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31 replies   1167 views
1

What would be the least popular (but correct) balance changes?

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Description

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Can be used to make Runewords:

7
Lemzodistber wrote: 18 hours ago
Call To Arms should get
Battle Command
OR
Battle Orders
but not both.
It would be like CtA having BO oskill 0-6. BC's +1 all skills bonus is nice, but minor, especially on an endgame build with plenty of +all skills from other items. OTOH BO's life and mana boost is significant, and it scales with +all skills bonuses.
7
That's another one for me: CtA should just not exist.

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I only play softcore, non-ladder.

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7
OP
human_being wrote: 4 hours ago
That's another one for me: CtA should just not exist.
Oskills really should not include utilities. Stuff like
Teleport
and CTA is just good in every situation on every character. There's no real build decisions. Stuff like
Holy Shield
,
Find Item
, etc would also be terrible to have on oskills. Stuff like
Blaze
,
Leap Attack
,
Bone Spear
, etc, would be much more balanced.
7
vued wrote: 16 hours ago
- Remove +1
Teleport
from Enigma.
- Add a unique ring that gives +1
Teleport
(O-Skill) and both else.
I'm more of an opinion that all the skills casted that are not your class skills should have a penalty in terms of faster cast rate or duration or some sort of efficiency.
Example, when using
Teleport
, your faster cast rate gets cut in half.
Casting CTA...cool, here's shorter duration.

In the context of the game that would make more sense, since skills outside your class should come with some kind of penalty or limitation.
That way we who main sorc forever to this day will get that sour taste out of our mouth.

But who will listen to me...
7
I guess a simple ultimate answer would be to get back to the very first 1.03 patch, no unique, no runewords. We all play like those speed runners. Passing hell would be excessively hard, from the standard today...
7
louner wrote: 7 hours ago
(each class needs a skill like
Blade Warp
instead)
See as much as I like this idea of having a
Teleport
skill for ever class, I feel like modifying the available skills is WAY riskier for causing an uproar that tweaking some of the numbers on things.

packmaster.io | Track your mules. Know your rolls.
7
Remove how OP Enigma/
Teleport
is for other characters outside of sorc. You shouldn't be able to just warp all over the map and an entire act in essentially in 3-5 minutes. To me it takes away from the Spirit of the game, personally i won't ever use an Enigma, but i completely understand why 90% of players do and i don't care if my character is just running around all "slow" and how inefficient people will say it is.
7
OP
phirren wrote: 3 hours ago
Remove how OP Enigma/
Teleport
is for other characters outside of sorc. You shouldn't be able to just warp all over the map and an entire act in essentially in 3-5 minutes. To me it takes away from the Spirit of the game, personally i won't ever use an Enigma, but i completely understand why 90% of players do and i don't care if my character is just running around all "slow" and how inefficient people will say it is.
Even sorcs run Enigma. It's just that good
7
User avatar

Necrarch 3652Moderator

RotW Necromancer Europe PC
Not all sorcs use Enigma, for example
Nova
sorc is BiS with Vipermagi.

The issue with Enigma is that some classes desperately need it for their build to function smoothly. Typically summon necro without a reliable
Teleport
(so not only charges) are reaaaally bad (I know, I do play a full Trang set summon-poisoner ^^). And even with it summon necro is definitely not an S-tier build for endgame (though good for "rather afk").

So nerfing Enigma's
Teleport
will most likely impact necros, hammerdins... more than sorcs who were already the dominant class before locks came in. If Enigma is too be nerfed, would not do that on the
Teleport
, but on the massive +STR + frw which is probably a bit too strong. Or you nerf
Teleport
, but for everyone including sorcs, but that makes a slower game for everyone... unlikely to please anyone.

Anyway, discussion that happened already many times with no effect, as Blizzard does not take into account our advice whatsoever.

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7
i really don't get the Spirit bashing. it took me forever to get my first one. and for most chars 156 strength is a heavy investment, i rarely equip it before anni

don't think this game needs that many nerfs, rather p8 in multiplayer and buffs to weaker builds
7
OP
ganseng wrote: 22 minutes ago
i really don't get the Spirit bashing. it took me forever to get my first one. and for most chars 156 strength is a heavy investment, i rarely equip it before anni

don't think this game needs that many nerfs, rather p8 in multiplayer and buffs to weaker builds
It's extremely cheap, easily found and BIS for probably the outright majority of builds.
7
ganseng wrote: 22 minutes ago
i really don't get the Spirit bashing. it took me forever to get my first one. and for most chars 156 strength is a heavy investment, i rarely equip it before anni

don't think this game needs that many nerfs, rather p8 in multiplayer and buffs to weaker builds
I think the issue people have with Spirit is more it's effectiveness in shields vs it's relative cost (made from low runes available in normal difficulty).

That said, the strength requirements of 156 at minimum for Spirit is a fair compensation (less overall max health, more liability to be 1 shot).
9

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