Banning certain types of teleports is a good way to kill HC players. The problem is that you can't be sure if the intended Teleport will be successful. The player might think they can Teleport, but the game rejects it. It takes a while for the player to realize this because they might think their mouse button is stuck. It gets even worse when a rejected Teleport attempt triggers the Teleport cooldown. So in D3, Teleport ends up being completely messed up. I hope nobody tries to bring the mess to D2.Runasutaru wrote: 1 day ago Personally, I've always felt Teleport shouldn't allow you to pass through walls: have its main use be dodging incoming enemies or warping right past them.
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