As far as I understood maxroll's staff mods page an item with ilvl <= 11 can only have lvl 1 and lvl 6 skills. So if I use the cube on an low quality item to get a normal one with ilvl 1 it can never have a higher skill than a lvl 6 skill on it. Is that correct?
As far as I understood maxroll's staff mods page an item with ilvl <= 11 can only have lvl 1 and lvl 6 skills. So if I use the cube on an low quality item to get a normal one with ilvl 1 it can never have a higher skill than a lvl 6 skill on it. Is that correct?
fredkid wrote: 3 months ago
In theory yes....
But I think that the staff mods are not re-rolled when you cube a low quality item to get a normal one with ilvl1
Yes, they are. They are rerolled with the new ilvl in mind. I did this a lot during my necromancer hardcore playthrough, "repairing" low quality shrunken heads to re-roll the staffmods.
As for the OP's question, yes, as far as I know, this is how it works, the result's staffmods will be limited by ilvl = 1.
For automods (like resists on paladin shields), I think that qlvl of the base item may effectively set a lower threshold of the alvl, even if the ilvl becomes 1 with the recipe, allowing higher level automods than technically possible on ilvl 1. But I don't think qlvl has any effect on staffmods.
fredkid wrote: 3 months ago
In theory yes....
But I think that the staff mods are not re-rolled when you cube a low quality item to get a normal one with ilvl1
Yes, they are. They are rerolled with the new ilvl in mind. I did this a lot during my necromancer hardcore playthrough, "repairing" low quality shrunken heads to re-roll the staffmods.
As for the OP's question, yes, as far as I know, this is how it works, the result's staffmods will be limited by ilvl = 1.
For automods (like resists on paladin shields), I think that qlvl of the base item may effectively set a lower threshold of the alvl, even if the ilvl becomes 1 with the recipe, allowing higher level automods than technically possible on ilvl 1. But I don't think qlvl has any effect on staffmods.
EDIT: added some more info
This post was marked as the best answer.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
Did you know that there's a way to get a rare shrunken head with +2 to Necromancer skill levels and +3 to Raise Skeleton (and +X to Skeleton Mastery)? It's not normally possible (it can't drop), it can only be done with the cube recipe to re-roll rares (using 6 Perfect Skulls) on elite shrunken heads, preferrably Succubus Skull or Bloodlord Skull for their high qlvl.
It's not normally possible because +2 to Necromancer skill levels on a shrunken head requires alvl >= 50, but for it to get +X to Raise Skeleton, it needs to have an ilvl <= 24. Incompatible conditions. However, the cube recipe for re-rolling rares with Perfect Skulls reduces the item's ilvl with each re-roll, and after enough re-rolls the ilvl will have dropped below 24. And, if you're doing it on a rare of a base item with a high enough qlvl, the qlvl will set an effective lower threshold for possible affixes, allowing high level affixes to be rolled despite the ilvl having dropped low enough to roll a level 1 skill like Raise Skeleton.
This is of course extremely difficult to hit.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
Wasn't it also true that if you "fix" low quality Necro head with RS or SM that it will always yield RS or SM mod as well after the reroll or something like that?
I know some guy who was buying chipped heads in-game at the rate of 3 for 1 Jah and then upping their quality because he was trying to hit 3/3 for the ultimate Summoner Necro build and he mentioned something how game works along those lines I wrote above.
Ma neeeeeeema veeeeeeeze! xd
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