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Description byCan be used to make Runewords:
OP
Highlight of the week for Yellow Suit (founded ofc on non-yellow one as per usual):
Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
OP
Welp... This was pain in the backside! OUCH! 
Normal is finally done for Green Necro!
If Nightmare ends the same way then I don't even know if getting to Leviathan will be possible with this build, again, ouch.
Normal is finally done for Green Necro!
If Nightmare ends the same way then I don't even know if getting to Leviathan will be possible with this build, again, ouch.
Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
OP
Brute forced with Brown Suit... I'll put YT link when YT let's me upload it (since it's perma stuck on 0% even when I retried for couple of times). 
But yeah, if you never get to see it I was just spamming Leap Attack and that's it. I believe it's possible to pass Nightmare as well like this because Barb has a lot of Life and if I'm persistent enough Leap Attack on p1 can do the job. For Hell I would surely need to invest points into weapon class and pick some strong[er] weapon to begin with but maybe also over level to 75 on Nightmare if Baal walks aren't so bad to do so I can use the Sunder. All in all, it was very slow and annoying in start but later from let's say Act 3 it even became a little fun to play.
Apart from that I definitely need better gear, now the only armor that's brown visually and give character/model brown look (without that stupid red cloth around hips) is Wire Fleece and it's other variations so I can use that for some runewords but I didn't decide on which one (don't think I'll make another CoH just for that but maybe something like Duress would still be great). For helmet if Crown of Thieves looks good and not too bright (as in not too golden) I'll just use that as my main headgear (alt. is Rockstopper but that looks more black than brown on actual character so eeeh I'll have to debate -- you can help with this too). Technically I could also use Grief in BA since that's like wood/neutral base but we'll see (I would rather just use some big stick [Polearm or 2-handed hammer] and again try to brute force it). For gloves I'm thinking crafted ones could be good since they are just Heavy Gloves variation and I already have some with 8 CB and dual leech (would prefer 20 IAS ones tho). I might also use Silkweave for this build for mana problems that are obvious and maybe even add some more mana charms instead of dmg/ar/life ones. I also have Dungos but they are on lvl 63 but I do have some old weak 3-res Belt so I might use that in case I desperately need res or just try to find some better rares... It will require a lot of work that's for sure!
But yeah, if you never get to see it I was just spamming Leap Attack and that's it. I believe it's possible to pass Nightmare as well like this because Barb has a lot of Life and if I'm persistent enough Leap Attack on p1 can do the job. For Hell I would surely need to invest points into weapon class and pick some strong[er] weapon to begin with but maybe also over level to 75 on Nightmare if Baal walks aren't so bad to do so I can use the Sunder. All in all, it was very slow and annoying in start but later from let's say Act 3 it even became a little fun to play.
Apart from that I definitely need better gear, now the only armor that's brown visually and give character/model brown look (without that stupid red cloth around hips) is Wire Fleece and it's other variations so I can use that for some runewords but I didn't decide on which one (don't think I'll make another CoH just for that but maybe something like Duress would still be great). For helmet if Crown of Thieves looks good and not too bright (as in not too golden) I'll just use that as my main headgear (alt. is Rockstopper but that looks more black than brown on actual character so eeeh I'll have to debate -- you can help with this too). Technically I could also use Grief in BA since that's like wood/neutral base but we'll see (I would rather just use some big stick [Polearm or 2-handed hammer] and again try to brute force it). For gloves I'm thinking crafted ones could be good since they are just Heavy Gloves variation and I already have some with 8 CB and dual leech (would prefer 20 IAS ones tho). I might also use Silkweave for this build for mana problems that are obvious and maybe even add some more mana charms instead of dmg/ar/life ones. I also have Dungos but they are on lvl 63 but I do have some old weak 3-res Belt so I might use that in case I desperately need res or just try to find some better rares... It will require a lot of work that's for sure!
Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
OP
A little break here from the Season 1 Unicolors...
I have made S2 test team and I plan to play them until I finish Normal with all of them to see how fun/fast they are gonna be. If they don't prove to be "decent" enough then I'll just scrap them (delete characters) and make some new combo of characters and try again... But this team has a potential to be way better that once I wrote about aka S1 Unicolors. However, if they end up working very well (as I kinda expect since they are pretty strong "on paper") I'll probably just continue with Nightmare and then post their progress onward (but probably only screenshots and then when I finish Hell with each one I might make a short vid with their final look, gear, skills and tiny bit of random gameplay).
Won't share any pics or videos but what I have chosen for this little sub test is:
Professor Blue -- Magic Necro ( Teeth, Bone Spear, Bone Spirit) + Cold Merc (currently Act 1 but I will switch to Act 2 Holy Freeze or Act 3 Cold)
Lady Green -- Poison Javazon ( Poison Javelin, Plague Javelin), no Merc (none of them fit thematically, Conviction has no actual use; Act 5 Frenzy with Plague would overwrite poison right?)
