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So, I have been playing a Bone Necromancer for the past weeks and even if with GG gear Bone Spear only reaches around 5k damage. It's nice to have Bone Prison and Bone Wall and kind of makes killing bosses pretty easy. In terms of overall kill speed (with 125 fc) it's still kind of a disappointing experience. Would be nice to see some buffs in the next version. Maybe just increasing the synergy values or let Concentration aura also buff the necros Bone skill damage (similar to Blessed Hammer)? What is your take on it?
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So, I have been playing a Bone Necromancer for the past weeks and even if with GG gear Bone Spear only reaches around 5k damage. It's nice to have Bone Prison and Bone Wall and kind of makes killing bosses pretty easy. In terms of overall kill speed (with 125 fc) it's still kind of a disappointing experience. Would be nice to see some buffs in the next version. Maybe just increasing the synergy values or let Concentration aura also buff the necros Bone skill damage (similar to Blessed Hammer)? What is your take on it?
Lower Resist should include magic resist
HC RotW
No offense but 5k doesn't really sound like gg gear.
Bone Spear and Spirit dmg is fine as you can reasonably push 25-30k dps with either of them.
Got no problems clearing P8 with mine.
Teeth could use a (significant) buff though as that does fall behind noticeably in many cases (higher player counts, larger mobs). Up to the synergy bonus for that to 25-30% and call it a day imo.
Lower res including magic really isn't needed and honestly would be a bit overkill for Spear/Spirit which are already rather strong.
Apart from the Teeth thing, Bone necros are honestly in a pretty good spot, now that we got the new RotW gear to play with.
The only things I would still reasonably see as potential fair changes would be lowering the mana cost of Bone Spirit a bit and increasing the synergy bonus for Spirit, Spear and Teeth by 33% across the board (on top of the Teeth buff noted above) while also removing Bone Wall as a synergy for all of them.
The latter would effectively leave the damage unchanged but would drop the comparably ridiculous skill point requirements for a Bone necro. Precious few other builds require a full 102 skill points solely to get their core abilities maxed out.
Bone Spear and Spirit dmg is fine as you can reasonably push 25-30k dps with either of them.
Got no problems clearing P8 with mine.
Teeth could use a (significant) buff though as that does fall behind noticeably in many cases (higher player counts, larger mobs). Up to the synergy bonus for that to 25-30% and call it a day imo.
Lower res including magic really isn't needed and honestly would be a bit overkill for Spear/Spirit which are already rather strong.
Apart from the Teeth thing, Bone necros are honestly in a pretty good spot, now that we got the new RotW gear to play with.
The only things I would still reasonably see as potential fair changes would be lowering the mana cost of Bone Spirit a bit and increasing the synergy bonus for Spirit, Spear and Teeth by 33% across the board (on top of the Teeth buff noted above) while also removing Bone Wall as a synergy for all of them.
The latter would effectively leave the damage unchanged but would drop the comparably ridiculous skill point requirements for a Bone necro. Precious few other builds require a full 102 skill points solely to get their core abilities maxed out.
Is this even possible?Schnorki wrote: 1 day agoBone Spear and Spirit dmg is fine as you can reasonably push 25-30k dps with either of them.
I have never seem or heard of Bone Spear reaching 10k in damage with full synergy and with max gears let alone 25+k in damage…
Unless Bone spears got ninja buff past year that i didnt know about…
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Not just damage, it's damage per second he was talking about.d2rppa69 wrote: 1 day agoIs this even possible?Schnorki wrote: 1 day agoBone Spear and Spirit dmg is fine as you can reasonably push 25-30k dps with either of them.
I have never seem or heard of Bone Spear reaching 10k in damage with full synergy and with max gears let alone 25+k in damage…
Unless Bone spears got ninja buff past year that i didnt know about…
The main issue with necro is every necromancer build is really just a way to kill 1 monster than you become a Corpse Explosion necro
I dont think Snorki is implying dmg per second.. otherwise he would stated so? If he did, it still doesnt apply well for Bone Spear.Flyhorse wrote: 23 hours agoNot just damage, it's damage per second he was talking about.d2rppa69 wrote: 1 day agoIs this even possible?Schnorki wrote: 1 day agoBone Spear and Spirit dmg is fine as you can reasonably push 25-30k dps with either of them.
