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2

Description

I'll start..

BiS merc gear for end game farming is not Andarial's/Fortitude or Andarial's/Treachery or Andaria's/COH. It is Cure / Gladiator's Bane.

Cure
1) In D2R, your merc's main job is to be a walking aura farm, not to kill things. Gives you a very useful aura for all characters, not just ES
Nova
sorc. However, based on my experience it also IMPROVES THE MERC'S SURVIVABILITY vs. Andarial's or leach helms. The benefit of leach is more than offset by not having cursed
Amplify Damage
DOUBLING the merc's damage taken pretty much non stop, as well as the reduced poison duration. And of course it very much improves your own survivability as well.

When you fly around with TP killing boss packs every couple seconds and the
Amplify Damage
curse lasts for ~1 minute, without
Cleansing
you are cursed nearly all the time.
Cleansing
I believe reduces curse duration much more than the stated 39% reduction due to how the game applies it. I haven't timed it, but in practice it seems to reduce it to 7-10 seconds.

Note - the formula for
Amplify Damage
duration from monsters in hell is 5 + (3*slvl), where slvl = mlvl/5 + 1. So for a level 90 monster it is 5+(3*(90/5+1)) or 62 seconds.

Gladiator's Bane
2) Perhaps the more controversial take. Gladiator's Bane lacks all the things you typically look for in a merc armor - Life Leach, Resistances, Percent Damage Reduction, IAS, Increased Damage. But in my experience, it is "best by test". Maybe it's the 30% faster hit recovery, or maybe it's the cannot be frozen, or maybe it is the 50% poison duration reduction, or maybe it is the 20 integer magic damage reduction, or maybe it is the 20 integer physical damage reduction, or maybe it's the insanely high defense - but I find when my merc wears this, he stays healthy better than with the other options. If you want to max out resistance, you can do so with an
Um
rune or jewel in a socket, but I haven't found that to be necessary for most uses. Relatedly, integer physical and magic reduction are extremely underrated, they effectively provide an average pct damage reduction of around 20-25% in hell against your typical enemy.

Combined, these options have zero leach, but when your character is high level and kills things fast, the merch barely has time to leach. And if you watch it, Merc regen is somehow amazingly fast even without
Prayer
, the leach is simply not necessary.

CHANGE MY MIND:
( (
) )
........
|------|]
\------/
`----'

(please excuse bad ascii art due to spaces being filtered out)
Description by varangium
5

Can be used to make Runewords:

7
I'll start..

BiS merc gear for end game farming is not Andarial's/Fortitude or Andarial's/Treachery or Andaria's/COH. It is Cure / Gladiator's Bane.

Cure
1) In D2R, your merc's main job is to be a walking aura farm, not to kill things. Gives you a very useful aura for all characters, not just ES
Nova
sorc. However, based on my experience it also IMPROVES THE MERC'S SURVIVABILITY vs. Andarial's or leach helms. The benefit of leach is more than offset by not having cursed
Amplify Damage
DOUBLING the merc's damage taken pretty much non stop, as well as the reduced poison duration. And of course it very much improves your own survivability as well.

When you fly around with TP killing boss packs every couple seconds and the
Amplify Damage
curse lasts for ~1 minute, without
Cleansing
you are cursed nearly all the time.
Cleansing
I believe reduces curse duration much more than the stated 39% reduction due to how the game applies it. I haven't timed it, but in practice it seems to reduce it to 7-10 seconds.

Note - the formula for
Amplify Damage
duration from monsters in hell is 5 + (3*slvl), where slvl = mlvl/5 + 1. So for a level 90 monster it is 5+(3*(90/5+1)) or 62 seconds.

Gladiator's Bane
2) Perhaps the more controversial take. Gladiator's Bane lacks all the things you typically look for in a merc armor - Life Leach, Resistances, Percent Damage Reduction, IAS, Increased Damage. But in my experience, it is "best by test". Maybe it's the 30% faster hit recovery, or maybe it's the cannot be frozen, or maybe it is the 50% poison duration reduction, or maybe it is the 20 integer magic damage reduction, or maybe it is the 20 integer physical damage reduction, or maybe it's the insanely high defense - but I find when my merc wears this, he stays healthy better than with the other options. If you want to max out resistance, you can do so with an
Um
rune or jewel in a socket, but I haven't found that to be necessary for most uses. Relatedly, integer physical and magic reduction are extremely underrated, they effectively provide an average pct damage reduction of around 20-25% in hell against your typical enemy.

Combined, these options have zero leach, but when your character is high level and kills things fast, the merch barely has time to leach. And if you watch it, Merc regen is somehow amazingly fast even without
Prayer
, the leach is simply not necessary.

CHANGE MY MIND:
( (
) )
........
|------|]
\------/
`----'

(please excuse bad ascii art due to spaces being filtered out)
7
varangium wrote: 6 hours ago
I'll start..

BiS merc gear for end game farming is not Andarial's/Fortitude or Andarial's/Treachery or Andaria's/COH. It is Cure / Gladiator's Bane.
Is this a blanket statement? Are you saying BiS gear for any merc supporting any farming build is Cure + Gladiator's bane?

If so, buckle up buttercup.

Will buy any 3 minor keys for an
Ist
- message me.
My free items are for players who play on xbox only and are intended for new players or ones who can't afford much. Its sad I even need to stipulate this ...
7
Any tank gear in excess of what you need to survive is a waste. Mercs do fine without Cure and with Fortitude, so why would you cut your dps for that.
7
OP
Yes, BIS for all builds*

*Unless your build sucks and you need the mercs help to kill things :D
Knappogue wrote: 4 hours ago
varangium wrote: 6 hours ago
I'll start..

