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I started new off-meta build that I was mentioning lately, well it's still an open idea I'll give it a go see how it behaves maybe switch it to some other idea I had before... First things first it's all about Thorns. This build is suppose to be as heavily as it can be on "reflecting dmg back to attackers" so the main idea is to bump Life as much as possible (for that I'm gonna use Bear form of Druid and some gear, charms etc.), Edge + Bramble + Spirit of Barbs. Now the main question comes to play and that is about the game mechanics... What applies first -- reflected dmg from Thorns and thorn-like stuff (like "attacker takes dmg of...") or dmg reduction (flat/nominal and/or % one)?
On top of that I think I'll go a bit into summoning and probably the Trifecta Act 2 Merc (Insight, Cure, Prayer) to buff healing overall. However I was thinking of going with Hunger as the main skill just to ensure the healing/survivability part and emphasize on the reflecting theme more.
Edit: I'm also assuming I'd need to go with the lowest possible defense so I actually maximize the effect of actually getting hit even tho there will be targets that aren't affected by reflecting dmg output (ranged units?) and well since I'm gonna use Edge don't need to worry about blocking and probably don't need to care about FHR or do I?
Description by TheDoo
On top of that I think I'll go a bit into summoning and probably the Trifecta Act 2 Merc (Insight, Cure, Prayer) to buff healing overall. However I was thinking of going with Hunger as the main skill just to ensure the healing/survivability part and emphasize on the reflecting theme more.
Edit: I'm also assuming I'd need to go with the lowest possible defense so I actually maximize the effect of actually getting hit even tho there will be targets that aren't affected by reflecting dmg output (ranged units?) and well since I'm gonna use Edge don't need to worry about blocking and probably don't need to care about FHR or do I?
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I started new off-meta build that I was mentioning lately, well it's still an open idea I'll give it a go see how it behaves maybe switch it to some other idea I had before... First things first it's all about Thorns. This build is suppose to be as heavily as it can be on "reflecting dmg back to attackers" so the main idea is to bump Life as much as possible (for that I'm gonna use Bear form of Druid and some gear, charms etc.), Edge + Bramble + Spirit of Barbs. Now the main question comes to play and that is about the game mechanics... What applies first -- reflected dmg from Thorns and thorn-like stuff (like "attacker takes dmg of...") or dmg reduction (flat/nominal and/or % one)?
On top of that I think I'll go a bit into summoning and probably the Trifecta Act 2 Merc (Insight, Cure, Prayer) to buff healing overall. However I was thinking of going with Hunger as the main skill just to ensure the healing/survivability part and emphasize on the reflecting theme more.
Edit: I'm also assuming I'd need to go with the lowest possible defense so I actually maximize the effect of actually getting hit even tho there will be targets that aren't affected by reflecting dmg output (ranged units?) and well since I'm gonna use Edge don't need to worry about blocking and probably don't need to care about FHR or do I?
On top of that I think I'll go a bit into summoning and probably the Trifecta Act 2 Merc (Insight, Cure, Prayer) to buff healing overall. However I was thinking of going with Hunger as the main skill just to ensure the healing/survivability part and emphasize on the reflecting theme more.
Edit: I'm also assuming I'd need to go with the lowest possible defense so I actually maximize the effect of actually getting hit even tho there will be targets that aren't affected by reflecting dmg output (ranged units?) and well since I'm gonna use Edge don't need to worry about blocking and probably don't need to care about FHR or do I?
Answeredby Schnorki • 6 months ago•Go to post
Thorns reflect is based on actual final melee physical damage taken. So yes, you do want to drop all def and dmg reduction to get hit both, as much and as hard as possible. Even then though, it is limited to melee and it is affected by the target's DR and/or immunities. You'll hence find a fair few mobs where thorns will do quite little or literally nothing at all.
FHR generally becomes significantly more important as a result as getting hit more often and harder puts you into hit rec more often as well, meaning no FHR can very well just leave you locked more often than not.
See also https://d2.lc/AB/wiki/index0239.html
Reduction, yes and yes. :pTheDoo wrote: 6 months ago [..]