I have never seem or heard of Bone Spear reaching 10k in damage with full synergy and with max gears let alone 25+k in damage…
Unless Bone spears got ninja buff past year that i didnt know about…
One cant reliably stand still and shoot as fast as possible n expect 25-30k output within 1 second assuming the aiming is always perfect and not get interrupted by mobs, so to me, the sheet damage for Bone Spear tells a better story as its THAT amount of dmg one can expect it to deal per hit.
So my original statement still stands
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You should be a little above level 40 on BSpe / BSpi, I suppose. Adding the new reduction on magic res, it's better than before and still a good allrounder.
And Schnorki's suggestion is almost the same as mine, except that I'd unsynergize Bone Prison instead of Bone Wall (if I remember well Bone Prison is forbidden in PvP while BW is not). Bone Prison becomes a 1 point Wonder, Bone Armor less powerful.
And Schnorki's suggestion is almost the same as mine, except that I'd unsynergize Bone Prison instead of Bone Wall (if I remember well Bone Prison is forbidden in PvP while BW is not). Bone Prison becomes a 1 point Wonder, Bone Armor less powerful.
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DPS is short for damage per second. So yes.d2rppa69 wrote: 22 hours ago[..]
I dont think Snorki is implying dmg per second.. otherwise he would stated so? If he did, it still doesnt apply well for Bone Spear.
One cant reliably stand still and shoot as fast as possible n expect 25-30k output within 1 second assuming the aiming is always perfect and not get interrupted by mobs, so to me, the sheet damage for Bone Spear tells a better story as its THAT amount of dmg one can expect it to deal per hit.
So my original statement still stands![]()
You can push both, Spear and Spirit to around 25-30k+ dps (depending on build priorities). And given some practice, that is absolutely real dps as you'll simply tele a few steps away so as not to get interrupted as your merc/golem take 1 step in and tank whatever might be thrown at you to interrupt. Aiming practice is the 2nd half of that, obviously.
In terms of real per hit dmg, you're instead looking at 10-11k+ for the two once geared, certainly not 5k.
Arbitrary PvP rules are arbitrary. Wouldn't use those as an argument for anything.Necrarch wrote: 21 hours ago[..] (if I remember well Bone Prison is forbidden in PvP while BW is not) [..]
Besides, today's PvP rules are just watered down and silly anyways imo. League rules 25 yrs ago were far superior.
It would be cool if the spears had a little splash damage. or if you shoot through a Bone Wall that added some AOE damage.
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Schnorki wrote: 1 day agoNo offense but 5k doesn't really sound like gg gear.
Bone Spear and Spirit dmg is fine as you can reasonably push 25-30k dps with either of them.
Got no problems clearing P8 with mine.
Teeth could use a (significant) buff though as that does fall behind noticeably in many cases (higher player counts, larger mobs). Up to the synergy bonus for that to 25-30% and call it a day imo.
Lower res including magic really isn't needed and honestly would be a bit overkill for Spear/Spirit which are already rather strong.
Apart from the Teeth thing, Bone necros are honestly in a pretty good spot, now that we got the new RotW gear to play with.
The only things I would still reasonably see as potential fair changes would be lowering the mana cost of Bone Spirit a bit and increasing the synergy bonus for Spirit, Spear and Teeth by 33% across the board (on top of the Teeth buff noted above) while also removing Bone Wall as a synergy for all of them.
The latter would effectively leave the damage unchanged but would drop the comparably ridiculous skill point requirements for a Bone necro. Precious few other builds require a full 102 skill points solely to get their core abilities maxed out.
Yeah, well lets say for me GG gear.
