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7
Semirotta wrote: 6 months ago
I know this is a year old topic but someone already necroed it an hour ago so here is my comment to this matter;

If you are geared up and above 85 lvl, how the f-ck you even die? I mean, I play softcore for desync reasons but I never die. Why and how do people die if not desyncs fault?
Half the HC characters I've had die died in normal difficulty (one got surrounded in the
Cold Plains
by a boss pack of Yetis and ran out of stamina, one died to Diablo's red lightning, and one died to
Bremm Sparkfist
's lightning enchanted arse).

Every other character Death has been in Hell mode, so let's unpack them.

One was a FoHdin who got trapped in Uber Diablo's Bone cage and then fried to Death. Was undergeared and underleveled for tackling Hell mode.

Second was a bowsin trapsin hybrid who died to an archer boss pack somewhere in
The Forgotten Tower
. I believe she had amp damage on her.

Third was a summoner druid who also died in
The Forgotten Tower
but this time to a Blood Pack goatmen's
Axe
. He also got amp'ed.

Fourth and so far last character was a level 90 sorc who was doing
Throne of Destruction
terrorised and the tz had run out and then the minions of Destruction spawned and I got server desynced.

Every Death has taught me something about my playstyle and how I make my builds and I've learned from them. For instance, I've made another FoHdin and this one is heavily invested in Defensive auras. He has a fully synergised
Holy Shield
and maxed
Defiance
aura which is his main aura. My
Frenzy
barb merc handles all non-demons and non-undead and the
Defiance
aura synergises with his
Iron Skin
passive to make him an incredible tank. He's killed multiple Dclone spawns as well. I've yet to take him through the Ancients and kill
Baal
but that's the next step for that character.

The deaths of my bowsin and druid in
The Forgotten Tower
was due to a bit of recklessness on my part while also playing underpowered and 'off-meta' builds. But even then, I got amp'd damage both times and that should have been the sign I go back to town to get it cleared or not progress any further til it wore off. So 100% these were unforced errors that I've seen learned from. The sorc's Death stings a bit even now over a month after it happened but honestly I should have specced her to have
Energy Shield
active. She was dual element but could have been made into a fire spec or lightning spec (albeit with a specific gear selection that's not meta) but if I had had
Energy Shield
on with any TK synergy she likely would have survived the desync. Maybe. I dunno.
Lvl 90+ character, no matter what character, should be so well geared with maximum resistances. You should not be dying to anything?

Something like explodey dolls might be a scary thing but thats the only thing I can think of that could kill you. Even souls are not that deadly.
It's funny to me that everyone has all these problems with dolls and gloams, I have yet to die to a single one. What *has* killed me, like I listed above, are underrated monster types.
Bin Liu wrote: 6 months ago
My level 92 HC character sometimes dies, and I always restore it from a previous save file, which I think is a better balance: I still have very intense moments, but I also have the ability to regret. For this reason, I save frequently, and when I get high-level equipment, I deliberately enter the previous act from the
Teleport
station, which almost always causes the save file to be refreshed, and then I back it up without exiting the game..
Why dont you just play softcore if you cheat Death anyway? what is the point playing hardcore if youre so afraid of Death? I mean, you cant brag about getting 99 with a hardcore char if you revived it 100 times on the way there.

Why play hardcore if you dont want hardcore? it wont change your game in any way other than the perma-Death, which you cheat. Why play at all in hardcore? makes no sense to me.
I don't know but I agree with you, I don't see the point in playing hardcore if you're just going to revert from a save file.
7
Nekeyby wrote: 6 months ago
The point is setting the difficulty between "Softcore" and "Hardcore" levels. If you die, you lose everything you got since your last save. This is how it works in most games (including Diablo I).
I wish there was a "mediumcore" mode like in Terraria - if you die, you lose all the items (deleted, not dropped - the latter is already present in softcore), but retain your character (level and quests done). Without gear your character would be useless anyway, but it'd save you all the level/quest grinding.
7
Trang Oul wrote: 6 months ago
Without gear your character would be useless anyway, but it'd save you all the level/quest grinding.
But you'll have to punch in normal mode lol

My timezone is CET/UTC+1.
7
Tornado_OLO wrote: 6 months ago
But you'll have to punch in normal mode lol
It'd depend on the build. Weapon-based characters would indeed need to essentially replay lower difficulties to progressively obtain the gear again, while casters could start farming easier Hell areas right away.
7
User avatar

Whero 43

Barbarian Americas Switch
I've never mastered the elements of Hell but died at around level 48 Druid from javelins on A5 NM. I need better gear or an overall rehaul of characters. I think that some parts of D2 are simply too hard to predict. Once I get a new Credit Card I'm gonna resubscribe to Switch Online. I love the sitting in my room as life moves on and I'm five seconds away from hysteria. I also think that farming is hard to get high end runes and finding all that niche gear takes time. You almost need to turn your brain off to farm a couple hundred times and then you risk being absent minded and die. I did get back on that diving board and have a way stronger Druid around level 57 and also started a sorceress on my last days subscribed and got it to level thirty something with a Vipermagi and good enough gear to power through the thirties. I've never died from a disconnect so overall I'm lucky.
9

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