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3 comments   3013 views
2

Description

Enchants an arrow to deliver cold damage that freezes any monsters near the point of impact.

Enchants an arrow or bolt by adding explosive cold damage to it and increasing its Attack Rating. Cold damage is added to the projectile's damage. Upon impact with any target or surface, the projectile explodes across 3.3 yard radius - enough to strike several monsters in a tight cluster - dealing the projectile's full cold damage to every foe in the area.

Consistent with the description above,
Arrows
and
Bolts
that benefit from other sources of cold damage - be it from a
Sapphire
,
Thul
, or
Holy Freeze
- will pass that damage along to the explosion caused by this skill.

Targets susceptible to the Frozen condition will be frozen for the listed duration. In addition, every other source of cold damage applied to the projectile will add its chill duration to this freeze duration. The sum duration is then reduced in accordance with the appropriate difficulty penalty (50% duration in Nightmare, 25% duration in Hell).

Player vs Player: Other players will be chilled, not frozen.

Freezing Arrow
is similar to the Sorceress'
Glacial Spike
.
Freezing Arrow
can be a bit more powerful however because, in addition to the base arrow damage, it can also work with
Pierce
and
Critical Strike
.


The
Pierce
skill and Piercing Attack attribute can allow this skill to generate multiple explosions with a single arrow. This can be devastating to tightly-packed groups of targets. Although the skill's initial explosion does not require this skill to pass the projectile's To-Hit check, a projectile can only
Pierce
if the To-Hit check is successful. When the To-Hit check is unsuccessful, the projectile will appear to continue travelling and causing additional explosions, but these "phantom" explosions, and the projectile itself, will deal no damage.
Description by Aelanwyr
5

Lore

The greatest of the powers attained by those dedicated to Karcheus is the skill to imbue their arrows with the freezing power of a devastating avalanche.

Enemies within the impact of a freezing arrow are frozen in their tracks and feel crushing pain, as if a mass of magical ice had toppled onto them.
5

Can be used to make Runewords:

7
User avatar

Teebling Admin

Europe PC
Enchants an arrow to deliver cold damage that freezes any monsters near the point of impact.

Enchants an arrow or bolt by adding explosive cold damage to it and increasing its Attack Rating. Cold damage is added to the projectile's damage. Upon impact with any target or surface, the projectile explodes across 3.3 yard radius - enough to strike several monsters in a tight cluster - dealing the projectile's full cold damage to every foe in the area.

Consistent with the description above,
Arrows
and
Bolts
that benefit from other sources of cold damage - be it from a
Sapphire
,
Thul
, or
Holy Freeze
- will pass that damage along to the explosion caused by this skill.

Targets susceptible to the Frozen condition will be frozen for the listed duration. In addition, every other source of cold damage applied to the projectile will add its chill duration to this freeze duration. The sum duration is then reduced in accordance with the appropriate difficulty penalty (50% duration in Nightmare, 25% duration in Hell).

Player vs Player: Other players will be chilled, not frozen.

Freezing Arrow
is similar to the Sorceress'
Glacial Spike
.
Freezing Arrow
can be a bit more powerful however because, in addition to the base arrow damage, it can also work with
Pierce
and
Critical Strike
.


The
Pierce
skill and Piercing Attack attribute can allow this skill to generate multiple explosions with a single arrow. This can be devastating to tightly-packed groups of targets. Although the skill's initial explosion does not require this skill to pass the projectile's To-Hit check, a projectile can only
Pierce
if the To-Hit check is successful. When the To-Hit check is unsuccessful, the projectile will appear to continue travelling and causing additional explosions, but these "phantom" explosions, and the projectile itself, will deal no damage.
7

 Deleted User 632

 Guest
Patch 2.4
Blizzard wrote:
Freezing Arrow
  • Mana Cost per level reduced from +0.5 to +0.25
7
If you are playing in Resurrected mode, this ability's projectiles provide a small radius of light, illuminating the dark slightly.
7
Chill durations from other sources of Cold Damage will stack additively with the two second Freeze duration of
Freezing Arrow
and will themselves be converted into Freeze duration.

For example, an Amazon using M'avina's Battle Hymn would have 6 seconds of Chill duration from
M'avina's Icy Clutch
and the 4 seconds of Chill from the 4-piece bonus, meaning her Freezing Arrows would Freeze for 2 + 6 + 4 = 12 seconds (or 3 seconds in Hell difficulty).

By using multiple Small Charms that add Cold Damage (and the corresponding 1 second Chill duration that comes with each Cold Damage affix present), the 2 second Freeze duration of
Freezing Arrow
can be extended significantly longer, even after difficulty penalties to Freeze duration are accounted for.

For example, an Amazon with four Small Charms of Frost which add 1-2 Cold Damage each (and no other sources of Cold Damage from charms or equipment) would fire Freezing Arrows with a 2 + (1 * 4) = 6 second Freeze duration (or 1.5 seconds in Hell).

If those same charms were used by the Amazon using M'avina's from our previous example, the Freeze duration would be a whopping 2 + 6 + 4 + (1 * 4) = 16 seconds (or 4 in Hell).

If our M'avina's Amazon were to get a bit silly and fill her entire inventory with Hibernal Small Charms of Winter for 15-29 Cold Damage and 2 seconds of Chill, she would Freeze foes for 2 + 6 + 4 + (2 * 40) = 92 seconds...or 23 seconds in Hell difficulty.

Notably,
Freezing Arrow
's synergy bonus to Freeze duration from
Ice Arrow
only increases the skill's base 2 second Freeze duration. Thus, 20 points in
Ice Arrow
will only be as effective as a single Snowy Small Charm of Frost in extending the Freeze duration of
Freezing Arrow
.
9

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