Blizzard wrote:Developer’s Note: We have heard much of the community's thoughts on how the new Sunder Charms work with the sorceresses Cold Mastery ability. Looking at the percentage of monsters that are cold immune, the trade-offs of having to gain and equip a new grand charm, and re-checking our damage output, we feel the current behavior of Cold Mastery is not significantly more powerful than many of the other abilities affected by Sunder and does not need to change at this time.
Hilarious. What a cop-out.
"We can't be bothered to test our shovelware to meet artificial deadlines."
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Expansion Ladder Season 1 Level 99 (#115 Amazon, #584 Overall)
Blizzard wrote:Developer’s Note: We have heard much of the community's thoughts on how the new Sunder Charms work with the sorceresses Cold Mastery ability. Looking at the percentage of monsters that are cold immune, the trade-offs of having to gain and equip a new grand charm, and re-checking our damage output, we feel the current behavior of Cold Mastery is not significantly more powerful than many of the other abilities affected by Sunder and does not need to change at this time.
Wy the way, a question, I would like to craft amulets but am not level 93 yet to do some gambling (currently 90). If I get something in a Terror zone it will be ilvl 92 right, so I can craft earlier ?
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
Has anyone ever been in the temple apart from when questing? I really like that there is now a reason to go to these places, I just hope in a future patch that they increase the density and difficulty of enemies.
Tetra wrote: 2 years ago
If it comes with a sound alert when favorites zones are terrorized, I will use it.
And maybe an history would be nice too, to see if there is a Pattern of not.
I second that, certain zones like Cow level and Chaos Sanctuary are worth running so some kind of alert for that would be nice, if this is gonna work on some schedule it might be easier to plan runs too.
I originally theorized Travincal would be bad because of the coward Zakarumites, but they actually come at you now, so that's good. Repeatedly killing the council should yield nice XP too and it looks like that's where most of the value of terrorized Travincal lies.
A terrorized Travincal could be a horker's paradise.
PC | Softcore Non-Ladder | US Eastern Time (UTC-4)
Expansion Ladder Season 1 Level 99 (#115 Amazon, #584 Overall)
Snakecharmed wrote: 2 years ago
And now it's the Flayer Jungle and Flayer Dungeon, which means it's a good time to go eat dinner.
It seems that all the previous good zones stay good and the trash ones stay trash. Not many revelations but it's a little better than just Baal.
Public XP games are much more stressful now and if you aren't a sorc or don't have Enigma, you're screwed.
I dunno, the density in Flayer is pretty good, as was Claw Viper Temple. Obviously not a patch on Chaos or Cows but still worth farming now, I would say.
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Snakecharmed
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