Search the database
Search forum topics
Search members
Search for trades
diablo2.io is supported by ads
diablo2.io is supported by ads
4 replies   170 views
2

Description

I'll start..

BiS merc gear for end game farming is not Andarial's/Fortitude or Andarial's/Treachery or Andaria's/COH. It is Cure / Gladiator's Bane.

Cure
1) In D2R, your merc's main job is to be a walking aura farm, not to kill things. Gives you a very useful aura for all characters, not just ES
Nova
sorc. However, based on my experience it also IMPROVES THE MERC'S SURVIVABILITY vs. Andarial's or leach helms. The benefit of leach is more than offset by not having cursed
Amplify Damage
DOUBLING the merc's damage taken pretty much non stop, as well as the reduced poison duration. And of course it very much improves your own survivability as well.

When you fly around with TP killing boss packs every couple seconds and the
Amplify Damage
curse lasts for ~1 minute, without
Cleansing
you are cursed nearly all the time.
Cleansing
I believe reduces curse duration much more than the stated 39% reduction due to how the game applies it. I haven't timed it, but in practice it seems to reduce it to 7-10 seconds.

Note - the formula for
Amplify Damage
duration from monsters in hell is 5 + (3*slvl), where slvl = mlvl/5 + 1. So for a level 90 monster it is 5+(3*(90/5+1)) or 62 seconds.

Gladiator's Bane
2) Perhaps the more controversial take. Gladiator's Bane lacks all the things you typically look for in a merc armor - Life Leach, Resistances, Percent Damage Reduction, IAS, Increased Damage. But in my experience, it is "best by test". Maybe it's the 30% faster hit recovery, or maybe it's the cannot be frozen, or maybe it is the 50% poison duration reduction, or maybe it is the 20 integer magic damage reduction, or maybe it is the 20 integer physical damage reduction, or maybe it's the insanely high defense - but I find when my merc wears this, he stays healthy better than with the other options. If you want to max out resistance, you can do so with an
Um
rune or jewel in a socket, but I haven't found that to be necessary for most uses. Relatedly, integer physical and magic reduction are extremely underrated, they effectively provide an average pct damage reduction of around 20-25% in hell against your typical enemy.

Combined, these options have zero leach, but when your character is high level and kills things fast, the merch barely has time to leach. And if you watch it, Merc regen is somehow amazingly fast even without
Prayer
, the leach is simply not necessary.

CHANGE MY MIND:
( (
) )
........
|------|]
\------/
`----'

(please excuse bad ascii art due to spaces being filtered out)
Description by varangium
5

Can be used to make Runewords:

7
I'll start..

BiS merc gear for end game farming is not Andarial's/Fortitude or Andarial's/Treachery or Andaria's/COH. It is Cure / Gladiator's Bane.

Cure
1) In D2R, your merc's main job is to be a walking aura farm, not to kill things. Gives you a very useful aura for all characters, not just ES
Nova
sorc. However, based on my experience it also IMPROVES THE MERC'S SURVIVABILITY vs. Andarial's or leach helms. The benefit of leach is more than offset by not having cursed
Amplify Damage
DOUBLING the merc's damage taken pretty much non stop, as well as the reduced poison duration. And of course it very much improves your own survivability as well.

When you fly around with TP killing boss packs every couple seconds and the
Amplify Damage
curse lasts for ~1 minute, without
Cleansing
you are cursed nearly all the time.
Cleansing
I believe reduces curse duration much more than the stated 39% reduction due to how the game applies it. I haven't timed it, but in practice it seems to reduce it to 7-10 seconds.

Note - the formula for
Amplify Damage
duration from monsters in hell is 5 + (3*slvl), where slvl = mlvl/5 + 1. So for a level 90 monster it is 5+(3*(90/5+1)) or 62 seconds.

Gladiator's Bane
2) Perhaps the more controversial take. Gladiator's Bane lacks all the things you typically look for in a merc armor - Life Leach, Resistances, Percent Damage Reduction, IAS, Increased Damage. But in my experience, it is "best by test". Maybe it's the 30% faster hit recovery, or maybe it's the cannot be frozen, or maybe it is the 50% poison duration reduction, or maybe it is the 20 integer magic damage reduction, or maybe it is the 20 integer physical damage reduction, or maybe it's the insanely high defense - but I find when my merc wears this, he stays healthy better than with the other options. If you want to max out resistance, you can do so with an
Um
rune or jewel in a socket, but I haven't found that to be necessary for most uses. Relatedly, integer physical and magic reduction are extremely underrated, they effectively provide an average pct damage reduction of around 20-25% in hell against your typical enemy.

Combined, these options have zero leach, but when your character is high level and kills things fast, the merch barely has time to leach. And if you watch it, Merc regen is somehow amazingly fast even without
Prayer
, the leach is simply not necessary.

CHANGE MY MIND:
( (
) )
........
|------|]
\------/
`----'

(please excuse bad ascii art due to spaces being filtered out)
7
varangium wrote: 3 hours ago
I'll start..

BiS merc gear for end game farming is not Andarial's/Fortitude or Andarial's/Treachery or Andaria's/COH. It is Cure / Gladiator's Bane.
Is this a blanket statement? Are you saying BiS gear for any merc supporting any farming build is Cure + Gladiator's bane?

If so, buckle up buttercup.

Will buy any 3 minor keys for an
Ist
- message me.
My free items are for players who play on xbox only and are intended for new players or ones who can't afford much. Its sad I even need to stipulate this ...
7
Any tank gear in excess of what you need to survive is a waste. Mercs do fine without Cure and with Fortitude, so why would you cut your dps for that.
7
OP
Yes, BIS for all builds*

*Unless your build sucks and you need the mercs help to kill things :D
Knappogue wrote: 1 hour ago
varangium wrote: 3 hours ago
I'll start..

BiS merc gear for end game farming is not Andarial's/Fortitude or Andarial's/Treachery or Andaria's/COH. It is Cure / Gladiator's Bane.
Is this a blanket statement? Are you saying BiS gear for any merc supporting any farming build is Cure + Gladiator's bane?

If so, buckle up buttercup.
7
OP
Lemzodistber wrote: 33 minutes ago
Any tank gear in excess of what you need to survive is a waste. Mercs do fine without Cure and with Fortitude, so why would you cut your dps for that.
Any merc contribution is incredibly negligible, and Gladiator's Bane is better versus Uber Diablo
Firestorm
and Uber
Lilith
Poison Nova
, which do small integer damage across huge collision amounts.

But in fairness, yes if you are powerful enough, it almost doesn't matter what your merc wears against most enemies, if it is not contributing an aura.
9

Advertisment

Hide ads
999

Greetings stranger!

You don't appear to be logged in...

No matches
 

 

 

 

You haven't specified which diablo2.io user you completed this trade with. This means that you will not be able to exchange trust.

Are you sure you want to continue?

Yes, continue without username
No, I will specify a username
Are you sure you want to delete your entire Holy Grail collection? This action is irreversible.

Are you sure you want to continue?

Yes, delete my entire collection
No, I want to keep my collection
Choose which dclone tracking options you want to see in this widget:
Version:
Value:
Hide ads forever by supporting the site with a donation.

Greetings adblocker...

Warriv asks that you consider disabling your adblocker when using diablo2.io

Ad revenue helps keep the servers going and supports me, the site's creator :)

A one-time donation hides all ads, forever:
Make a donation