Search the database
Search forum topics
Search members
Search for trades
diablo2.io is supported by ads
diablo2.io is supported by ads
33 replies   1418 views
2

Description

Description by varangium
5

Can be used to make Runewords:

7
varangium wrote: 16 hours ago
The solution to both of your takes is to buff other characters and add a super hard....
Most other characters are in a good spot relative to the game's difficulty. I suppose something like Druid, melee Barbarian could be buffed to be in line with most other classes, but I want D2 to be a grounded game. If you want crazy action and OP builds you can play something like Path of Exile. Diablo 2 is supposed to be old school, a bit hardcore, a bit of a struggle at least until you unlock your end game potential.
7
retepnap wrote: 16 hours ago
Hehehe ... so you finally got onboard with the CoH also <3

I swear that I am not trying to annoy you !!! :-)
I'm not giving you the satisfaction of directly answering your question ;-)

Will buy any 3 minor keys for an
Ist
- message me.
My free items are for players who play on xbox only and are intended for new players or ones who can't afford much. Its sad I even need to stipulate this ...
7
varangium wrote: 1 day ago
I'll start..

BiS merc gear for end game farming is not Andarial's/Fortitude or Andarial's/Treachery or Andaria's/COH. It is Cure / Gladiator's Bane.

Cure
1) In D2R, your merc's main job is to be a walking aura farm, not to kill things. Gives you a very useful aura for all characters, not just ES
Nova
sorc. However, based on my experience it also IMPROVES THE MERC'S SURVIVABILITY vs. Andarial's or leach helms. The benefit of leach is more than offset by not having cursed
Amplify Damage
DOUBLING the merc's damage taken pretty much non stop, as well as the reduced poison duration. And of course it very much improves your own survivability as well.

When you fly around with TP killing boss packs every couple seconds and the
Amplify Damage
curse lasts for ~1 minute, without
Cleansing
you are cursed nearly all the time.
Cleansing
I believe reduces curse duration much more than the stated 39% reduction due to how the game applies it. I haven't timed it, but in practice it seems to reduce it to 7-10 seconds.

Note - the formula for
Amplify Damage
duration from monsters in hell is 5 + (3*slvl), where slvl = mlvl/5 + 1. So for a level 90 monster it is 5+(3*(90/5+1)) or 62 seconds.

Gladiator's Bane
2) Perhaps the more controversial take. Gladiator's Bane lacks all the things you typically look for in a merc armor - Life Leach, Resistances, Percent Damage Reduction, IAS, Increased Damage. But in my experience, it is "best by test". Maybe it's the 30% faster hit recovery, or maybe it's the cannot be frozen, or maybe it is the 50% poison duration reduction, or maybe it is the 20 integer magic damage reduction, or maybe it is the 20 integer physical damage reduction, or maybe it's the insanely high defense - but I find when my merc wears this, he stays healthy better than with the other options. If you want to max out resistance, you can do so with an
Um
rune or jewel in a socket, but I haven't found that to be necessary for most uses. Relatedly, integer physical and magic reduction are extremely underrated, they effectively provide an average pct damage reduction of around 20-25% in hell against your typical enemy.

Combined, these options have zero leach, but when your character is high level and kills things fast, the merch barely has time to leach. And if you watch it, Merc regen is somehow amazingly fast even without
Prayer
, the leach is simply not necessary.

CHANGE MY MIND:
( (
) )
........
|------|]
\------/
`----'

(please excuse bad ascii art due to spaces being filtered out)
Funny you mention Gladiator's Bane......

If I say I accept an offer, I give that person time to make trade before taking another offer, even if higher. I believe in my word, it is all I have.
7
Nahana wrote: 16 hours ago
My hot take is that D2 is a lesser game with Warlock in it. It's awfully balanced, it's allowed to have superuniques as pets unlike Necromancer and have them scale with players in the lobby which is ridiculous, and being able to wear 2-handed weapons plus offhand is inherently broken as well... I'm pretty sure that every awful, arrogant, toxic person I have met in games was a warlock. But that might well be on account of small-minded, abusive people leaning towards any build that is OP so they can force their will upon everybody else. Just to be sure, I don't want to call all warlock players these names, but the other way around, if that makes sense.

