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2

Description

With RotW being a reality for two days now, we all had some time testing the new terrorzone system. But structured information on it seems quiet sparse at the moment. So i will try to Q&A myself about it, maybe similar questions came to your mind. Will watch this thread and edit in answers.

Feel free to:
  • proof me wrong and/or correct me
  • provide hard facts (I'm not competent enough to extract infos from the game files)
  • suggest more questions
  • provide (subjective) answers
How does the new terrorzones work?
Terrorzones switch every 30 min. Monsters there also have another ability in addition.
Q: What are the abilities Monsters have in TZ?
A: Lightning, fire or cold enchanted, extra strong, extra fast, mana burn, Stone skin, spectral hit and cursed. The elemental enchantments do not have the same on hit/death effect as on uniques, like emitting
Charged Bolt
on lightning enchanted, for example. They only add resistances and elemental damage on hit. This may be a bug or intended.


All monsters there are able to drop shards. These may be used for crafting the new sunder charms or to terrorize a whole act corresponding to the shard you use.
Q: How long does terrorized last?
A: If terrorized through consuming a shard, as long as the game lasts. If "public" TZ switch, the corresponding areas also get terrorized in your game

Q: What are the chances for a shard to drop?
A: I don't know

Q: Are all shards of the same rarity?
A: IDK

After killing a champion, unique, superunique or act boss, there is a chance that the message "You draw the ire of a herald" appears.
Q: What is the chance that the message appears?
A: IDK

After the message appears, another message spawns after a certain time,...
Q: After what time? Is there another trigger?
A: IDK

...telling you that a herald hunts you in your current area.
Q: Can you manipulate in what area the herald spawns?
A: Yes, by switching to another terrorized area after the first message spawns

The herald then spawns with a pack of monsters, about two screens away from your position after the message appears.
Q: What type of monster the herald and its pack has?
A: A monster type is choosen that spawns in the area

Q: Are there restrictions?
A: I have never seen Flayer- and
Fallen
Shamans, so maybe yes


The herald always provides an aura.
Q: What are the Herald's Auras?
A:
Thorns
,
Concentration
or
Vigor


The herald has good drops.
Q: How is the herald's drop calculated?
A: IDK

You can continue getting messages and heralds by continuing killing monsters that may trigger the herald. Further heralds are stronger.
Q: What means "stronger"?
A: More life and damage, as far as i could witness

Q: Is there a limit for their tier?
A: IDK

Q: Do higher tier heralds got better drops?
A: As far as i can tell, yes

Q: What means better in this context?
A: Higher chance of items being unique, as far as i can tell. Exact numbers would be highly appreciated

Q: Does magic find influence the herald's drops?
A: IDK, but had better results (more uniques) with 200 vs 0% mf

Q: Can you hork heralds?
A: YESSS :)

Heralds are the only source for sundering charms now.
Q: What are the chances to drop a charm?
A: IDK

Q: Is the rarity of charms similar to the old system, with fire being the most common and magic the least?
A: IDK

They spawn as »latent« with the worst possible minus resistance roll and may be upgraded to get better.

Q: With what ability can upgraded charms spawn?
A: xxx Resist -90-70%
+5-15% to xxx Skill Damage or -5-10% to Enemy xxx Resistance
+14-25% Better Chance of Getting Magic Items or +20-55% Extra
Gold
from Monsters
+10-65 to Life or +10-75 to Mana
+5-10% Faster Run/Walk or +12-24% Faster Hit Recovery or +3-8 to All Attributes
Magic Damage Reduced by 5-10 or Damage Reduced by 5-10


Q: Can you apply the recipe multiple times to make the charm better?
A: IDK

Q: If yes, how often is it possible?
A: IDK

Q: Do Expansion sunders get converted to Latent sunders upon moving to ROTW? If so, is the resistance penalty reset or does it remain at the value of original drop in Expansion?
A: No, they stay the same

You use
Perfect Gems
, runes and shard to upgrade.