Now the main question comes to play and that is about the game mechanics... What applies first -- reflected dmg from Thorns and thorn-like stuff (like "attacker takes dmg of...") or dmg reduction (flat/nominal and/or % one)?
[..]
Edit: I'm also assuming I'd need to go with the lowest possible defense so I actually maximize the effect of actually getting hit even tho there will be targets that aren't affected by reflecting dmg output (ranged units?) and well since I'm gonna use Edge don't need to worry about blocking and probably don't need to care about FHR or do I?
Thorns reflect is based on actual final melee physical damage taken. So yes, you do want to drop all def and dmg reduction to get hit both, as much and as hard as possible. Even then though, it is limited to melee and it is affected by the target's DR and/or immunities. You'll hence find a fair few mobs where thorns will do quite little or literally nothing at all.
FHR generally becomes significantly more important as a result as getting hit more often and harder puts you into hit rec more often as well, meaning no FHR can very well just leave you locked more often than not.
See also https://d2.lc/AB/wiki/index0239.html
Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
Reduction, yes and yes. :pTheDoo wrote: 6 months ago [..]
Now the main question comes to play and that is about the game mechanics... What applies first -- reflected dmg from Thorns and thorn-like stuff (like "attacker takes dmg of...") or dmg reduction (flat/nominal and/or % one)?
[..]
Edit: I'm also assuming I'd need to go with the lowest possible defense so I actually maximize the effect of actually getting hit even tho there will be targets that aren't affected by reflecting dmg output (ranged units?) and well since I'm gonna use Edge don't need to worry about blocking and probably don't need to care about FHR or do I?
Thorns reflect is based on actual final melee physical damage taken. So yes, you do want to drop all def and dmg reduction to get hit both, as much and as hard as possible. Even then though, it is limited to melee and it is affected by the target's DR and/or immunities. You'll hence find a fair few mobs where Thorns will do quite little or literally nothing at all.
FHR generally becomes significantly more important as a result as getting hit more often and harder puts you into hit rec more often as well, meaning no FHR can very well just leave you locked more often than not.
See also https://d2.lc/AB/wiki/index0239.html
Thorns dmg falls rly short in higher difficulties, its pure phys dmg. Its rly fun until hell tho.
OP
Ye, thanks Schnorki. I don't have much intentions of hitting many if anything by myself at all (that's why I put that for FHR)... So it is like that, good to know. I might have made a mistake going Bear instead of Wolf tho since Werebear also gives +def. Oh well it's gonna be a funny story later on when I reset; why my character is called BearThePain but he is a wolfy. So physical Sunder and Amp/Decrep should do the trick for Hell then? And for everyone else non-melee based there will be summons, I think. Dunno, need to lvl him up see how he plays.Schnorki wrote: 6 months ago Reduction, yes and yes. :p
Thorns reflect is based on actual final melee physical damage taken. So yes, you do want to drop all def and dmg reduction to get hit both, as much and as hard as possible. Even then though, it is limited to melee and it is affected by the target's DR and/or immunities. You'll hence find a fair few mobs where Thorns will do quite little or literally nothing at all.
FHR generally becomes significantly more important as a result as getting hit more often and harder puts you into hit rec more often as well, meaning no FHR can very well just leave you locked more often than not.
See also https://d2.lc/AB/wiki/index0239.html
Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
IMO, if you are seeking to leverage Thorns as a Druid, you should use Thorns as a supplement to summon damage. Then you are increasing both your active and reactive damage output by investing in the Summoning skill tree. The added benefit of this is that summons are an effectively inexhaustible Bulwark of low-defense, no-Physical-Resistance-having Life, particularly in tandem with the aforementioned Prayer/Insight/Cure combo. They will get hit hard and consistently and that will be of no concern to you whatsoever.
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Active most nights on Switch (Friend Code: 8500-1494-0819) from 0200-0500 UTC+00:00
Thank you 2.4 for making all of my wildest dreams come true!
