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Considering only drops, how much better, is "players 3, 5 and 7" compared to "players 1"?

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Hi

The "players N" effect on XP, "monster's life" and "monster's damage" is straight forward:

https://maxroll.gg/d2/resources/player-settings

- XP: +50% / extra player
- monster life: +50% / extra player
- monster damage: + 6.25% / extra player

Ex: at players 5:
- XP: +200% (x3)
- monster life: +200% (x 3)
- monster damage: + 25%

So, disregarding the increase in difficult and time, we can say that a run at "players 5", will give you the same XP of three runs on "players 1". ๐Ÿ‘๐Ÿค”๐Ÿ‘

But for the "increased drop chance" effect that happens at "players 3, 5, 7" the things seems a little obscure...
I found that it decrease the "no drop" chance of each monster. But I didn't found how much the chance is reduced on each "players N" and how exactly we can mesure the gain....

Is there a way to estimate something like "a 'players 3' run will give you drops equivalent to five 'players 1' runs'"? ๐Ÿค”๐Ÿค”
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Hi

The "players N" effect on XP, "monster's life" and "monster's damage" is straight forward:

https://maxroll.gg/d2/resources/player-settings

- XP: +50% / extra player
- monster life: +50% / extra player
- monster damage: + 6.25% / extra player

Ex: at players 5:
- XP: +200% (x3)
- monster life: +200% (x 3)
- monster damage: + 25%

So, disregarding the increase in difficult and time, we can say that a run at "players 5", will give you the same XP of three runs on "players 1". ๐Ÿ‘๐Ÿค”๐Ÿ‘

But for the "increased drop chance" effect that happens at "players 3, 5, 7" the things seems a little obscure...
I found that it decrease the "no drop" chance of each monster. But I didn't found how much the chance is reduced on each "players N" and how exactly we can mesure the gain....

Is there a way to estimate something like "a 'players 3' run will give you drops equivalent to five 'players 1' runs'"? ๐Ÿค”๐Ÿค”
Answeredby ShadowHeart2 weeks agoGo to post
NoDrop chance:

Code: Select all

    p1/1, p2/1 = 62.5%
    p2/2, p3/1, p3/2, p4/1 = 38.78 %
    p3/3, p4/2, p4/3, p5/1, p5/2, p6/1 = 24.05 %
    p4/4, p5/3, p5/4, p6/2, p6/3, p7/1, p7/2, p8/1 = 14.29 %
    p5/5, p6/4, p6/5, p7/3, p7/4, p8/2, p8/3 = 9.09 %
    p6/6, p7/5, p7/6, p8/4, p8/5 = 4.76 %
    p7/7, p8/6, p8/7 = 3.23 %
    p8/8 = 1.64%
pX/Y
X = total number of players in game
Y = number of partied players in close proximity (within ~2 screens)
The / is not a division, it's just a separator
The % is the NoDrop chance.

If you're by yourself, look at the first number (X) only, the second number (Y) is 1. This is also if you're offline and using the /players X command.

If you're playing together (like in a Baal run), look at both numbers. Assuming a Baal run, the first number is the total number of players in the game, the second number is the number of players in the throne room (including yourself).

Most people only think of pX/1 values, as that means you're playing/farming alone (so-called "split MF").
So -
p1/1 has a NoDrop chance of 62.5 %
p3/1 has a NoDrop chance of 38.78 %
p5/1 has a NoDrop chance of 24.05 %
p7/1 has a NoDrop chance of 14.29 %

NoDrop can be decreased further, as specified in the beginning of this post, but requires you to have multiple people playing/farming together.

The max is p8/8 (all players in a party and all playing/farming together, like in Throne of Destruction), where the NoDrop chance is almost 0.

Assuming each monster has exactly 1 possible drop (as is the case for normal mobs, not uniques/champions/bosses, as far as I know), you can trivially turn the NoDrop into a drop count estimate - on p7/1 you should see a x2.2856 increase in number of drops compared to p1/1, assuming only normal mobs. It gets way more complex when considering that some mobs (like super uniques and bosses) may have multiple drops, as each individual drop has its own separate NoDrop roll.

Time Zone: GMT-3
Online: workdays (18:00-21:00), weekends (09:00 - 21:00)
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ShadowHeart 2091Moderator

Europe PC
NoDrop chance:

Code: Select all

    p1/1, p2/1 = 62.5%
    p2/2, p3/1, p3/2, p4/1 = 38.78 %
    p3/3, p4/2, p4/3, p5/1, p5/2, p6/1 = 24.05 %
    p4/4, p5/3, p5/4, p6/2, p6/3, p7/1, p7/2, p8/1 = 14.29 %
    p5/5, p6/4, p6/5, p7/3, p7/4, p8/2, p8/3 = 9.09 %
    p6/6, p7/5, p7/6, p8/4, p8/5 = 4.76 %
    p7/7, p8/6, p8/7 = 3.23 %
    p8/8 = 1.64%
pX/Y
X = total number of players in game
Y = number of partied players in close proximity (within ~2 screens)
The / is not a division, it's just a separator
The % is the NoDrop chance.

If you're by yourself, look at the first number (X) only, the second number (Y) is 1. This is also if you're offline and using the /players X command.

If you're playing together (like in a
Baal
run), look at both numbers. Assuming a
Baal
run, the first number is the total number of players in the game, the second number is the number of players in the throne room (including yourself).

Most people only think of pX/1 values, as that means you're playing/farming alone (so-called "split MF").
So -
p1/1 has a NoDrop chance of 62.5 %
p3/1 has a NoDrop chance of 38.78 %
p5/1 has a NoDrop chance of 24.05 %
p7/1 has a NoDrop chance of 14.29 %

NoDrop can be decreased further, as specified in the beginning of this post, but requires you to have multiple people playing/farming together.

The max is p8/8 (all players in a party and all playing/farming together, like in
Throne of Destruction
), where the NoDrop chance is almost 0.

Assuming each monster has exactly 1 possible drop (as is the case for normal mobs, not uniques/champions/bosses, as far as I know), you can trivially turn the NoDrop into a drop count estimate - on p7/1 you should see a x2.2856 increase in number of drops compared to p1/1, assuming only normal mobs. It gets way more complex when considering that some mobs (like super uniques and bosses) may have multiple drops, as each individual drop has its own separate NoDrop roll.
This post was marked as the best answer.

I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
7
OP
ShadowHeart wrote: 2 weeks ago
...
p1/1 has a NoDrop chance of 62.5 %
p3/1 has a NoDrop chance of 38.78 %
p5/1 has a NoDrop chance of 24.05 %
p7/1 has a NoDrop chance of 14.29 %
...
In a very very simplified calculation:

p1/1 has a "YesDrop" chance of 37.5% (+0%)
p3/1 has a "YesDrop" chance of 61.22% (+63.25%)
p5/1 has a "YesDrop" chance of 75.95% (+102.53%)
p7/1 has a "YesDrop" chance of 85.71% (+128.56%)

and just to compare...
p8/8 has a "YesDrop" chance of 98.06% (+161.49%)

Time Zone: GMT-3
Online: workdays (18:00-21:00), weekends (09:00 - 21:00)
Non-Ladder | Softcore | Expansion
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