Q: What are the recipes?
A: look here:
Note that
Latent Black Cleft
is the only charm requiring three shards to upgrade


Recipe pages can be found below:

Recipe: Renewed Black Cleft

Recipe: Renewed Bone Break

Recipe: Renewed Cold Rupture

Recipe: Renewed Rotting Fissure

Recipe: Renewed Flame Rift

Recipe: Renewed Crack of the Heavens
Description by Blubbalutsch
5

Can be used to make Runewords:

7
With RotW being a reality for two days now, we all had some time testing the new terrorzone system. But structured information on it seems quiet sparse at the moment. So i will try to Q&A myself about it, maybe similar questions came to your mind. Will watch this thread and edit in answers.

Feel free to:
  • proof me wrong and/or correct me
  • provide hard facts (I'm not competent enough to extract infos from the game files)
  • suggest more questions
  • provide (subjective) answers
How does the new terrorzones work?
Terrorzones switch every 30 min. Monsters there also have another ability in addition.
Q: What are the abilities Monsters have in TZ?
A: Lightning, fire or cold enchanted, extra strong, extra fast, mana burn, Stone skin, spectral hit and cursed. The elemental enchantments do not have the same on hit/death effect as on uniques, like emitting
Charged Bolt
on lightning enchanted, for example. They only add resistances and elemental damage on hit. This may be a bug or intended.


All monsters there are able to drop shards. These may be used for crafting the new sunder charms or to terrorize a whole act corresponding to the shard you use.
Q: How long does terrorized last?
A: If terrorized through consuming a shard, as long as the game lasts. If "public" TZ switch, the corresponding areas also get terrorized in your game

Q: What are the chances for a shard to drop?
A: I don't know

Q: Are all shards of the same rarity?
A: IDK

After killing a champion, unique, superunique or act boss, there is a chance that the message "You draw the ire of a herald" appears.
Q: What is the chance that the message appears?
A: IDK

After the message appears, another message spawns after a certain time,...
Q: After what time? Is there another trigger?
A: IDK

...telling you that a herald hunts you in your current area.
Q: Can you manipulate in what area the herald spawns?
A: Yes, by switching to another terrorized area after the first message spawns

The herald then spawns with a pack of monsters, about two screens away from your position after the message appears.
Q: What type of monster the herald and its pack has?
A: A monster type is choosen that spawns in the area

Q: Are there restrictions?
A: I have never seen Flayer- and
Fallen
Shamans, so maybe yes


The herald always provides an aura.
Q: What are the Herald's Auras?
A:
Thorns
,
Concentration
or
Vigor


The herald has good drops.
Q: How is the herald's drop calculated?
A: IDK

You can continue getting messages and heralds by continuing killing monsters that may trigger the herald. Further heralds are stronger.
Q: What means "stronger"?
A: More life and damage, as far as i could witness

Q: Is there a limit for their tier?
A: IDK

Q: Do higher tier heralds got better drops?
A: As far as i can tell, yes

Q: What means better in this context?
A: Higher chance of items being unique, as far as i can tell. Exact numbers would be highly appreciated

Q: Does magic find influence the herald's drops?
A: IDK, but had better results (more uniques) with 200 vs 0% mf

Q: Can you hork heralds?
A: YESSS :)

Heralds are the only source for sundering charms now.
Q: What are the chances to drop a charm?
A: IDK

Q: Is the rarity of charms similar to the old system, with fire being the most common and magic the least?
A: IDK

They spawn as »latent« with the worst possible minus resistance roll and may be upgraded to get better.

Q: With what ability can upgraded charms spawn?
A: xxx Resist -90-70%
+5-15% to xxx Skill Damage or -5-10% to Enemy xxx Resistance
+14-25% Better Chance of Getting Magic Items or +20-55% Extra
Gold
from Monsters
+10-65 to Life or +10-75 to Mana
+5-10% Faster Run/Walk or +12-24% Faster Hit Recovery or +3-8 to All Attributes
Magic Damage Reduced by 5-10 or Damage Reduced by 5-10


Q: Can you apply the recipe multiple times to make the charm better?
A: IDK

Q: If yes, how often is it possible?
A: IDK

Q: Do Expansion sunders get converted to Latent sunders upon moving to ROTW? If so, is the resistance penalty reset or does it remain at the value of original drop in Expansion?
A: No, they stay the same

You use
Perfect Gems
, runes and shard to upgrade.