I'm speaking of things like enabling PVP and griefing and spawn camping the entire group, soloing bosses and stealing all the loot before anyone could reach them, splitting from XP groups killing all the elites and champions or attempting to spawn the
Herald
in order to solo him. It's also inherently annoying and offputting to have a warlock in the group simply dominating everything with his DPS, with no fault to the player. The mere understanding that Warlock players do not share the same experience with regular old well-balanced, struggling classes is jarring. You simply have a god class and most lobbies have at least upwards of 4-6 Warlocks. Even if Blizzard manage to balance Warlock well, I might never get over my resentment towards that class.
Honestly, my recent experiences agree with much of this. Absolute power corrupts absolutely, so to speak. Warlock has nothing slowing it down at all which is a weird thing to think about in this game. Being completely and utterly out of balance means there's so much less to the game. You can go anywhere, kill anything, outperform anyone. I have a recent example, even - in a p8-ish game with TZ trav, I took my under-geared WW horker to kill the council. I got like two of them down when a 'lock teleported over and one-tapped all the council members like it was a normal P1 game. Just voop-voop-voop and everything was dead. Makes it all the sweeter that a
Lo
dropped from one and I snagged it because he was too busy being a douche. >:| That's my Fortitude, ya proper cnt.
7
The entire warlock summon is just silly.

Necromancer cant even temp
Revive
uniques for a couple minutes, and warlocks get to have one as a permanent minion complete with auras?
7
User avatar

ShadowHeart 6034Moderator

RotW Paladin Europe PC Playstation
Lemzodistber wrote: 6 hours ago
The entire warlock summon is just silly.

Necromancer cant even temp
Revive
uniques for a couple minutes, and warlocks get to have one as a permanent minion complete with auras?
Sure but a Necro can have 20+ revived monsters with just one skill point (depending on +skills). Imagine 20 permanent super uniques summons. Yeah, about that…

Necro summons could perhaps use some buffs (but more so the Druid’s IMO), but
Revive
would need a complete rework if it was to be permanent and be able to
Revive
elite mobs. And I don’t think Blizzard would want the two skills be functionally identical anyway.

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
The necro summons are balanced....
7
User avatar

ShadowHeart 6034Moderator

RotW Paladin Europe PC Playstation
Lemzodistber wrote: 3 hours ago
The necro summons are balanced....
Except Skeleon Magi anyway - but other than that, I agree.
I think I misinterpreted your original post's meaning, sorry!

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
User avatar

kerph 39

RotW Americas PC
I feel necro is a teeny bit weak. & very sharp in that skeletons really shine against bosses but are sooo weak against groups.
Corpse Explosion
yes, but it feels clunky and one-dimensional to me...
I would love to have fewer skellies in return for more damage, and maybe having
Corpse Explosion
require hard points to scale. And definitely some more love to mages!!! I think a synergy with
Summon Resist
, like more projectile damage or chance for them to
Pierce
or something - i think a version of pure summon necro that relies on damage from mages sitting safely behind their wall of super tanky skeletons could be really cool. Or maybe synergizing w
Fire Golem
would make more sense? Just to not have to rely on ce in every single build really would be lovely
And give
Blood Golem
Vigor
aura idk but it's useless and necro desperately needs some mobility even just for levelling🥺

ROTW softcore ladder key exchange ♥ terror / hate / destruction
sorry if i'm slow to respond here or on battle.net sometimes! you can always message me on discord @kerph for a quick response 😊
7
My controversial take is that I wish they never add another act to the game.
Seeing what they did with the warlock, they would just mess it up.
The developers currently employed at blizz are both morally as well as creatively bankrupt and share no vision with the original team's intent for the game.
The fact that we had to wait so many years for some new content, and we got warlock in this current state, is just proof that they dont even care.
The Secret Cow Level
was the real world all along, and we are the cash cows. MOO MOO MOO
7
User avatar

leox 421

Resurrected Paladin Asia PC
There is always choice to choose play LoD.
Like if they want to add another act, they can make it like
LoD + A6
rotw + A6

The people dislike rotw can still choose LoD A6.

But yeah, their ability to make new things is really bad, it could make it worse and chances are very high.

