Description
When placed in the inventory (not in Horadric Cube), it reduces all enemies' magic immunity (100% magic resistance) to a static 95% resistance as well as confers -45% to -65% magic resistance to your character.
Magic resistance is listed under advanced stats, if it's higher or lower than zero, and increases the damage suffered from attacks like bone spear of Claw Viper or unholy bolt of Greater Mummy.
Black Cleft only drops from champion, superunique, or boss-type monsters in terrorized zones on Hell difficulty with a relative drop chance of 1:34 (on average 1 in 34 sunder charms dropped could be a black cleft).
D2R 2.6 Now also available in offline games and nonladder online games.

Can be used to make Runewords:
On the trade market
Active trades (latest 20, 3h cache):
-52%
LF vex or ohm
LF Pul OBO
Prices and Demand
Sold for: (last 10, 3d lag, 1d cache)
Sales volume (last 18m, 3d cache):
When placed in the inventory (not in Horadric Cube), it reduces all enemies' magic immunity (100% magic resistance) to a static 95% resistance as well as confers -45% to -65% magic resistance to your character.
Magic resistance is listed under advanced stats, if it's higher or lower than zero, and increases the damage suffered from attacks like bone spear of Claw Viper or unholy bolt of Greater Mummy.
Black Cleft only drops from champion, superunique, or boss-type monsters in terrorized zones on Hell difficulty with a relative drop chance of 1:34 (on average 1 in 34 sunder charms dropped could be a black cleft).
D2R 2.6 Now also available in offline games and nonladder online games.
- Makes you more vulnerable to magic attacks by a non-insignificant percentage.
- Takes up 3 inventory slots.
- Removes the immunity on a grand total of 6 monsters in the whole game, one of which is uber-tristram only.
- Makes you deal 5% of your total damage to those enemies. This number is currently impossible to increase.
- Magic Arrow & Berserk scale off of existing physical damage, so you can simply use a physical attack. (which can benefit from Amplify Damage)
- Psychic Hammer is useless as a damage skill by Hell difficulty.
- Bone Necros (or all necros, really) have access to Corpse Explosion, and in all situations there will be non-immunes you can kill and explode to get the immunes.
- Sanctuary, Holy Bolt, and the Bolts from Fist of the Heavens ignore the magic immunities of undead inherently. The only non-undead magic immune is the Act 3 Wailing Beast, which is an animal-type and not affected by these skills regardless.
- Because of the immunity-ignoring effect of Holy Bolt, this likewise means that Wailing Beast is the only enemy of note a Hammerdin can't damage.
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