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Description

Description by d2jsp
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Can be used to make Runewords:

7
Runasutaru wrote: 1 day ago
Personally, I've always felt
Teleport
shouldn't allow you to pass through walls: have its main use be dodging incoming enemies or warping right past them.
Banning certain types of teleports is a good way to kill HC players. The problem is that you can't be sure if the intended
Teleport
will be successful. The player might think they can
Teleport
, but the game rejects it. It takes a while for the player to realize this because they might think their mouse button is stuck. It gets even worse when a rejected
Teleport
attempt triggers the
Teleport
cooldown. So in D3,
Teleport
ends up being completely messed up. I hope nobody tries to bring the mess to D2.
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