With 60 skill points in poison I'm thinking about what to do with the remaining ~40 points.
I will mainly run cows and want to maximize kill speed.
For this, I'm planning on using Bramble (i.e. no Teleport) with frw equipment. I'm even considering using a Harmony A1 Merc for Vigor aura. Zoom-Zoom!
While planning my build, I found this guide about poison damage. Quite interesting!
https://maxroll.gg/d2/resources/poison-damage
I concluded that some standard recommendations are not viable for my build but I am not sure. Please share your opinions on the following thoughts.
The fact that poison damage is ignored in frames in which other damage is applied lead me to not go for skellies and/or revives. I don't think I will need body protection so I doubt they will positively effect my kill speed.
I will not go use Clay Golem because I won't go for bosses.
I believe cow king will drop quickly against psnnova and CE.
My 2 favorite options are Fire Golem (yes, I dare to!) and Insight Iron Golem. I would love to make an Harmony Iron Golem but afaik this is not possible. If there is way, please let me know.
Fire Golem has one big plus. It will be the ultimate cow magnate thanks to his aura. But the aura also inflicts damage every 25 frames (is this correct?), which discards the psn damage, resulting in effective 4% damage reduction of my psn Nova. Not cool!
So... Iron Golem vs Fire Golem? I know standard is iron, does anyone have any love for the little fire chap?
Next up: How to allocate skills?
Some guides recommend putting extra points into Iron Golem for the def. 35 added def does not sound like any value to me. Am I wrong?
Some guides recommend adding point to Blood Golem for synergy. Golem Mastery adds more life, right? So adding points in Blood Golem is waste, isn't it?
Are any other golem synergies worth it?
If not, I would just add more points into CE for more range.
I welcome every opinion, esp. those that don't follow the standard recommendations.
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