Enchants an arrow to deliver cold damage that freezes any monsters near the point of impact.
Enchants an arrow or bolt by adding explosive cold damage to it and increasing its Attack Rating. Cold damage is added to the projectile's damage. Upon impact with any target or surface, the projectile explodes across 3.3 yard radius - enough to strike several monsters in a tight cluster - dealing the projectile's full cold damage to every foe in the area.
Consistent with the description above,
Arrows and
Bolts that benefit from other sources of cold damage - be it from a
Sapphire,
Thul, or
Holy Freeze - will pass that damage along to the explosion caused by this skill.
Targets susceptible to the Frozen condition will be frozen for the listed duration. In addition, every other source of cold damage applied to the projectile will add its chill duration to this freeze duration. The sum duration is then reduced in accordance with the appropriate difficulty penalty (50% duration in Nightmare, 25% duration in Hell).
Player vs Player: Other players will be chilled, not frozen.
Freezing Arrow is similar to the Sorceress'
Glacial Spike.
Freezing Arrow can be a bit more powerful however because, in addition to the base arrow damage, it can also work with
Pierce and
Critical Strike.
The
Pierce skill and Piercing Attack attribute can allow this skill to generate multiple explosions with a single arrow. This can be devastating to tightly-packed groups of targets. Although the skill's initial explosion does not require this skill to pass the projectile's To-Hit check, a projectile can only
Pierce if the To-Hit check is successful. When the To-Hit check is
unsuccessful, the projectile will appear to continue travelling and causing additional explosions, but these "phantom" explosions, and the projectile itself, will deal no damage.
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