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10 replies   531 views
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Description

When monsters drop small charms, players have a chance to obtain charms with modifiers such as “Adds X Poison/Lightning/Fire/Cold Damage over X Seconds.”

Most players tend to overlook these charms, but they are actually extremely valuable.

🔍 Why are they useful?

These elemental damage modifiers are added on top of your physical damage, meaning every time you deal physical attacks, the extra elemental damage is applied as well.

This becomes especially powerful in the region of warlock , where it gains even more value.

⚔️ Synergy with Eldritch Warlock

Most players run an Eldritch Warlock (physical damage build).
Because of this, these charms effectively act as a direct damage amplifier to your weapon attacks.

🧪 Tested Results

Our team conducted tests and found that:
• Equipping a charm with +175 Poison Damage over 6 seconds
• Can result in approximately +800 total damage output

This shows a significant scaling effect beyond the listed value.

⚖️ Comparison with Sullied Grand Charm

Compared to a Sullied Grand Charm:
• Sullied GC:
• +1 Eldritch Skill
• Takes 3 inventory slots
• Provides ~600 damage increase
• Small Elemental Charm:
• Takes 1 slot
• Provides ~800 damage increase

👉 Conclusion:
Small elemental charms offer better efficiency (damage per slot) and can outperform traditional skill charms in many cases.
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Can be used to make Runewords:

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When monsters drop small charms, players have a chance to obtain charms with modifiers such as “Adds X Poison/Lightning/Fire/Cold Damage over X Seconds.”

Most players tend to overlook these charms, but they are actually extremely valuable.

🔍 Why are they useful?

These elemental damage modifiers are added on top of your physical damage, meaning every time you deal physical attacks, the extra elemental damage is applied as well.

This becomes especially powerful in the region of warlock , where it gains even more value.

⚔️ Synergy with Eldritch Warlock

Most players run an Eldritch Warlock (physical damage build).
Because of this, these charms effectively act as a direct damage amplifier to your weapon attacks.

🧪 Tested Results

Our team conducted tests and found that:
• Equipping a charm with +175 Poison Damage over 6 seconds
• Can result in approximately +800 total damage output

This shows a significant scaling effect beyond the listed value.

⚖️ Comparison with Sullied Grand Charm

Compared to a Sullied Grand Charm:
• Sullied GC:
• +1 Eldritch Skill
• Takes 3 inventory slots
• Provides ~600 damage increase
• Small Elemental Charm:
• Takes 1 slot
• Provides ~800 damage increase

👉 Conclusion:
Small elemental charms offer better efficiency (damage per slot) and can outperform traditional skill charms in many cases.
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Speaking of which - I have one to offer ;)

I will not take offers that bypass diablo2.io
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This is obviously written by an LLM. Nice introduction, three body paragraphs, and conclusion like a high school essay though!

I give it a D-
7
It's valid advertisement that I take happily though :)

I will not take offers that bypass diablo2.io
7
Thanks, but I'll stick to my skillers and fill in the gaps with small charms.

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Interested in runes, keys and statues.
7
OP
angeleyes wrote: 15 hours ago
This is obviously written by an LLM. Nice introduction, three body paragraphs, and conclusion like a high school essay though!

I give it a D-
ahh thank you for rating😅,but I really did this by hand yesterday
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NextMarshehe wrote: 16 hours ago

Our team conducted tests and found that:
• Equipping a charm with +175 Poison Damage over 6 seconds
• Can result in approximately +800 total damage output

Yeah, over 6 seconds, not scalable. 6 x 175 = 1050, by the way. For 800 damage you need 4.57 seconds, assuming that the monsters don't have any poison res, which they do.
NextMarshehe wrote: 16 hours ago

Compared to a Sullied Grand Charm:
• Sullied GC:
• +1 Eldritch Skill
• Takes 3 inventory slots
Provides ~600 damage increase
Where did you take the 600 damage from? Why exatly 600 damage? The damage gain depends on which skill level you have in total. This damage gain is instant, by the way, no 6 seconds.


A nonsense AI article full with misleading and made-up numbers
7
OP
mikelessar wrote: 4 hours ago
NextMarshehe wrote: 16 hours ago

Our team conducted tests and found that:
• Equipping a charm with +175 Poison Damage over 6 seconds
• Can result in approximately +800 total damage output

Yeah, over 6 seconds, not scalable. 6 x 175 = 1050, by the way. For 800 damage you need 4.57 seconds, assuming that the monsters don't have any poison res, which they do.
NextMarshehe wrote: 16 hours ago

Compared to a Sullied Grand Charm:
• Sullied GC:
• +1 Eldritch Skill
• Takes 3 inventory slots
Provides ~600 damage increase
Where did you take the 600 damage from? Why exatly 600 damage? The damage gain depends on which skill level you have in total. This damage gain is instant, by the way, no 6 seconds.


A nonsense AI article full with misleading and made-up numbers
nope, is it not AI made up numbers, we tested it using real poison small charm and real sullied small charm, in fact it did not add up to around 1000 damage but to around 800 damage. i did not say exactly 600 damage or 800 damage but ~600 damage, means around 600 damage, perhaps you misunderstood the artical.
over all, you can say the test result might not be precise but the test result is definitely not by AI
7
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Resurrected Sorceress Europe PC
NextMarshehe wrote: 2 hours ago
mikelessar wrote: 4 hours ago
NextMarshehe wrote: 16 hours ago

Our team conducted tests and found that:
• Equipping a charm with +175 Poison Damage over 6 seconds
• Can result in approximately +800 total damage output

Yeah, over 6 seconds, not scalable. 6 x 175 = 1050, by the way. For 800 damage you need 4.57 seconds, assuming that the monsters don't have any poison res, which they do.
NextMarshehe wrote: 16 hours ago

Compared to a Sullied Grand Charm:
• Sullied GC:
• +1 Eldritch Skill
• Takes 3 inventory slots
Provides ~600 damage increase
Where did you take the 600 damage from? Why exatly 600 damage? The damage gain depends on which skill level you have in total. This damage gain is instant, by the way, no 6 seconds.


A nonsense AI article full with misleading and made-up numbers
nope, is it not AI made up numbers, we tested it using real poison small charm and real sullied small charm, in fact it did not add up to around 1000 damage but to around 800 damage. i did not say exactly 600 damage or 800 damage but ~600 damage, means around 600 damage, perhaps you misunderstood the artical.
over all, you can say the test result might not be precise but the test result is definitely not by AI


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7
NextMarshehe wrote: 2 hours ago
nope, is it not AI made up numbers, we tested it using real poison small charm and real sullied small charm, in fact it did not add up to around 1000 damage but to around 800 damage. i did not say exactly 600 damage or 800 damage but ~600 damage, means around 600 damage, perhaps you misunderstood the artical.
over all, you can say the test result might not be precise but the test result is definitely not by AI
But for which skill are you claiming? Or are you claiming this is a blanket 600 or 800 dmg for any eldritch skill? How did you test this? How many test runs did you do? Do you have any of the math or raw numbers to back this up? You can't make these types of claims and provide zero supporting evidence.

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My free items and torches are for players who play on xbox only
7
How did you arrive at these numbers of 600 and 800 damage? Is this the actual DPS difference measured in real time? Or are you just looking at the lying character screen numbers? I am very skeptical of these results.
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