And it is likely we are going to have

LoD
RotW
LoD + A6
RotW + A6
And single player

Ladder/non ladder x 2
SC / HC x 2

16 different world. Currently , it is only 8 world.

Please be aware, all my trade is in non ladder d2r. Not warlock.
7
User avatar

kerph 39

RotW Americas PC
Piss Vortex wrote: 2 hours ago
My controversial take is that I wish they never add another act to the game.
Seeing what they did with the warlock, they would just mess it up.
The developers currently employed at blizz are both morally as well as creatively bankrupt and share no vision with the original team's intent for the game.
The fact that we had to wait so many years for some new content, and we got warlock in this current state, is just proof that they dont even care.
The Secret Cow Level
was the real world all along, and we are the cash cows. MOO MOO MOO
Agree warlock is crazy & i do get ur perspective (even if i don't agree) but why be against new content? If they released act 6 and it was terrible you could always just not play it. Like u can play non-rotw right now. Wouldn't u rather be open to take the chance on it?

ROTW softcore ladder key exchange ♥ terror / hate / destruction
sorry if i'm slow to respond here or on battle.net sometimes! you can always message me on discord @kerph for a quick response 😊
7
kerph wrote: 1 hour ago
Piss Vortex wrote: 2 hours ago
My controversial take is that I wish they never add another act to the game.
Seeing what they did with the warlock, they would just mess it up.
The developers currently employed at blizz are both morally as well as creatively bankrupt and share no vision with the original team's intent for the game.
The fact that we had to wait so many years for some new content, and we got warlock in this current state, is just proof that they dont even care.
The Secret Cow Level
was the real world all along, and we are the cash cows. MOO MOO MOO
Agree warlock is crazy & i do get ur perspective (even if i don't agree) but why be against new content? If they released act 6 and it was terrible you could always just not play it. Like u can play non-rotw right now. Wouldn't u rather be open to take the chance on it?
Further segmentation of the player base into various subgroups of content is never a good idea for the long health of a game. We have plenty of examples of why this is a good idea on paper, and a really bad idea in practice.
7
User avatar

leox 421

Resurrected Paladin Asia PC
Piss Vortex wrote: 1 hour ago
kerph wrote: 1 hour ago
Piss Vortex wrote: 2 hours ago
My controversial take is that I wish they never add another act to the game.
Seeing what they did with the warlock, they would just mess it up.
The developers currently employed at blizz are both morally as well as creatively bankrupt and share no vision with the original team's intent for the game.
The fact that we had to wait so many years for some new content, and we got warlock in this current state, is just proof that they dont even care.
The Secret Cow Level
was the real world all along, and we are the cash cows. MOO MOO MOO
Agree warlock is crazy & i do get ur perspective (even if i don't agree) but why be against new content? If they released act 6 and it was terrible you could always just not play it. Like u can play non-rotw right now. Wouldn't u rather be open to take the chance on it?
Further segmentation of the player base into various subgroups of content is never a good idea for the long health of a game. We have plenty of examples of why this is a good idea on paper, and a really bad idea in practice.
That is a real problem.
But D2 is more like single player game...it only increase trade difficulty.
If we count legacy. We are in 16 world...add a6, makes it 32. Kind of crazy , even if we play 1 world for 1 min, it is half hour.
That will make a lot of empty world.

But I still feel it is good to have thing like this way. Because I really dont like they make bad content and saying it is next diablo 2 and force everyone to play it that ruin original fun.

Please be aware, all my trade is in non ladder d2r. Not warlock.
9

Advertisment

Hide ads
999

Greetings stranger!

You don't appear to be logged in...

No matches
 

 

 

 

You haven't specified which diablo2.io user you completed this trade with. This means that you will not be able to exchange trust.

Are you sure you want to continue?

Yes, continue without username
No, I will specify a username
Are you sure you want to delete your entire Holy Grail collection? This action is irreversible.

Are you sure you want to continue?

Yes, delete my entire collection
No, I want to keep my collection
Choose which dclone tracking options you want to see in this widget:
Version:
Value:
Hide ads forever by supporting the site with a donation.

Greetings adblocker...

Warriv asks that you consider disabling your adblocker when using diablo2.io

Ad revenue helps keep the servers going and supports me, the site's creator :)

A one-time donation hides all ads, forever:
Make a donation