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Description
Cure, as the name implies, protects the wearer from poison damage.
It provides Cleansing aura, which provides further protection from poisons (and curses) by reducing their duration and, if synergized by Prayer (worn by paladins or desert mercenaries), provides additional healing.
Description by It provides Cleansing aura, which provides further protection from poisons (and curses) by reducing their duration and, if synergized by Prayer (worn by paladins or desert mercenaries), provides additional healing.
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Cure
Cure, as the name implies, protects the wearer from poison damage.
It provides Cleansing aura, which provides further protection from poisons (and curses) by reducing their duration and, if synergized by Prayer (worn by paladins or desert mercenaries), provides additional healing.
It provides Cleansing aura, which provides further protection from poisons (and curses) by reducing their duration and, if synergized by Prayer (worn by paladins or desert mercenaries), provides additional healing.
If worn by a desert mercenary with Prayer aura, the healing will be doubled due to synergized Cleansing aura (or tripled, if the merc also has equipped Insight with synergized Meditation aura).
Level 1 Cleansing aura reduces poison/curse duration by 39%. However, it also reduces shrine duration by the same percentage, because shrines and curses are considered the same thing by the game's code.
Cleansing also adds the full Prayer effect of healing over time, if it's equipped to characters with points in Prayer (i.e., Paladins, and "Combat" Act 2 mercenaries), without the mana cost of the actual Prayer aura.
Overall, it's a relatively cheap runeword that's situationally useful. Use it if you're having poison damage issues, or to amp up the healing from your Act 2 merc.
Cleansing also adds the full Prayer effect of healing over time, if it's equipped to characters with points in Prayer (i.e., Paladins, and "Combat" Act 2 mercenaries), without the mana cost of the actual Prayer aura.
Overall, it's a relatively cheap runeword that's situationally useful. Use it if you're having poison damage issues, or to amp up the healing from your Act 2 merc.
This rune word can only be MADE on ladder, but you can find these in the wild being used & traded on non-ladder because whenever a ladder season ends, all characters & items from that ladder season, including any Cure and other ladder-only rune words that were created during that ladder season, will transfer over to non-ladder. The ones you come across on non-ladder were created during a previous ladder season.
This Helm on your Prayer merc using an Insight for Meditation is so awesome for a Nova Sorc. completely fixes the mana problem and the poison weakness of Energy Shield, so self wielding Infinity builds really benefit from this runword when an act 2 merc uses it.
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