OP
Yeah, I think that was my original idea. To make like a passive summoner Druid who will mostly just stand around getting hit along with his fellow animals... However, since the 'reflecting dmg' only works on phy melee part, I would need a little bit of firepower on the said summoners and myself but not for it to be the main thing since I wanted this build to be themed around Thorns (as main/leading part). Also I chose Druid because of significantly better Life on him and summoners in comparison to Necro I guess, even tho Necro also has an option of spamming Amp dmg which then improves everything... I don't man, just trying out silly things here at this point.Aelanwyr wrote: 6 months ago IMO, if you are seeking to leverage Thorns as a Druid, you should use Thorns as a supplement to summon damage. Then you are increasing both your active and reactive damage output by investing in the Summoning skill tree. The added benefit of this is that summons are an effectively inexhaustible Bulwark of low-defense, no-Physical-Resistance-having Life, particularly in tandem with the aforementioned Prayer/Insight/Cure combo. They will get hit hard and consistently and that will be of no concern to you whatsoever.
P.S. I also definitely want to try to make the ultimate summoner that will probably be Necro but with some animal editions on top as well (from items) and see how the ultimate "afk" gang carry build works out (I'm assuming animals will be quite weak because of no synergies but it would look cool with like huge number of creatures on the screen).
Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
More than Amp, you should use Iron Maiden if you use that Thorns build
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ā Join New Tristram Talk! ā
____________________________
While the snow remains,
veiled in the haze of evening,
a cold leafless branch.
Flowers are only flowers because they fall,
but thankfully the Wind.
This was my primary Hardcore Ladder character this season, specifically a Hunter variant of The Summoner Druid who maxed Spirit of Barbs and had Edge on an Act 1 Mercenary. It was working great until a Blood Clan Goatman's Poleaxe cleaved his head in twain. That was during a Countess run I was playing really sloppily. Otherwise it's a pretty safe and effective build that should make it through the whole of Hell difficulty. I'll probably remake it on ladder reset in a couple days. He even did Dclone a day before he died.Aelanwyr wrote: 6 months ago IMO, if you are seeking to leverage Thorns as a Druid, you should use Thorns as a supplement to summon damage. Then you are increasing both your active and reactive damage output by investing in the Summoning skill tree. The added benefit of this is that summons are an effectively inexhaustible Bulwark of low-defense, no-Physical-Resistance-having Life, particularly in tandem with the aforementioned Prayer/Insight/Cure combo. They will get hit hard and consistently and that will be of no concern to you whatsoever.
For pure aesthetics the Thorns aura from Edge and Spirit of Barbs pop off well together.
OP
Hehe true... Just something I had intention to try out for some time then someone tickled my thoughts again on some other post and here we are. Didn't say this build's wurf it. xd Also you know nothing about my D2 adventures Mr. Skaijuice... I remember back in the good old D2 legacy it took me about 2.5 hours to pass Duriel with a particular build. On Nightmare. Patience is there...still...maybe.Skaijuice wrote: 6 months ago Enjoy the build that takes 10 mins to kill a quill rat in the Blood Moor.
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Oh jeez I totally forgot about that curse existing as well! Uuhhhmm, there should be wands with Iron Maiden charges, right?
@post Do you all think it would be better to use Edge+Bramble on myself and Reaper's Toll on Merc or vice-versa to max the effect of Thorns (on high res/imm phy mobs)? Or should I just stick to the original idea of having the Trifecta Merc build with extra healing (Cure+Insight+ Prayer) even tho I don't really need/benefit from Insight myself? Note to self: Reapers for res/imm others gets IM!
Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
OP
Ahhhh this is music to my ears... Not the part when you lost your char but that it's actually doable to go thru with it. Thank you very much for you input good sir!Stofsk wrote: 5 months ago
This was my primary Hardcore Ladder character this season, specifically a Hunter variant of The Summoner Druid who maxed Spirit of Barbs and had Edge on an Act 1 Mercenary. It was working great until a Blood Clan Goatman's Poleaxe cleaved his head in twain. That was during a Countess run I was playing really sloppily. Otherwise it's a pretty safe and effective build that should make it through the whole of Hell difficulty. I'll probably remake it on ladder reset in a couple days. He even did Dclone a day before he died.
For pure aesthetics the Thorns aura from Edge and Spirit of Barbs pop off well together.
Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
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