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16 replies   8100 views
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Description

yes hell is filled with fire immunes and yes I've read that every now and then people try a Hydra sorc and have mixed reviews. Is it possible with gg items to get a Hydra/"insert other skill here" sorc that tears through hell or is it a lost cause?
what's the best I can hope for? I'm intrigued
Description by Renton212
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yes hell is filled with fire immunes and yes I've read that every now and then people try a Hydra sorc and have mixed reviews. Is it possible with gg items to get a Hydra/"insert other skill here" sorc that tears through hell or is it a lost cause?
what's the best I can hope for? I'm intrigued

Renton212#2452
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User avatar

BillyMaysed 2421Moderator

Sorceress Americas PC
Renton212 wrote: 4 years ago
or is it a lost cause?
Lost cause im afraid. The Hydra skill simply has too little of up time mixed with slow shooting and the cast delay that makes it so even if the damage was tripled it would still suck lol. Maybe if you could cast it as fast as traps and have up to 4-5 it would be decent. Although it was temporarily kinda cool that Hydra's and traps followed you before they hot fixed it.

UPDATE: Hydra cooldown being removed + dmg boost in upcoming patch 2.4

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It has less damage than other cooldown skills. It offers some utility in probing rooms and areas ahead, but it's not something other skills like FO can't do.

Hydra is playable with the right gear, but it's not very efficient.
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Can the hydras from torches be piled up with the magic Hydra casting?

Had a Dream about getting a Lo, and all I found today was a Wisp Projector
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User avatar

BillyMaysed 2421Moderator

Sorceress Americas PC
Aegis200 wrote: 4 years ago
Can the hydras from torches be piled up with the magic
Hydra casting?
No, you still suffer the same cooldown when casting from either.

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Wasn't there the Trang set items giving huge boost to Hydra level? Or is this cut off on sorceress?
If I was not mistaken, the Hydra bonus came with 2 or 3 set items as per this site's info?
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KanePortnoy wrote: 4 years ago
Wasn't there the Trang set items giving huge boost to Hydra level? Or is this cut off on sorceress?
If I was not mistaken, the Hydra bonus came with 2 or 3 set items as per this site's info?
That is a bonus to Meteor, but remember those bonuses are OSkill bonuses, meaning that for the class whose skill it is, they can only gain a maximum of +3 from OSkills. This is so that OSkill bonuses can be viable for other classes, while not being overpowered for the class they originate from. This is why Barbarians don't use dual Call To Arms to get a massive bonus to Battle Orders, they can only get a maximum of +5 Battle Orders from dual Call To Arms: +3 Battle Orders and +2 All Skills

If you offer what I am asking, add me on battle.net for a quicker trade. I'll see the notification instantly if I'm available.
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KanePortnoy wrote: 4 years ago
Wasn't there the Trang set items giving huge boost to Hydra level? Or is this cut off on sorceress?
If I was not mistaken, the Hydra bonus came with 2 or 3 set items as per this site's info?

Trang-Oul's Avatar grants you Fireball (lvl18), Fire Wall (lvl13), Meteor (lvl10) and Fire Mastery (lvl3). But the paladin shield Dragonscale grants lvl 10 Hydra.

For my trades I expect Pul as lowest rune (exception Hel).
Otherwise please offer Perfect Gems, keys or essences.
Please don't PM me or add me on BNet without a comment on a trade posting.

Time zone: UTC+1 (Europe)
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Numarun wrote: 4 years ago
KanePortnoy wrote: 4 years ago
Wasn't there the Trang set items giving huge boost to Hydra level? Or is this cut off on sorceress?
If I was not mistaken, the Hydra bonus came with 2 or 3 set items as per this site's info?

Trang-Oul's Avatar grants you Fireball (lvl18), Fire Wall (lvl13), Meteor (lvl10) and Fire Mastery (lvl3). But the paladin shield Dragonscale grants lvl 10 Hydra.
Whoa, +18 Fireball? So a sorc can have like a native Level 35 Fireball and wear a couple pieces from Trang’s and have a level 53 Fireball? Seems like it would be crazy strong
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sonnytai331 wrote: 4 years ago
Numarun wrote: 4 years ago
KanePortnoy wrote: 4 years ago
Wasn't there the Trang set items giving huge boost to Hydra level? Or is this cut off on sorceress?
If I was not mistaken, the Hydra bonus came with 2 or 3 set items as per this site's info?

Trang-Oul's Avatar grants you Fireball (lvl18), Fire Wall (lvl13), Meteor (lvl10) and Fire Mastery (lvl3). But the paladin shield Dragonscale grants lvl 10 Hydra.
Whoa, +18 Fireball? So a sorc can have like a native Level 35 Fireball and wear a couple pieces from Trang’s and have a level 53 Fireball? Seems like it would be crazy strong
Nah, it's not +18, it's more like CTA's BO which skills i.e. enables lvl 18 Fireball.
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Oh so it doesn’t stack with your native skills? Sad
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Numarun wrote: 4 years ago
KanePortnoy wrote: 4 years ago
Wasn't there the Trang set items giving huge boost to Hydra level? Or is this cut off on sorceress?
If I was not mistaken, the Hydra bonus came with 2 or 3 set items as per this site's info?

