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Description

The public beta test starts on Friday, November 29th.

Planned features:

PC + PS4 crossplay will be implemented.

x7 shared stashes 16x13;

Balance changes, correction of characteristics of some unpopular items;

Reworking the Mosaic to correct an imbalance.

What will be at the start:

No RMT trading, no bots. Unlike the alpha version, the current version of D2R is supported.

Of course, trading on d2io, Traderie or d2jsp will not be supported, since the server will not be integrated with the official BattleNet.

In the future, after final polishing, it is planned to publish the server in open access, so that everyone can launch their own copy and play with friends via TCP/IP, add any mods to their taste.

The beta-test will be launched on the Russian server, more details will be published in this topic closer to the release.
Description by d2jsp
5

Can be used to make Runewords:

7
User avatar

d2jsp 104

PC
The public beta test starts on Friday, November 29th.

Planned features:

PC + PS4 crossplay will be implemented.

x7 shared stashes 16x13;

Balance changes, correction of characteristics of some unpopular items;

Reworking the Mosaic to correct an imbalance.

What will be at the start:

No RMT trading, no bots. Unlike the alpha version, the current version of D2R is supported.

Of course, trading on d2io, Traderie or d2jsp will not be supported, since the server will not be integrated with the official BattleNet.

In the future, after final polishing, it is planned to publish the server in open access, so that everyone can launch their own copy and play with friends via TCP/IP, add any mods to their taste.

The beta-test will be launched on the Russian server, more details will be published in this topic closer to the release.

Good day to you partner!
I'm Saul Goodman and I can already tell that I'll be your best friend in this forsaken camp. 🏴‍☠️
7
This is very cool, thanks for posting. I clicked your link to the post that talked about the Alpha 5 months ago and I skimmed that a little bit. The idea of the popular mods like Project Diablo 2 and Median being able to move over to D2R is awesome. I'm at work so I don't want to click too far into unknown territory on the web, but can you fill me in on whether or not there is any fear of Blizzard being able to shut this effort down?
7
OP
User avatar

d2jsp 104

PC
Daeblana wrote: 23 hours ago
I'm at work so I don't want to click too far into unknown territory on the web, but can you fill me in on whether or not there is any fear of Blizzard being able to shut this effort down?
I would like to point out right away that I am not a member of the development team for this server, so some of what I said in this thread will be my thoughts, and some will be translated from Russian into English directly from the developers.

I have a few thoughts on this matter:

1) The development team is anonymous, both programmers do not publish their personal data and use pseudonyms. Therefore, even if Blizzard wanted to sue this team, like, for example, Nintendo fights against emulator creators, they would not succeed.

2) Blizzard can't close RMT sites and block bot users, and they certainly don't have the ability to close a server under Russian jurisdiction after they left our region. Moreover, it seems to me that Blizzard has completely turned a blind eye to many in-game problems, so it is unlikely that they will pay attention to a server with a couple of thousand players.

Even if they somehow manage to close the private server, it won't be difficult to transfer the backup with all the saves to the new server and notify all the players about it.

3) In the previous topic I wrote that this server is a layer between the game and PvPGN (which use for various private servers for LoD, such as PD2). PvPGN is freely distributed via GitHub and is not blocked at all. That is, any user installs the server launcher at their own risk, the server itself does not interfere with the internal Blizzard infrastructure in any way, but only accepts requests from the game and gives responses. I'm not a lawyer, maybe there are some ways to sue the developers and close the server, but based on the two previous points, Blizzard won't succeed.

4) This project is created primarily by fans of the game, it will be completely free and the server capacity is paid for by donations, the sale of things from the server administration will not be implemented, only honest grind and barter exchange, like on d2io. In addition, bots and cheaters will be blocked, so this project will not have a large amount of real money, like on the official Blizzard servers, and therefore there will not be such attention from greedy corporations who may think that modders are profiting from their intellectual property.

Good day to you partner!
I'm Saul Goodman and I can already tell that I'll be your best friend in this forsaken camp. 🏴‍☠️
7
OP
User avatar

d2jsp 104

PC
Daeblana wrote: 23 hours ago
The idea of the popular mods like Project Diablo 2 and Median being able to move over to D2R is awesome.
I would also like to draw attention to the Remodded project.

https://www.d2rmodding.com/d2rlaunch

https://www.nexusmods.com/diablo2resurrected/mods/577

This is not a private server, but Bonesy somehow managed to find a build of the game where the TCP/IP mode was not cut. :) At the moment, the version of the game with patch 2.4 is supported. I have not played this mod yet, but some of you can try to run it with friends through a virtual local network, for example, Hamachi.


Good day to you partner!
I'm Saul Goodman and I can already tell that I'll be your best friend in this forsaken camp. 🏴‍☠️
7
Thanks a ton for the info!
7
Thanks for the effort. But the very first thing is to fix Mosaic? Lost me.

Image
Image
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
7
basicnecromancy wrote: 10 hours ago
Thanks for the effort. But the very first thing is to fix Mosaic? Lost me.