What gear are you running with yours to hit that high dps? Care to share your setup?
My Setup is:
Weapon: White (base +3 Bone Spear)
Shield: Spirit
Armor: Enigma
Head: Shako
Boots: Sandstorm
Rings: 2x Opal Vein with +% Magic Damage
Amu: +1 Necro Skills, All res and FCR
Gloves: Trang Oul's
Belt: Arachnid
Additionally, Torch, Anni and Sunder Charm, but just 1xPoison and Bone Skiller atm.
What's the meta about Hellwarden vs Shako? Is Hellwarden any good in comparison?
hmm don't know much about necro but i feel they, like many other builds, do need a buff..
you say 25-30k dps is attainable? okay, but compare it sorc Fireball + Hydra with 120k+ dps or a lightning zon?
i'm not saying all builds need to be equally strong but i'd say most should reach at least 50% of the top builds' power, not 25%..
you say 25-30k dps is attainable? okay, but compare it sorc Fireball + Hydra with 120k+ dps or a lightning zon?
i'm not saying all builds need to be equally strong but i'd say most should reach at least 50% of the top builds' power, not 25%..
More skillers is the obvious "add this".ScionOfBalance wrote: 5 hours ago[..]
Weapon: White (base +3 Bone Spear)
Shield: Spirit
Armor: Enigma
Head: Shako
Boots: Sandstorm
Rings: 2x Opal Vein with +% Magic Damage
Amu: +1 Necro Skills, All res and FCR
Gloves: Trang Oul's
Belt: Arachnid
Additionally, Torch, Anni and Sunder Charm, but just 1xPoison and Bone Skiller atm.
What's the meta about Hellwarden vs Shako? Is Hellwarden any good in comparison?
Apart from that, a decent White is solid but typically loses to Void once the rest is somewhat optimized.
Hellwarden or a 3/20 Circlet both beat out Shako by a decent margin.
Spirit is just a worse alternative to the +3 necro heads, let alone a solid magic one.
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Renewed sunder.
A few options for improvements left.
I dare say meta builds shouldn't be the goal.ganseng wrote: 4 hours agohmm don't know much about necro but i feel they, like many other builds, do need a buff..
you say 25-30k dps is attainable? okay, but compare it sorc Fireball + Hydra with 120k+ dps or a lightning zon?
i'm not saying all builds need to be equally strong but i'd say most should reach at least 50% of the top builds' power, not 25%..
A properly built Bone necro can absolutely handle anything you throw at him on any player count. And come full BiS (or close to it) can do so at a very quick pace. Short of the "no proper AoE solution for magic" bit (see Teeth comment further up), they feel very much like one of the very few builds that actually is properly balanced. Similar to a phys bowzon which feels fairly well balanced if it wasn't for the "crap travel speed competing with chain-teleporters" bit (i.e. zon imo could use a better travel solution but doesn't need dmg buffs of any sort).
Sure, there are a number of meta builds that completely eclipse both of them but for me, the goal should be wider scale balance compared to the content you encounter, not compared to some random meta build. I.e. Bone necros shouldn't move up to 100k+ dps for completely insane overkill performance but instead, some of the more meta builds should be toned down a bit (or a lot, in some cases).
Side note:
DPS alone isn't everything. How that DPS is applied equally matters. As do travel speed and the like. And especially on that last point necros have a massive Edge over say your javazon example and her slow-motion Teleport.
Bone Necro is like B/C tier. Definitely not S/A but not D/E/F either.
Before he gets a buff, others should come first.
Necros have never been the fastest clearers and that's OK. They have golems, summons, crowd control with curses, and CE. They are not the choice for you if you want to see fireworks that kill everything on the spot. But they are totally viable and fun to play, even with only OKish gear.
Before he gets a buff, others should come first.
Necros have never been the fastest clearers and that's OK. They have golems, summons, crowd control with curses, and CE. They are not the choice for you if you want to see fireworks that kill everything on the spot. But they are totally viable and fun to play, even with only OKish gear.
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