BiS merc gear for end game farming is not Andarial's/Fortitude or Andarial's/Treachery or Andaria's/COH. It is Cure / Gladiator's Bane.
Is this a blanket statement? Are you saying BiS gear for any merc supporting any farming build is Cure + Gladiator's bane?

If so, buckle up buttercup.
7
OP
Lemzodistber wrote: 4 hours ago
Any tank gear in excess of what you need to survive is a waste. Mercs do fine without Cure and with Fortitude, so why would you cut your dps for that.
Any merc contribution is incredibly negligible, and Gladiator's Bane is better versus Uber Diablo
Firestorm
and Uber
Lilith
Poison Nova
, which do small integer damage across huge collision amounts.

But in fairness, yes if you are powerful enough, it almost doesn't matter what your merc wears against most enemies, if it is not contributing an aura.
7
None of my merc builds on any of my classes have the same gear. All of my classes and mercs are geared up for specific content.

That being said, I do not believe there is a "one size fits all" to mercs as each class has its own needs as well as each build in general.

Also, the damage output is for merc survivability, not to kill things. They need to land hits with lifesteal to really stay alive most times.

I don't believe
The Gladiator's Bane
is bad, I just know there are like 10 other armors that come to mind that are better in most regards.

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7
varangium wrote: 4 hours ago
Yes, BIS for all builds*

*Unless your build sucks and you need the mercs help to kill things :D
Blanket statements are dangerous. Especially since you didn't define your BiS. Overall BiS? Absolutely not. Cure is very good, I don't disagree. But Gladiator's Bane is a waste of an opportunity. It might be best for "my merc keeps dying" players.

Some examples of different armors that beat GB:

Bramble for Summon Necro for the
Thorns
Aura
Chains of Honor for ES
Nova
/Lightning Sorc for the +2all skills synergy with Cure and Insight
Fortitude for Hdin for
Baal
runs (2nd wave)
Guardian Angel
for
Hydra
dmg mitigation for GF/Horker
Travincal
zerker

I could go on
varangium wrote: 4 hours ago
Combined, these options have zero leach, but when your character is high level and kills things fast, the merch barely has time to leach. And if you watch it, Merc regen is somehow amazingly fast even without
Prayer
, the leach is simply not necessary.
Most end game builds kill things very fast as you say, meaning mercs almost never die or even really get hit. Why would you over protect them?
If your merc dies a lot and you need it just to survive to provide the Cure aura and whatever else they are using for a weapon, then sure; Gladiator's Bane is great. Uber's and me-not-paying-attention-to-my-merc notwithstanding, I can't remember when my merc has died for any of my end-game characters.

P.S.: BiS for the most fun merc build is Delirium for the Manic Pixie Dream Girl Merc build.

Will buy any 3 minor keys for an
Ist
- message me.
My free items are for players who play on xbox only and are intended for new players or ones who can't afford much. Its sad I even need to stipulate this ...
7
Hmmmm, I guess i have 20 different mercs in use... even one Act 3 Firewolf for a Necromancer funbuild.

It all depends on your class, your build, your preferred farming area, your playstyle and your actual gear.

Physical damage classes want high IAS and
The Reaper's Toll
or Lawbringer. Treachery / Hysteria is a must here.

For a stable tank merc, Fortitude is hard to beat. Extemely high defense, resistances, increased maximum lightning resistance, additional life and a big damage boost for increased life leech are the reason it is used by many players.

Cure is best used with Insight and
Prayer
Merc. It loses a lot of impact if not used in conjunction. Some builds don't need Insight or want Infinity or need a Might aura.

What is about hybrid builds?

My
Freezing Arrow
/
Strafe
Bowazon is served much better with her Last Wish / Plague Barb. Level 13-17
Cleansing
immediately removes all curses or poison and has a much higher range than Cure, which is important for a ranged hero. If I would use Cure, I'd never be in range for it.

Same is for my Dragondin, who can't wear Enigma and doesn't want to run after his merc all the time.

Due to its low range, Cure is best used in combination with Enigma or as a Sorceress and I consider it being BiS for an
Energy Shield
build.

If you want a maximum of safety, Manic Pixie Dreamgirl with Mist, Treachery / Hysteria and Delirium does the trick! Hands down.

So, if you ask me, there is no BiS meta for all characters.

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).

My "Resurrected" trades can be converted to RotW! Just message me.
7
I also enjoy playing the game without BIS items.

I run a strafezon with Delirium + WF and some other gear for damage and IAS, and it is incredibly fun!

I have yet to make/trade Faith for A1 merc.

However, I have a zealer and
Frenzy
barb and they both use pb Grief-but I am thinking about making a
Holy Freeze
pally with Voice of Reason, nightwing, or perhaps something else-in other words trying something new instead of running an Enigma hammerdin for 15 years.

I don't have the time to grind as much as others do in this game, and I'm not spending money on buying items, but I enjoy the game!
7
User avatar

vued 1324

Resurrected Sorceress Europe PC
You might have made a "What's your favourite budget item?" post instead. You could have still made the the same statement about GB but it have triggered a different response.

Looking for a cheap Cure on D2R HCNL? I got some!

I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for. 🙂
9

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