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2 comments   40694 views
2

Description

The polearm always spawns with the "Savage" prefix (66-80% Enhanced Damage), has a chance to gain a suffix, and will be item level 50.

The resulting base will be randomly selected from the following pool:
(put another way, any normal polearm or any exceptional polearm other than
Bec-De-Corbin
and
Grim Scythe
).

Note: The
Kris
and
Belt
may be of any rarity (magic, rare, unique, etc.) or quality (normal, exceptional, or elite).
Description by Trang Oul
5

Can be used to make Runewords:

7
User avatar

Teebling Admin

Europe PC
The polearm always spawns with the "Savage" prefix (66-80% Enhanced Damage), has a chance to gain a suffix, and will be item level 50.

The resulting base will be randomly selected from the following pool:
(put another way, any normal polearm or any exceptional polearm other than
Bec-De-Corbin
and
Grim Scythe
).

Note: The
Kris
and
Belt
may be of any rarity (magic, rare, unique, etc.) or quality (normal, exceptional, or elite).
7
An easy way to create a decent weapon for Act II hireling, until we have a better option.
7
User avatar

Necrarch Moderator

Necromancer Europe PC
Useful when you don't have much, and I love the idea of the
Belt
attaching together a staff and a
Kris
to make a usable polearm. If it turns ethereal, that's even better for your merc. To notice that druids can love that too (but non eth).
9

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