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Description
The polearm always spawns with the "Savage" prefix (66-80% Enhanced Damage), has a chance to gain a suffix, and will be item level 50.
The resulting base will be randomly selected from the following pool:
(put another way, any normal polearm or any exceptional polearm other than Bec-De-Corbin and Grim Scythe).
Note: The Kris and Belt may be of any rarity (magic, rare, unique, etc.) or quality (normal, exceptional, or elite).
Description by Trang Oul
The resulting base will be randomly selected from the following pool:
(put another way, any normal polearm or any exceptional polearm other than Bec-De-Corbin and Grim Scythe).
Note: The Kris and Belt may be of any rarity (magic, rare, unique, etc.) or quality (normal, exceptional, or elite).
Can be used to make Runewords:
The polearm always spawns with the "Savage" prefix (66-80% Enhanced Damage), has a chance to gain a suffix, and will be item level 50.
The resulting base will be randomly selected from the following pool:
(put another way, any normal polearm or any exceptional polearm other than Bec-De-Corbin and Grim Scythe).
Note: The Kris and Belt may be of any rarity (magic, rare, unique, etc.) or quality (normal, exceptional, or elite).
The resulting base will be randomly selected from the following pool:
(put another way, any normal polearm or any exceptional polearm other than Bec-De-Corbin and Grim Scythe).
Note: The Kris and Belt may be of any rarity (magic, rare, unique, etc.) or quality (normal, exceptional, or elite).
An easy way to create a decent weapon for Act II hireling, until we have a better option.
Useful when you don't have much, and I love the idea of the Belt attaching together a staff and a Kris to make a usable polearm. If it turns ethereal, that's even better for your merc. To notice that druids can love that too (but non eth).
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