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Description
Tl;dr version: where should I invest skill points on a fire bowa once I've maxed the fire skills and Valkyrie?
Long version:
I'm slowly building a fire bowa on ladder, just because it's cool. I'm a long way from optimal gear but she's already doing pretty well and I'm loving it: level 85 with Melody in a +3 Matriarchal Bow (Hand of Justice is the goal), a bad Flickering Flame (-11 to enemy resistance and a level 4 Resist Fire aura), 4 low fire facets in a basic Archon Plate (-12, +16). Merc is just a Rogue with Harmony for the Vigor aura.
I've watched a lot of Bowa's videos which have been great but one area where I'm still unsure is skill distribution, so I thought I'd check in with the smart folks of d2io. I have currently maxed Fire Arrow, Exploding Arrow, Immolation Arrow, and Magic Arrow. I then have 1 in all the passive skills with the exception of Valkyrie, which I am adding to as I level up.
However, Magic Arrow is essentially useless with this bow, the physical damage is way too low and I can't see how that will change with Hand of Justice. Even with sub-optimal gear and no Infinity, the fire skills simply out perform Magic Arrow because of the Flame Rift and because AR does not affect the fire damage.
I therefore want to redistribute the points but I can't decide where to put them. Critical Strike seems useless for the same reason as Magic Arrow (but maybe ok if I invest in both?), the Cold Arrow spells require too many points to be effective. If I understand well, Valkyrie only needs to be level 17 to be a complete tank, Slow Missiles and Decoy feel like one hit wonders, and Pierce is already 100% with just one point.
As I see it, my only other options are Evade, because I'm not one to stand still for long so Evade > Dodge / avoid, and Penetrate because (if I've understood correctly), I need the physical arrow to hit in order for the chance to Pierce % to be calculated and I'm not putting any more points into dex than my gear requires.
Any thoughts? What would you do?
Description by Janet the Java
Long version:
I'm slowly building a fire bowa on ladder, just because it's cool. I'm a long way from optimal gear but she's already doing pretty well and I'm loving it: level 85 with Melody in a +3 Matriarchal Bow (Hand of Justice is the goal), a bad Flickering Flame (-11 to enemy resistance and a level 4 Resist Fire aura), 4 low fire facets in a basic Archon Plate (-12, +16). Merc is just a Rogue with Harmony for the Vigor aura.
I've watched a lot of Bowa's videos which have been great but one area where I'm still unsure is skill distribution, so I thought I'd check in with the smart folks of d2io. I have currently maxed Fire Arrow, Exploding Arrow, Immolation Arrow, and Magic Arrow. I then have 1 in all the passive skills with the exception of Valkyrie, which I am adding to as I level up.
However, Magic Arrow is essentially useless with this bow, the physical damage is way too low and I can't see how that will change with Hand of Justice. Even with sub-optimal gear and no Infinity, the fire skills simply out perform Magic Arrow because of the Flame Rift and because AR does not affect the fire damage.
I therefore want to redistribute the points but I can't decide where to put them. Critical Strike seems useless for the same reason as Magic Arrow (but maybe ok if I invest in both?), the Cold Arrow spells require too many points to be effective. If I understand well, Valkyrie only needs to be level 17 to be a complete tank, Slow Missiles and Decoy feel like one hit wonders, and Pierce is already 100% with just one point.
As I see it, my only other options are Evade, because I'm not one to stand still for long so Evade > Dodge / avoid, and Penetrate because (if I've understood correctly), I need the physical arrow to hit in order for the chance to Pierce % to be calculated and I'm not putting any more points into dex than my gear requires.
Any thoughts? What would you do?
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Janet the Java
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