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Hi.
After maxing out all poison skills how do U fill summoning tree?
Have 1 in clay goilem, 1 Golem Mastery, all needed to get Revive and some in Skeleton Mastery and Raise Skeleton. How do U distribute it?
After maxing out all poison skills how do U fill summoning tree?
Have 1 in clay goilem, 1 Golem Mastery, all needed to get Revive and some in Skeleton Mastery and Raise Skeleton. How do U distribute it?
Can be used to make Runewords:
Hi.
After maxing out all poison skills how do U fill summoning tree?
Have 1 in clay goilem, 1 Golem Mastery, all needed to get Revive and some in Skeleton Mastery and Raise Skeleton. How do U distribute it?
After maxing out all poison skills how do U fill summoning tree?
Have 1 in clay goilem, 1 Golem Mastery, all needed to get Revive and some in Skeleton Mastery and Raise Skeleton. How do U distribute it?
Hi
If going for golems, expecially Iron Golem, you should first max Golem Mastery.
I dont use skellies, only Revive. And I use the points to max corpse explositon.
But if you want to use skeletons, I guess Raise Skeleton until you are happy with the number, and then Skeleton Mastery.
However, when an enemy is poisoned, any hit will stop the poison dmage for that frame. So, don't have to many skeletons.
Hope this helps
If going for golems, expecially Iron Golem, you should first max Golem Mastery.
I dont use skellies, only Revive. And I use the points to max corpse explositon.
But if you want to use skeletons, I guess Raise Skeleton until you are happy with the number, and then Skeleton Mastery.
However, when an enemy is poisoned, any hit will stop the poison dmage for that frame. So, don't have to many skeletons.
Hope this helps
It's actually even worse than that when playing online - any damage will stop poison tick for 8 frames (the frame on which the damage took place plus an additional 7 frames).Ungern wrote: 4 months agoHowever, when an enemy is poisoned, any hit will stop the poison dmage for that frame.
(offline it's just 1 frame, like you said)
Source:
https://www.reddit.com/r/diablo2/commen ... _life_for/
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Your first 80 points should go for Poison Nova, Poison Explosion, Poison Dagger, Corpse Explosion
Then the next points go for
Golem Mastery (if your golem is dying...)
or
Bone Wall (to increase you defense, with Bone Armor sinergy)
or
Lower Resist (to increase Poison damage a little...)
To use skeletons, you would need 40 points ( Raise Skeleton + Skeleton Mastery)
And you don't want many minions, because
https://maxroll.gg/d2/guides/poison-nova-necromancer
https://us.forums.blizzard.com/en/d2r/t ... ers/165712
Then the next points go for
Golem Mastery (if your golem is dying...)
or
Bone Wall (to increase you defense, with Bone Armor sinergy)
or
Lower Resist (to increase Poison damage a little...)
To use skeletons, you would need 40 points ( Raise Skeleton + Skeleton Mastery)
And you don't want many minions, because
(i.e you minions doing damage, reduce you poison damage...)Offline: doing any damage stops Poison Damage for 1 frame.
Online: doing any damage stops Poison Damage for 8 frames. Online: doing any damage at the rate of 8fpa will fully stop friendly Poison Damage.
https://maxroll.gg/d2/guides/poison-nova-necromancer
https://us.forums.blizzard.com/en/d2r/t ... ers/165712
That's even worse indeed. I play online and did not know that. I thought it would be only one frame.ShadowHeart wrote: 4 months agoIt's actually even worse than that when playing online - any damage will stop poison tick for 8 frames (the frame on which the damage took place plus an additional 7 frames).Ungern wrote: 4 months agoHowever, when an enemy is poisoned, any hit will stop the poison dmage for that frame.
(offline it's just 1 frame, like you said)
Source:
https://www.reddit.com/r/diablo2/commen ... _life_for/
Thank you.
I'm a big fan of maxing Golem Mastery and using an Insight Iron Golem. It becomes super tanky with max Golem Mastery.
Currently playing SSF Offline only
93 Javazon - 91 blizz/orb sorc
91 Dragon Tail assassin - 72 and growing FOHdin
Current goal - offline Enigma. 0.5 Ber runes away
93 Javazon - 91 blizz/orb sorc
91 Dragon Tail assassin - 72 and growing FOHdin
Current goal - offline Enigma. 0.5 Ber runes away
Then putting remaining points into Corpse Explosion for the larger radius
Currently playing SSF Offline only
93 Javazon - 91 blizz/orb sorc
91 Dragon Tail assassin - 72 and growing FOHdin
Current goal - offline Enigma. 0.5 Ber runes away
93 Javazon - 91 blizz/orb sorc
91 Dragon Tail assassin - 72 and growing FOHdin
Current goal - offline Enigma. 0.5 Ber runes away
I would definitely max Golem Mastery before Corpse Explosion.
Currently playing SSF Offline only
93 Javazon - 91 blizz/orb sorc
91 Dragon Tail assassin - 72 and growing FOHdin
Current goal - offline Enigma. 0.5 Ber runes away
93 Javazon - 91 blizz/orb sorc
91 Dragon Tail assassin - 72 and growing FOHdin
Current goal - offline Enigma. 0.5 Ber runes away
Personally, I put Golem Mastery on the "1 point wonder" category 
Except against Ubers, my Iron Golem never died (and I only have 1 point in Golem Mastery)
Except against Ubers, my Iron Golem never died (and I only have 1 point in Golem Mastery)
Agree, I only have one point also. But on a new necro, I would suggest maxing it. I have a lot of +1 to skills, and that makes the one point worth it. But if you lack +1 to skills, it's worth maxing, at least in my experience.fredkid wrote: 4 months agoPersonally, I put Golem Mastery on the "1 point wonder" category
Except against Ubers, my Iron Golem never died (and I only have 1 point in Golem Mastery)
But I'm also not very good at playing with necro, I have a hard time putting down Bone walls like I would like to, so, maybe it's just me who needs a lot of Golem Mastery.
