Faith + Vamp Gaze + Shaftstop on Act 1 merc (so she can have some life leech and survivability - she is there just for the aura) and Delirium + BOTD on player character. This works surprisingly well on bowazon, because damage is not that much lower than with Faith and amazon has Dodge, Avoid, Evade and stays back which makes enemies very rarely hit her, so chance to proc Delirium is reaaly low.
She is just spamming confusion like crazy and triggers Poison Nova pretty much constantly. You don't even need knockback, because monsters are busy with themselves. So many things come together in synergy and it just works. I really think this deserves to be a standalone bowazon build.
Technically it should be enough to use Beast instead of Faith on Act 5 merc (with Beast you need 105 IAS for max breakpoint and with Faith you need 92 IAS), again with BOTD and Nosferatu's Coil I have 110 IAS no problem (you don't need knockback that much because monsters fight with themselves).
I’ve been playing through the game using this Merc to support my (future) Wolfbarb and it’s been a blast! She got me out of plenty of situations that I don’t think an Act 2 Merc would’ve been able to handle.
I’m about halfway through Act 3 He’ll and now she’s fully decked out with Delirium, Treachery and Ice.
Not sure if this can count as MPD, but the A1 rogue actually pairs extremely well with my WW Barb with running Harmony in a Shadow Bow, Treachery armor, and andarial's visage or talrasha Mask or Vampire Gaze. I get insane run speed with the Vigor aura and the Increased Speed mastery, and the bow does a nice mix of elemental dmg to help chip away at physical immunes, and whatever she shoots at, she is guaranteed to do some dmg, plus the Treachery with Fade allows her to survive extremely well. I'll probably make a Delirium for her eventually just for the lulz.
thanks. very intrigued to try this. I already have had splendid experiences with my act1 shooter for my dreamer who has a Faith rw in a sup Blade Bow to provide speed.
the funny thing here is that my dreamer now hits as fast with a Last Wish (no ias) as with a Grief because of the fana aura.
with Grief I am at 73% ias (72% needed for the breakpoint) and with my Faith shooter and the fana aura I am at 73% as well, which is great for ubers
This got me pumped up for new mercs and I was thinking... why not just give Delirium to act2 merc(blasphamy) ? Just give him skin of the flayed ones/CoH for life leech. Then you'd still benefit from his might and/or Infinity.
Reaper's not an option- curse erase each other. Maybe Pride, or some other hard hitting thing with LL like hone sudan(Amn it). Of course infi if you need.
I think I am going to try this on my fire bowa.
The problem with Delirium on other mercs is that they stop attacking and using abilities while Morphed, while a1 is unaffected. See the runeword description for more details.
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
I'm running a rather unpopular Summoner Druid Build, and the Manic Pixie Dreamgirl (cold variant) proved to be the best merc for this hero. I gave her a Mist GMB, Delirium and Treachery, this setup brings her to the second highest IAS-Breakpoint when using my BeastDouble Axe. If you want a maximum of CC, pick a MB instead for the 8 fpa. The often overlooked runeword Mist excels in the combination with Delirium, the 100% Pierce offers a guaranteed Confuse proc after the second or third shot into the lot. And you get a nice damage boost to your minions and a whopping +6 to merc skills as well.
Both suck in comparison, A1 Merc reigns supreme! She nearly never dies, offers a tremendous amount of crowd control and AoE-Damage and is often faster in killing mobs than the other two Mercs, because she isn't interfered by my minions or other obstacles. While the A5 Merc is running to the enemy and building up his Frenzy, the A2 Merc is either admiring that special distant tree in the wilderness or walking into his own deathtrap, my Dreamgirl kills, freezes and confuses the enemy mob at once so my pack can clear up the remains. And due to the fact she is staying close to the player, you get your personal bodyguard as well! The missing LL on her gear is countered by the Carrion Vine. Only real disadvantage is a lack of crushing blow, so Baal can be a pain. Any other content (except ubers, I didn't try those) is a blast to do. This build actually plays itself, but you can use Enigma to vastly improve the Rogues' killing potential by teleporting to the optimal spot (of course, you can do this with other mercs too, but the real strength lies in the AoE-capabilities of the rogue. Go into CS, WST or cowlevel and you'll see). Additionally, you can use Werebear-form and Shock Wave to raise crowd control to crazy heights: Blind, Confuse, Freeze and Stun. All-in-one-build.
Also, Lore-wise it is a fine combination, Rogue and Druid are both children of the woods.
ElSolDolLol
For low items I also accept: Perfect Amys, Ral, Hel, Tokens, Keys. Please don't offer runes lower than Pul (with the named exceptions).
NO PM OFFERS PLEASE! BE FAIR AND WRITE INTO THE THREAD
And someone said "Hustle armor is cool for a1 merc, you should try it." And our dear Schnorki gave me one at the end of this ladder season (thanks again buddy !).
I have just tried, and I think it's indeed actually better !
- The IAS of 40 instead of 45 on a Mat Bow does not change the breakpoint.
- The res is better : 10 all is better than cold only
- The only drawback is to lose Fade, but as MPD is not hit that often I tended to not have it activated often... and not when I needed it sometimes !
- However you gain Evade (no hit, no issue), Dex (all the better for an archer!) and probably most important, huge frw. And as with her AI she spends her time repositioning, she does that much faster, allowing to avoid more hits and hit herself more often.
Great stuff, love it !
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
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