Feel free to:
- proof me wrong and/or correct me
- provide hard facts (I'm not competent enough to extract infos from the game files)
- suggest more questions
- provide (subjective) answers
Terrorzones switch every 30 min. Monsters there also have another ability in addition.
Q: What are the abilities Monsters have in TZ?
A: Lightning, fire or cold enchanted, extra strong, extra fast, mana burn, Stone skin, spectral hit and cursed. The elemental enchantments do not have the same on hit/death effect as on uniques, like emitting Charged Bolt on lightning enchanted, for example. They only add resistances and elemental damage on hit. This may be a bug or intended.
All monsters there are able to drop shards. These may be used for crafting the new sunder charms or to terrorize a whole act corresponding to the shard you use.
Q: How long does terrorized last?
A: If terrorized through consuming a shard, as long as the game lasts. If "public" TZ switch, the corresponding areas also get terrorized in your game
Q: What are the chances for a shard to drop?
A: I don't know
Q: Are all shards of the same rarity?
A: IDK
After killing a champion, unique, superunique or act boss, there is a chance that the message "You draw the ire of a herald" appears.
Q: What is the chance that the message appears?
A: IDK
After the message appears, another message spawns after a certain time,...
Q: After what time? Is there another trigger?
A: IDK
...telling you that a herald hunts you in your current area.
Q: Can you manipulate in what area the herald spawns?
A: Yes, by switching to another terrorized area after the first message spawns
The herald then spawns with a pack of monsters, about two screens away from your position after the message appears.
Q: What type of monster the herald and its pack has?
A: A monster type is choosen that spawns in the area
Q: Are there restrictions?
A: I have never seen Flayer- and Fallen Shamans, so maybe yes
The herald always provides an aura.
Q: What are the Herald's Auras?
A: Thorns, Concentration or Vigor
The herald has good drops.
Q: How is the herald's drop calculated?
A: IDK
You can continue getting messages and heralds by continuing killing monsters that may trigger the herald. Further heralds are stronger.
Q: What means "stronger"?
A: More life and damage, as far as i could witness
Q: Is there a limit for their tier?
A: IDK
Q: Do higher tier heralds got better drops?
A: As far as i can tell, yes
Q: What means better in this context?
A: Higher chance of items being unique, as far as i can tell. Exact numbers would be highly appreciated
Q: Does magic find influence the herald's drops?
A: IDK, but had better results (more uniques) with 200 vs 0% mf
Q: Is the tier of the heralds bound to the game or to the character?
A: IDK, but will try soon
Q: Can you hork heralds?
A: YESSS
Heralds are the only source for sundering charms now.
Q: What are the chances to drop a charm?
A: IDK
Q: Is the rarity of charms similar to the old system, with fire being the most common and magic the least?
A: IDK
They spawn as »latent« with the worst possible minus resistance roll and may be upgraded to get better.
Q: With what ability can upgraded charms spawn?
A: xxx Resist -90-70%
+5-15% to xxx Skill Damage or -5-10% to Enemy xxx Resistance
+14-25% Better Chance of Getting Magic Items or +20-55% Extra Gold from Monsters
+10-65 to Life or +10-75 to Mana
+5-10% Faster Run/Walk or +12-24% Faster Hit Recovery or +3-8 to All Attributes
Magic Damage Reduced by 5-10 or Damage Reduced by 5-10
Q: Can you apply the recipe multiple times to make the charm better?
A: IDK
Q: If yes, how often is it possible?
A: IDK
Q: Do Expansion sunders get converted to Latent sunders upon moving to ROTW? If so, is the resistance penalty reset or does it remain at the value of original drop in Expansion?
A: No, they stay the same
Q: Can existing Sunders be used with the recipe?
A: No, only new ones
You use Perfect Gems, runes and shard to upgrade.
Q: What are the recipes?
A: look here:
Recipe pages can be found below:
Recipe: Renewed Black Cleft
Recipe: Renewed Bone Break
Recipe: Renewed Cold Rupture
Recipe: Renewed Rotting Fissure
Recipe: Renewed Flame Rift
Recipe: Renewed Crack of the Heavens
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