OP
Corpse Explosion is super for P1, but P8 makes it useless. I'm using Clay Golem and it works fine. So best option would be playing without summons? I'm using Attract now and it's amazing because no other curse ovewrites it so I can use Attract and Lower Resist at the same time. So maybe Bone Prison/ Bone Wall, golem and play without pets?
OP
And which merc? And what weapon?Spectie wrote: 4 months agoI'm a big fan of maxing Golem Mastery and using an Insight Iron Golem. It becomes super tanky with max Golem Mastery.
i use might merc with Obedience in an ethereal Cryptic Axe. You can use Infinity to help reduce the defense/magic defense for Corpse Explosion if you prefer (it doesn't work on poison)
Currently playing SSF Offline only
93 Javazon - 91 blizz/orb sorc
91 Dragon Tail assassin - 72 and growing FOHdin
Current goal - offline Enigma. 0.5 Ber runes away
93 Javazon - 91 blizz/orb sorc
91 Dragon Tail assassin - 72 and growing FOHdin
Current goal - offline Enigma. 0.5 Ber runes away
OP
So what kind of bulid r U using? should I give up using summons? maybe act 3 merc? Attract maybe and Bone Wall and let the poison and lightning merc finish the job or sth? this bug with poison dmg is realy annoing.ShadowHeart wrote: 4 months agoIt's actually even worse than that when playing online - any damage will stop poison tick for 8 frames (the frame on which the damage took place plus an additional 7 frames).Ungern wrote: 4 months agoHowever, when an enemy is poisoned, any hit will stop the poison dmage for that frame.
(offline it's just 1 frame, like you said)
Source:
https://www.reddit.com/r/diablo2/commen ... _life_for/
Yes. I do not use summons.
And I also do not use revives, except for Udars with crushing blow for bosses, and even those, only for ubers or higher player count.
Merc, I use a act 5 Frenzy merc. I stack as much CB on him as possible. He is a boss killer. It is ok for him to stop poison dmg, if crushing blow activates. If not fighting a boss, I keep him away from mobs with Teleport and Bone walls.
Insight Iron Golem.
Max poision Nova and synergies.
One point Revive, Iron Golem and Summon Resist.
One point in Lower Resist.
One point in Corpse Explosion and Bone Armor.
All else in Bone Wall
3 - piece trang-ouls (gloves, Belt and shiled) with Death's Web for the minus to poison resist, with facets.
Total of minus 93% to poison resist.
Enigma, Sandstorm Trek Boots, 10% fcr rings, 2 20 amulet and a 3 20 Circlet with facets.
Edit: the -93% poisom res is also with the Circlet facets
And I also do not use revives, except for Udars with crushing blow for bosses, and even those, only for ubers or higher player count.
Merc, I use a act 5 Frenzy merc. I stack as much CB on him as possible. He is a boss killer. It is ok for him to stop poison dmg, if crushing blow activates. If not fighting a boss, I keep him away from mobs with Teleport and Bone walls.
Insight Iron Golem.
Max poision Nova and synergies.
One point Revive, Iron Golem and Summon Resist.
One point in Lower Resist.
One point in Corpse Explosion and Bone Armor.
All else in Bone Wall
3 - piece trang-ouls (gloves, Belt and shiled) with Death's Web for the minus to poison resist, with facets.
Total of minus 93% to poison resist.
Enigma, Sandstorm Trek Boots, 10% fcr rings, 2 20 amulet and a 3 20 Circlet with facets.
Edit: the -93% poisom res is also with the Circlet facets
OP
Nice to see this post right now, I have a lvl 89 summon necro that I've been thinking about respecing into p Nova. I tried cloning him to offline with hero editor to fool around a little, but I was very confused with the skill distribution and ended up hating the results. Maybe because I don't have facets and d web.
Currently I have Enigma, HotO or 3 p Nova 1 decrepfy White Wand, Shako, 3 piece trangs, sandstorm, 2 soj, arachnid and mara's.
I don't know if it was my playstyle that was off, or the damage without dweb and facets is lacking. but it felt inferior to using a full summons necro.
Currently I have Enigma, HotO or 3 p Nova 1 decrepfy White Wand, Shako, 3 piece trangs, sandstorm, 2 soj, arachnid and mara's.
I don't know if it was my playstyle that was off, or the damage without dweb and facets is lacking. but it felt inferior to using a full summons necro.
Yes, without Death's Web, the damage is lacking. Minus poison res is the most important stat, and dweb as a lot of it.roundabout wrote: 4 months agoNice to see this post right now, I have a lvl 89 summon necro that I've been thinking about respecing into p Nova. I tried cloning him to offline with hero editor to fool around a little, but I was very confused with the skill distribution and ended up hating the results. Maybe because I don't have facets and d web.
Currently I have Enigma, HotO or 3 p Nova 1 decrepfy White Wand, Shako, 3 piece trangs, sandstorm, 2 soj, arachnid and mara's.
I don't know if it was my playstyle that was off, or the damage without dweb and facets is lacking. but it felt inferior to using a full summons necro.
For the weapon, try to get as much +skill to Nova, like a Blackbog's Sharp, or a good White Wand, until you get Death's Web.
Since you have Teleport, try to reach the 75% fcr, but also the 39 fhr breakpoint. They make it much less cluncky to play.
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