Trang-Oul's Avatar grants you Fireball (lvl18), Fire Wall (lvl13), Meteor (lvl10) and Fire Mastery (lvl3). But the paladin shield Dragonscale grants lvl 10 Hydra.
Thanks, must have been misreading it then :)
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User avatar

BillyMaysed 2421Moderator

Sorceress Americas PC
Hydra about to become viable with patch 2.4! They said they are removing its cooldown entirely and boosting its damage. :D
List of Class Skill Changes in 2.4
(C: Thunderclaww#1932)

-Amazon:

Increase on Inner Sight radius

Improve Slow Missiles

Improve the "lockout" of Dodge/Avoid/ Evade

Impale slows on every hit and doesn't rely on Attack Rating

Fend is faster within the animation

Valkyrie casting delay is reduced

Adjusting scaling (Damage, Mana cost) of Bow and Arrow skills

-Assassin

Martial Arts only consumes one Charge at a time (vs three)

Updating some tooltips and duration consistency for Shadow Disciplines

Lightning and Fire Traps are getting improvements in damage/syngeries

Blade Skills getting a tuning pass

-Barbarian

Warcry improved at higher levels

Improving Find Potion to incentivize more skill points

Improving Leap (and Leap Attack) so it could be better

Berserk syngeries are changing

Pierce Chance to Throwing skills

Frenzy synergy with Increase Stamina

Whirlwind isn't getting any changes

-Druid

Fire skills getting better physical scaling

Artic Blast has better scaling, synergies, and targetting

Shapeshift can cast Elemental Buffs

Werewolf getting better attack rating scaling

Fire Claws getting synergy updates

Werebear getting damage scaling

Summons don't have hidden randomized health values anymore

Ravens getting changes

Wolves getting more damage (identity: damage dealers)

Spirit summons getting physical resistance

Spirit Wolves getting Cold Damage on their melee

Spirit Barb getting better Thorns

-Necromancer

Skeletal Mages getting big damage scaling

Blood Golem and Fire Golem getting damage scaling

Iron Golem Thorns improved

Bone Skills getting scaling improvements

Bone Armor damage absorb scaling improved

Weaken skill getting more damage scaling at higher skill points

No improvements to Summoning at the start of a game

-Paladin

Holy Bolt pierces, better synergy

FoH Holy Bolt pierces, less casting delays, improved controls

Better scaling for offensive auras, damage based on range to caster

No planned change to Conversion

-Sorceress

Cold armors diversified

Frost Nova improved

Some Fire & Lightning skills improved, better synergies

Inferno improved, Blaze improved

Hydra improved + casting delay removed

Nova improved scaling, thunderstorm synergy, Static Field synergy

Thunderstorm changes in the works, not teaseable currently

-Mercenaries

New Runewords made with Mercs in mind

A1 - new ranged skills with aoe damage effectiveness

A2 - auras not difficulty-restricted, Thorns improvements/changes

A3 - buffed + new utility skills

A5 - gets Battle Cry + improved hp/def

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OP
My sacrificial offering to the gods worked and my wish was granted. Hydra Sorc trial with the new patch :D

Renton212#2452
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sonnytai331 wrote: 4 years ago
Whoa, +18 Fireball? So a sorc can have like a native Level 35 Fireball and wear a couple pieces from Trang’s and have a level 53 Fireball? Seems like it would be crazy strong
Impossible anyway, because you only get the Fireball, Firewall, Meteor and Fire Mastery, if you wear the WHOLE SET.
The whole set however can only be worn in full by a Necromancer (because of the "Trang-Oul's Will"-Shrunken Head).

So, no lvl 53 Fireball, I fear... ;-)
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User avatar

vued 1656

Resurrected Sorceress Europe PC
wulfen777 wrote: 1 month ago
sonnytai331 wrote: 4 years ago
Whoa, +18 Fireball? So a sorc can have like a native Level 35 Fireball and wear a couple pieces from Trang’s and have a level 53 Fireball? Seems like it would be crazy strong
Impossible anyway, because you only get the Fireball, Firewall, Meteor and Fire Mastery, if you wear the WHOLE SET.
The whole set however can only be worn in full by a Necromancer (because of the "Trang-Oul's Will"-Shrunken Head).

So, no lvl 53 Fireball, I fear... ;-)
You get the +18 Fireball with 2 pieces, so possible to get them with any class.

But like with any O-Skill, it's limited to +3 for the original class of the skill.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
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Woooops, my mistake.
Just looked it up at Arreat's...
You only need 2 parts of the set to get the +18 to Fireball.
3 parts grant +13 to Fire Wall.
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