Agreed. Someone on here once said, the problem with Mosaic is, that it is either op or fucking useless. there is no inbetween. you can change the runes required to
Jah
Jah
Jah
and it is still overpowered, you can fuck around with the + to elemental damage and it is still overpowered, but if you change the chance to consume no charges value thats it, useless.
7
I wish Enigma was fixed as well...
7
User avatar

uuee 51

Europe PC
Trang Oul wrote: 8 hours ago
I wish Enigma was fixed as well...
Enigma is fine as it is.
Teleport
is the main reason this game is so much better than anything else.

Maybe, we could have alternative runewords with +1
Teleport
and different stats (like one with a bit res, another one with some fcr...).
7
For BN community, which consists of botters and RM traders, which prefers skipping the content, it is.

But plenty of mods limit
Teleport
, most often by introducing cooldown.
7
User avatar

uuee 51

Europe PC
Trang Oul wrote: 7 hours ago
For BN community, which consists of botters and RM traders, which prefers skipping the content, it is.
Sure, We who enjoy continuous
Teleport
are all botters :D.
Trang Oul wrote: 7 hours ago
But plenty of mods limit
Teleport
, most often by introducing cooldown.
Great, so those who likes to be limited have an option already.
7
d2jsp wrote: 2 days ago
In the future, after final polishing, it is planned to publish the server in open access, so that everyone can launch their own copy and play with friends via TCP/IP, add any mods to their taste.
Super cool learning about this project! One of my major grievances with D2R has always been the lack of TCP/IP, with the official reason for the lack of its implementation being hard to believe. Mods like PD2 potentially becoming playable on a D2R base in the future sounds great as well.
uuee wrote: 7 hours ago
Enigma is fine as it is.
Teleport
is the main reason this game is so much better than anything else.
I'm curious as to why you feel that way. I enjoy Diablo II for many reasons (brilliant itemisation, combat feel, dark ambience, among others), with
Teleport
being on my list of negatives. I enjoy brawling with foes and navigating the terrain; I hate skipping 90% of the landscape and combat to get to a high-value target — it's why I don't blink around unless
Terror
-Zone
Andariel
or
Mephisto
are up. Even when enemies are trivial, they still present an engaging physical obstacle, especially if one is undergeared, distracted, playing a less-potent build, or otherwise faced with a well-rolled unique pack.

Personally, I've always felt
Teleport
shouldn't allow you to pass through walls: have its main use be dodging incoming enemies or warping right past them.

[SC NL & L | PC | UTC+0/1]
Listed prices are BIN (Buy It Now) and open to haggling.
Add me if offering BIN.
7
User avatar

uuee 51

Europe PC
Runasutaru wrote: 3 hours ago
I'm curious as to why you feel that way
Teleport
is the signature feature of D2. It gives a unique playstyle (dodgeing\positioning) compared to all other arpgs (I belive none of them has a cooldown free, obstacle ignoring
Teleport
-like D2). Without that, D2 would be long forgotten.
7
Trang Oul wrote: 8 hours ago
I wish Enigma was fixed as well...
There's always an option to not play with it for those who don't like it. But for us who likes it will suffer from this idea if it fixed(!).

If you don't like it, don't use it. That is simple. But wishing something you don't like to be fixed while not considering others who maybe like it is selfish. I don't understand this mind set, sorry.

Image
Image
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
7
basicnecromancy wrote: 2 hours ago
If you don't like it, don't use it. That is simple.
Yeah, that's how I go about it. I play online as a single-player game with an engaging trade economy, and it's about two decades too late to make any changes to
Teleport
, anyway; I'm not fussed about what others do. It helps that I mainly play a Shape Shifting Druid, but I keep my Enigma's
Teleport
usage almost exclusively for the aforementioned Terror Zones. The other bonuses on my armour piece are rad all on their own!

Even though I'm interested in discussing
Teleport
, I feel like I'm reviving an ancient community discussion (and contributing to derailing this thread!), so I'll stop with this post.

[SC NL & L | PC | UTC+0/1]
Listed prices are BIN (Buy It Now) and open to haggling.
Add me if offering BIN.
7
User avatar

mhlg 1247

Americas PC
Runasutaru wrote: 2 hours ago
basicnecromancy wrote: 2 hours ago
If you don't like it, don't use it. That is simple.
Yeah, that's how I go about it. I play online as a single-player game with an engaging trade economy, and it's about two decades too late to make any changes to
Teleport
, anyway; I'm not fussed about what others do. It helps that I mainly play a Shape Shifting Druid, but I keep my Enigma's
Teleport
usage almost exclusively for the aforementioned Terror Zones. The other bonuses on my armour piece are rad all on their own!

Even though I'm interested in discussing
Teleport
, I feel like I'm reviving an ancient community discussion (and contributing to derailing this thread!), so I'll stop with this post.
The very definition of
Teleport
is "transport by dematerializing at one point and assembling at another." If
Teleport
could be blocked by objects such as walls then it would no longer be teleporting. What you're describing is something more akin to a Barbarians "
Leap
" which can't be done through walls but it can help you
Dodge
by leaping. :D

Please post offer in item trade before adding me on Bnet, I'm in EST time zone (E Coast U.S)
9

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