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Can be used to make Runewords:
Nice list, knew most of them but some where new. Fun read and good thread for both returning and new players. Awesome job!
Thx a lot for this.
OP
Thanks everyone !
The Warriv act 1 WP go to kinda shocked me...Can't believe I hadn't thought of that before....."slaps forehead" DOH!
:Numbad 2 "This is for you":
51. Running = 0 defense (shown in LCS in D2R). Walk instead.
That's not exactly true. I play sorc and I have an Infinity. In the last three days I've had two cases where my Conviction stopped working as soon as a unique monster with an Conviction aura approached and its aura started working on me. Thats mean, that its Conviction was higher than level 12.Fellowship wrote: 3 years ago
8. If you're using Conviction and an enemy is using a higher level Conviction aura, their aura will cancel out yours. If yours is higher, you'll cancel out theirs. Enemies will never have higher than level 11 (Infinity gives level 12) except Uber Mephisto, who has level 20.
However, I must admit that this is very rare case, usually my Conviction is stronger.
I don't know if this has been listed, but there is a secret entrance to the monastery, prison, so before you get to the catacombs.
There are rooms where you can't get in at first sight, but if you touch the wall at a certain place, the wall opens and you can find chests and various objects in the rooms.
Perhaps someone knows this "secret trick" and perhaps this point could be included here.
There are rooms where you can't get in at first sight, but if you touch the wall at a certain place, the wall opens and you can find chests and various objects in the rooms.
Perhaps someone knows this "secret trick" and perhaps this point could be included here.
41. Prevent Monster Heal cannot be inflicted by a Mercenary or
Iron Golem, only the player.
That was new info. Is it still the case in D2r?
Iron Golem, only the player.
That was new info. Is it still the case in D2r?
Tbh I only knew a handful of these lol
thanks for the post b
thanks for the post b
Is this true? I thought that you had to be level 80ish to get the +2 to all skills affix etc.13. Because Diadem have such high quality and magic levels, you can imbue them at any character level and you'll have the same item generation as you would with even a level 99 character.
If there was magic here, it is long gone now.
iirc-FitzChivalry wrote: 2 years agoIs this true? I thought that you had to be level 80ish to get the +2 to all skills affix etc.13. Because Diadem have such high quality and magic levels, you can imbue them at any character level and you'll have the same item generation as you would with even a level 99 character.
tiaras 73, coronets 78, circlets 83, diadems 9.
"6. Smite and Holy Shield don't normally appear on a Scepter, but if the game attempts to select them multiple times during item generation, the game will eventually give up as a fail-safe and spawn the Scepter with one of those skills. The chances of this is one in the tens of thousands."
I believe this was patched out of D2R somewhat recently, but was not noted. Source: MrLlama. I do not know how to confirm but I trust his word haha
I believe this was patched out of D2R somewhat recently, but was not noted. Source: MrLlama. I do not know how to confirm but I trust his word haha
Usually looking for Runes, Essences, PGems, Tokens, Keys, etc.
Flexible, always willing to discuss and negotiate
Before adding me on bnet, please comment on the trade so I know who you are!
Flexible, always willing to discuss and negotiate

Before adding me on bnet, please comment on the trade so I know who you are!
It's been fixed since launch, was one of many "Stealth fixes" along with ebugging and such.justinman114 wrote: 1 month ago "6. Smite and Holy Shield don't normally appear on a Scepter, but if the game attempts to select them multiple times during item generation, the game will eventually give up as a fail-safe and spawn the Scepter with one of those skills. The chances of this is one in the tens of thousands."
I believe this was patched out of D2R somewhat recently, but was not noted. Source: MrLlama. I do not know how to confirm but I trust his word haha
On Terror zones, monster's Conviction will have L12 if TZ level is 93+ (so Unique level is 96) and Conviction of the same level cancel each other (for the users)
https://classic.battle.net/diablo2exp/m ... onus.shtml
Errata: 2025-02-15 bug below was corrected on last patch
----
Addendum: there is a bug, that sometimes after face a monsters with same Conviction Level as you (or as your merc), the Conviction character will "gain" the Conviction's penalty until you restart the game or turn off the aura (unequip Infinity works)
This may happen with Infinity users (character or Merc) on TZ zones (L93+)...
