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1 Charms

Black Cleft

 Elite Unique
Grand Charm

 Req level: 75
Monster Magic Immunity is Sundered
Magic resist -(45-65)%

2

Description

D2R 2.5
Black Cleft
is one of the new Sundering Charms.
When placed in the inventory (not in
Horadric Cube
), it reduces all enemies' magic immunity (100% magic resistance) to a static 95% resistance as well as confers -45% to -65% magic resistance to your character.
Magic resistance is listed under advanced stats, if it's higher or lower than zero, and increases the damage suffered from attacks like bone spear of
Claw Viper
or unholy bolt of
Greater Mummy
.

Black Cleft only drops from champion, superunique, or boss-type monsters in terrorized zones on Hell difficulty with a relative drop chance of 1:34 (on average 1 in 34 sunder charms dropped could be a black cleft).

D2R 2.6 Now also available in offline games and nonladder online games.
Description by Queegon
5

Can be used to make Runewords:

3

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Sold for: (last 10, 3d lag, 1d cache)

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Sales volume (last 18m, 3d cache):

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Black Cleft
7
User avatar

Teebling Admin

Europe PC
D2R 2.5
Black Cleft
is one of the new Sundering Charms.
When placed in the inventory (not in
Horadric Cube
), it reduces all enemies' magic immunity (100% magic resistance) to a static 95% resistance as well as confers -45% to -65% magic resistance to your character.
Magic resistance is listed under advanced stats, if it's higher or lower than zero, and increases the damage suffered from attacks like bone spear of
Claw Viper
or unholy bolt of
Greater Mummy
.

Black Cleft only drops from champion, superunique, or boss-type monsters in terrorized zones on Hell difficulty with a relative drop chance of 1:34 (on average 1 in 34 sunder charms dropped could be a black cleft).

D2R 2.6 Now also available in offline games and nonladder online games.
7
The usefulness of this charm in actual gameplay is next to none:
  • Makes you more vulnerable to magic attacks by a non-insignificant percentage.
  • Takes up 3 inventory slots.
  • Removes the immunity on a grand total of 6 monsters in the whole game, one of which is uber-tristram only.
  • Makes you deal 5% of your total damage to those enemies. This number is currently impossible to increase.
List of magic immune monsters affected by
Black Cleft
. Only notable magic immune enemy is
Achmel the Cursed
and his minions in second
Baal
wave in
Throne of Destruction
:
7
It should be noted that
Holy Bolt
and
Fist of the Heavens
, which can only deal their magic damage to undead or demon targets, ignore the magic resistances or immunities of those targets. Because five of the six mob types that are immune to magic are either demons or undead, all three super unique monsters that are immune to magic are undead, and no combination of base monster and affixes can result in a unique monster that is immune to magic, this near-useless item is not even beneficial in what would otherwise be one of its few use cases.
7
The only means of partially counteracting this item's magic resist penalty is an item created using
Recipe: Safety Shield
. Such shields provide +5-10% magic resist, well short of the substantial penalty
Black Cleft
imposes.
7
This is the exhaustive list of skills that technically benefit from this:
Magic Arrow
,
Psychic Hammer
,
Berserk
,
Teeth
,
Bone Spear
,
Bone Spirit
,
Holy Bolt
,
Blessed Hammer
,
Sanctuary Aura
,
Fist of the Heavens
. While at face value this might make this item seem valuable, in truth nearly any build that would be using these skills for damage will already have a practical backup:
  • Magic Arrow
    &
    Berserk
    scale off of existing physical damage, so you can simply use a physical attack. (which can benefit from
    Amplify Damage
    )
  • Psychic Hammer
    is useless as a damage skill by Hell difficulty.
  • Bone Necros (or all necros, really) have access to
    Corpse Explosion
    , and in all situations there will be non-immunes you can kill and explode to get the immunes.
  • Sanctuary,
    Holy Bolt
    , and the
    Bolts
    from
    Fist of the Heavens
    ignore the magic immunities of undead inherently. The only non-undead magic immune is the Act 3 Wailing Beast, which is an animal-type and not affected by these skills regardless.
  • Because of the immunity-ignoring effect of
    Holy Bolt
    , this likewise means that Wailing Beast is the only enemy of note a Hammerdin can't damage.
In practice, hammerdins are basically the only build that has a real worry about magic immunes... And it's only for a single monster found in at most three side zones, with only one being needed for a quest:
Ruined Temple
. This isn't really a farmable zone, so this is effectively a one-time run to grab Lam Essen's Tome. Ultimately it's easier to just try and run past the enemies, or enlist multiplayer help. This is the closest to useful this charm gets.
9

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