Yes additional storage. D2 at its core is a magic find game and you can't really pick anything up with an inventory full of charms. So having dedicated charm and cube inventory would make mfing so much nicer
This. I would even settle for a Key binding that would put items you pick up off the Ground directly in the cube. As it stands now my storage is just the cube and I have to open inventory, drag & drop into the cube for every item I pick up.
Yes additional storage. D2 at its core is a magic find game and you can't really pick anything up with an inventory full of charms. So having dedicated charm and cube inventory would make mfing so much nicer
This. I would even settle for a Key binding that would put items you pick up off the Ground directly in the cube. As it stands now my storage is just the cube and I have to open inventory, drag & drop into the cube for every item I pick up.
Speaking of keys, would be nice to have a slot for these in the inventory, or just do away with normal keys.
Maybe a 2nd set of shards. Current shards terrorize a whole act for the remainder of the game, which is good for Herald farming but not statue farming. A second set that could be used to terrorize a single zone for X (15?) minutes, regardless of how many games you make, would be cool.
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Complete redesign of Herald/Sunder to that this fits into players playstyle. We have 26 years folks of this game. Blizzard devs should not listen to streamers, they need to interact with actual players, they need to play their own freaking game and see how people play this game.
CI would almost think to remove the Herald connection to Sunders, and just make the plain Sunders (latent) drop like before. Make it so there is a cube recipe to get Renewed, and maybe make it similar to Ubers. Shards cube to create widget X, get 3 widget X to open portal to area. Maybe to a Terrorized Pit with boss that will drop another widget that can be used to craft the Sunder...you know similar to existing mechanics that fit how players play this game. Just wish the devs did as well.
Statues, rework statue drops entirely. Stop gating them behind Terrorized bosses, stop requiring Act 2 Duriel to be farmed. Again this just smacked of design by someone that has never played the game. Since when in history of Diablo have we heard players say "Yeah I farm Duriel all the time". Could there be a reason we do not hear this? Just make them drop like the Essence, i.e. players can farm Andy for Korlic statue, and maybe even simple cube recipe to change a statue.
You know what would be freaking awesome? To be able to view our characters & inventory offline, similar to how D3 had where we could look at our or other players profile & characters. To see what items are equiped, the stats, etc. But also to have the inventory which could be exported. Almost every player at some point has a mule, or two, or three and so on.
Dclone. Back in the day I understand the point to doing Dclone, and yet all they really did was make incentive to dupe more SOJs. I think (or naively believe) that most SOJs are being found in game (not excluding bots). But really this is a game content that outside of the whole SOJ thing is a lot of fun. The idea that this Uber boss can spawn randomly is great. Since last season I have come across Diablo about 4 or 5 times without having paid attention to any messages. It was a complete surprise
Add in Meph, Andy, Lillith, etc to drop different flavors of the anni (while only 1 can still be equiped).
Make it so players who have completed Act 5 (i.e. is now endgame) get these bosses to randomly spawn. Annis are a dime a dozen now, nothing special. So lets at least try to make the boss spawn exciting.
Just the other day I teleported into Countess room farming keys, and Lo & behold there was Diablo. I loved that, and I want more of it. The randomness of this is what is exciting.
Finally, the one that will probably be the least popular:
Give players the option when creating a game whether there will be shared vs individual loot. Let players decide which game they want to join. Make it so the individual drops are lot less that shared, but still more than P1. Give players a reason to play in groups instead of P1. Its 2026, not 2000, lets play this game just like every other game the past few decades. Shared loot was personally the dumbest of the dumb ideas in this game. Significantly bad design for a game that wanted us to play in groups, yet gave us the most significant reason to play solo. It defeated the purpose, and now for 26 years players have spent alone playing in private games. Lets change this mess.
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