So after face a Conviction monster look at your resistances (or your Merc's resistances) to check
https://classic.battle.net/diablo2exp/m ... onus.shtml
----
Errata: 2025-02-15 bug below was corrected on last patch
----
Addendum: there is a bug, that sometimes after face a monsters with same Conviction Level as you (or as your merc), the Conviction character will "gain" the Conviction's penalty until you restart the game or turn off the aura (unequip Infinity works)
This may happen with Infinity users (character or Merc) on TZ zones (L93+)...
So after face a Conviction monster look at your resistances (or your Merc's resistances) to check
Pasadei wrote: 3 years agoThat's not exactly true. I play sorc and I have an Infinity. In the last three days I've had two cases where my Conviction stopped working as soon as a unique monster with an Conviction aura approached and its aura started working on me. Thats mean, that its Conviction was higher than level 12.Fellowship wrote: 3 years ago
8. If you're using Conviction and an enemy is using a higher level Conviction aura, their aura will cancel out yours. If yours is higher, you'll cancel out theirs. Enemies will never have higher than level 11 (Infinity gives level 12) except Uber Mephisto, who has level 20.
However, I must admit that this is very rare case, usually my Conviction is stronger.
For a while: not accepting Ral or Hel; and considering Perfect Skull as a regular Perfect Gems on my trades.
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Addendum to the addendum, this was fixed in the latest patch as a matter of fact.fredkid wrote: 1 month ago Addendum: there is a bug, that sometimes after face a monsters with same Conviction Level as you (or as your merc), the Conviction character will "gain" the Conviction's penalty until you restart the game or turn off the aura (unequip Infinity works)
This may happen with Infinity users (character or Merc) on TZ zones (L93+)...
So after face a Conviction monster look at your resistances (or your Merc's resistances) to check![]()
https://news.blizzard.com/en-us/article ... 9-now-live
Blizzard wrote:Gameplay
Fixed a bug that occurs when a monster and a player or mercenary have the same level of aura.
Actually min ilvl for alvl 90 (to be able to roll 2 to class skill prefix) are:
Circlet: 87 (mlvl 3 qlvl 24)
Coronet: 82 (mlvl 8 qlvl 52)
Tiara: 77 (mlvl 13 qlvl 70)
Diadem: 1 (mlvl 18 qlvl 85)
Circlet: 87 (mlvl 3 qlvl 24)
Coronet: 82 (mlvl 8 qlvl 52)
Tiara: 77 (mlvl 13 qlvl 70)
Diadem: 1 (mlvl 18 qlvl 85)
alvl = max(qlvl, ilvl) + mlvl
krathkor wrote: 2 years agoiirc-FitzChivalry wrote: 2 years agoIs this true? I thought that you had to be level 80ish to get the +2 to all skills affix etc.13. Because Diadem have such high quality and magic levels, you can imbue them at any character level and you'll have the same item generation as you would with even a level 99 character.
tiaras 73, coronets 78, circlets 83, diadems 9.
For a while: not accepting Ral or Hel; and considering Perfect Skull as a regular Perfect Gems on my trades.
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
You are right... Forget about that 


DarkMaster wrote: 1 month agoAddendum to the addendum, this was fixed in the latest patch as a matter of fact.fredkid wrote: 1 month ago Addendum: there is a bug, that sometimes after face a monsters with same Conviction Level as you (or as your merc), the Conviction character will "gain" the Conviction's penalty until you restart the game or turn off the aura (unequip Infinity works)
This may happen with Infinity users (character or Merc) on TZ zones (L93+)...
So after face a Conviction monster look at your resistances (or your Merc's resistances) to check![]()
Not that Blizz communicated that very well in their patch notes.
https://news.blizzard.com/en-us/article ... 9-now-live
Blizzard wrote:Gameplay
Fixed a bug that occurs when a monster and a player or mercenary have the same level of aura.
For a while: not accepting Ral or Hel; and considering Perfect Skull as a regular Perfect Gems on my trades.
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
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