Q: What are the recipes?
A: look here:
Note that
Latent Black Cleft
is the only charm requiring three shards to upgrade


Recipe pages can be found below:

Recipe: Renewed Black Cleft

Recipe: Renewed Bone Break

Recipe: Renewed Cold Rupture

Recipe: Renewed Rotting Fissure

Recipe: Renewed Flame Rift

Recipe: Renewed Crack of the Heavens

Post ur offer before adding me. No PM. Only add me if u offer bin/lf. No reply after 3 days=offer rejected
No socketing service. If u get item otherwise, retract ur pending offer. Edit ur post or post "retracted" to do so.
7
Q: What are the abilities Monsters have in TZ?

Also Mana burn, spectral hit and cursed, those ive seen so far.

keep your eyes on the stars and your feet on the Ground.
7
Hallsingland wrote: 1 hour ago
Q: What are the abilities Monsters have in TZ?

Also Mana burn, spectral hit and cursed, those ive seen so far.
Stone Skin too.
7
User avatar

atari 1189

Europe XLinux
Blubbalutsch wrote: 1 hour ago
Q: With what ability can upgraded charms spawn?
@Teebling just added the recipes and uniques to the database. Apparently it's
Monster Immunity to xxx is Sundered
xxx Resist -90-70%
+5-15% to xxx Skill Damage or -5-10% to Enemy xxx Resistance
+14-25% Better Chance of Getting Magic Items or +20-55% Extra Gold from Monsters
+10-65 to Life or +10-75 to Mana
+5-10% Faster Run/Walk or +12-24% Faster Hit Recovery or +3-8 to All Attributes
Magic Damage Reduced by 5-10 or Damage Reduced by 5-10

Image
7
Do Expansion sunders get converted to Latent sunders upon moving to ROTW? If so, is the resistance penalty reset or does it remain at the value of original drop in Expansion?

Old man still killing demons and yelling at clouds.
7
RackAnewShoe wrote: 1 hour ago
Do Expansion sunders get converted to Latent sunders upon moving to ROTW? If so, is the resistance penalty reset or does it remain at the value of original drop in Expansion?
Nah resurrected sunder stays the same after converted to rotw

Otherwis it would be easy for ppl to take advantage or the new sunder cubing mechanic?

Can trade on PC or SWITCH
7
User avatar

Teebling 8766Admin

Europe PC

7
User avatar

Teebling 8766Admin

Europe PC
@Blubbalutsch I edited your table to update it with links etc.

7
After one drawn ire of a herald, can i go from one tz to another, like from lvl 1 to lvl2 in forgotten tower, without "reseting" the draw?

keep your eyes on the stars and your feet on the Ground.
7
OP
Hallsingland wrote: 35 minutes ago
After one drawn ire of a herald, can i go from one tz to another, like from lvl 1 to lvl2 in forgotten tower, without "reseting" the draw?
Yes, tested this a few hours ago, see

Q: Can you manipulate in what area the herald spawns?
A: Yes, by switching to another terrorized area after the first message spawns

Post ur offer before adding me. No PM. Only add me if u offer bin/lf. No reply after 3 days=offer rejected
No socketing service. If u get item otherwise, retract ur pending offer. Edit ur post or post "retracted" to do so.
7
User avatar

sbn 10

Americas PC
Can existing Sunders be used with the recipe, or do I need a v3 Sunder to drop to use with the recipe?
7
User avatar

atari 1189

Europe XLinux
sbn wrote: 8 minutes ago
Can existing Sunders be used with the recipe, or do I need a v3 Sunder to drop to use with the recipe?
Only new latent sunder charms can be used. Old sunder charms stay like they were before.

Image
9

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