Mrs Red[Orange] -- Fire Sorc ( Fireball, Meteor, Enchant or Hydra, Fire Mastery) + Merc (if Enchant then Act 2 Blessed Aim or Act 5 Bash otherwise Act 1)
Miss Yellow[Gold] -- Lightning Trapsin v0.5 ( Shock Web, Lightning Sentry, Burst of Speed) + Lightning Merc (probably Act 3 for Static Field)
Dr White[Silver] -- SS Dudu ( Werewolf, Lycanthropy, Fury: Skill, either Summon Dire Wolf OR Cyclone Armor, also maybe Hunger) + ?? Merc (none or Act 5 Frenzy)
Mr Black -- Throw+ Barb v1.5 ( Double Throw, Concentration, Mastery tree), no Merc
Col Brown -- Hammerdin Pala v0.5 ( Blessed Hammer, maybe Sanctuary Aura otherwise extra points to Res Cold/Fire/Light to push max res), no Merc
Additional notes:
-I'm still considering of adding just plain Clay Golem for the "Blue Necro" because he does slow dmg which is closest to cold aspect of this build even tho he is visually brown but I'm not sure
-For Poison Javazon it would be cool looking if Valkyrie could spawn with a green armor but it can't as far as I know (only colors for her armor are gold, orange, blue and white)
-Trapsin's issues were Death Sentry that does CE which is half FIRE half physical so doesn't really suit the theme and Shadow Warrior which could start spamming Fire Blast again not suiting theme
-Barb all dressed up in Immortal King set just looks extremely nice and even when not using big Maul you get some nice bonuses, Concentration skill is almost never used so I wanted to try it plus it and Double Throw don't really have any colored effect which suits the black theme perfectly, I'll probably still use throw weapons on swap and some black weapons on main switching back and forth maybe even using a shield -- yet another rare Barb sight
-Paladin problems are all of his auras are colored usually in red, blue and yellow, some of them are weird like Salvation (mix) or Conviction or even like Resist Lightning which looks bright/white if using BH none of other skills could complement
I have made S2 test team and I plan to play them until I finish Normal with all of them to see how fun/fast they are gonna be. If they don't prove to be "decent" enough then I'll just scrap them (delete characters) and make some new combo of characters and try again... But this team has a potential to be way better that once I wrote about aka S1 Unicolors. However, if they end up working very well (as I kinda expect since they are pretty strong "on paper") I'll probably just continue with Nightmare and then post their progress onward (but probably only screenshots and then when I finish Hell with each one I might make a short vid with their final look, gear, skills and tiny bit of random gameplay).
Won't share any pics or videos but what I have chosen for this little sub test is:
Professor Blue -- Magic Necro ( Teeth, Bone Spear, Bone Spirit) + Cold Merc (currently Act 1 but I will switch to Act 2 Holy Freeze or Act 3 Cold)
Lady Green -- Poison Javazon ( Poison Javelin, Plague Javelin), no Merc (none of them fit thematically, Conviction has no actual use; Act 5 Frenzy with Plague would overwrite poison right?)
Mrs Red[Orange] -- Fire Sorc ( Fireball, Meteor, Enchant or Hydra, Fire Mastery) + Merc (if Enchant then Act 2 Blessed Aim or Act 5 Bash otherwise Act 1)
Miss Yellow[Gold] -- Lightning Trapsin v0.5 ( Shock Web, Lightning Sentry, Burst of Speed) + Lightning Merc (probably Act 3 for Static Field)
Dr White[Silver] -- SS Dudu ( Werewolf, Lycanthropy, Fury: Skill, either Summon Dire Wolf OR Cyclone Armor, also maybe Hunger) + ?? Merc (none or Act 5 Frenzy)
Mr Black -- Throw+ Barb v1.5 ( Double Throw, Concentration, Mastery tree), no Merc
Col Brown -- Hammerdin Pala v0.5 ( Blessed Hammer, maybe Sanctuary Aura otherwise extra points to Res Cold/Fire/Light to push max res), no Merc
Additional notes:
-I'm still considering of adding just plain Clay Golem for the "Blue Necro" because he does slow dmg which is closest to cold aspect of this build even tho he is visually brown but I'm not sure
-For Poison Javazon it would be cool looking if Valkyrie could spawn with a green armor but it can't as far as I know (only colors for her armor are gold, orange, blue and white)
-Trapsin's issues were Death Sentry that does CE which is half FIRE half physical so doesn't really suit the theme and Shadow Warrior which could start spamming Fire Blast again not suiting theme
-Barb all dressed up in Immortal King set just looks extremely nice and even when not using big Maul you get some nice bonuses, Concentration skill is almost never used so I wanted to try it plus it and Double Throw don't really have any colored effect which suits the black theme perfectly, I'll probably still use throw weapons on swap and some black weapons on main switching back and forth maybe even using a shield -- yet another rare Barb sight
-Paladin problems are all of his auras are colored usually in red, blue and yellow, some of them are weird like Salvation (mix) or Conviction or even like Resist Lightning which looks bright/white if using BH none of other skills could complement
Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
I've got on SCNL
- Mosaics, Cures, and Hustles
- GG crafted amulets
- Perfect uniques
- Bases
=> member/vued/
- Mosaics, Cures, and Hustles
- GG crafted amulets
- Perfect uniques
- Bases
=> member/vued/
OP
Thanks a lot for confirming that! I was starting to question everything
Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
OP
I know I'm jumping back and forth but I changed look of Season 1 Black Suit, she now looks like this (still rocks dmg wise but I think she looks a lot cooler)! Was farming some levels on Normal Baal runs so I can switch Immortal King's Detail with Wilhelm's Pride and I also swapped her Greyform for Arcanna's Flesh just because latter looks more bulky.
However since I'm not using shield I don't reap the whole set bonus from Orphan's Call and my res fell down a little bit (but I got a massive mana regen) so I'll probably not run too much with Skull Collector around Nightmare if vulnerability becomes an issue...
Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
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