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So wait..not officially. Not yet. And not in a long while.
No seriously BUT just a couple hours not long ago I had some wierd ass Dream.
Maybe Shadowplay is one of my fav post punk songs (RIP Ian Curtis)
Is there more they can possibly add - content wise - to D2r , and not just adding for the sake of mere updating?
Afterall, the post LOD patches (1.10 super update!) with the addition of new RW & of course new game modes (TZ..Sunders) in D2R?
Act 4 stood out easily to me simply because the act is just too short as a result of rushing the release in 2000.
[*] Izual was great it forces a closure on reading the Lore that came with the D1 manual. (The character was referenced but never appeared in D1.)
[*]Mephy's soul Stone smash-up was kinda cool because it poped a Gul but it doesn't matter coz Mephisto is coming back next ANYWAYS.
[*]And Big D was a given.
The area we know now as the City of the Damned felt sparse and ...souless. But there existed in the Lore A Lost City..and hence a direct connection. Coincidental?
Right to the south and the east of Caldeum, in Kehjistan & nestled on high Ground lies the hidden Dead City of Ureh.
Like it's name sake how it became a shadow of it's former self was a tragedy.
Ureh is known as the Golden City - the light of lights in Sanctuary. It's ruler - Juris Khan - was a sorcerer.
However he was deceived by none other than the prime evil Lord Of Terror himself.. Diablo in the guise of an Arch-angel...instead of elevating his city a step closer to Heaven, it very nearly opened a portal to the plane of Hell instead.
In a mere stroke of luck, one of Lord Juris's advisors Gregus Mazi - also a sorcerer- managed to devise a counter spell timely enough, and although it did not pull the entire city into the hellish planes the back stroke cause Ureh entirely..to Fade from the material plane..into that of the ethereal plane. Neither dead or alive..and vanish.
So the Lore goes. The access to Ureh can be opened up to a portal using 2 Keys.
A Key of light*..and A Key of Darkness*. Cubing them while at an Altar in the City of the Damned shall invoke a portal which shall Teleport the player to the fabled city of Ureh.
Where both Keys are to be found is open for discussion..and perhaps a 3rd component is missing which i cannot think of. (D2 works in 3's afterall...)
To further the challenge in this plane of limbo, Ureh dungeon requires players to gear up Light radius items..or promote team play. As only monsters will appear in such light radius, leaving those outside this radius immune to any player damage. Monsters exposed to light radius have their inherent resistance to physical damage reduced by X%.
It is said..that the city left behind various treasures and elixirs....for those brave enough to enter.
What do you guys think?
Description by Skaijuice
No seriously BUT just a couple hours not long ago I had some wierd ass Dream.
Maybe Shadowplay is one of my fav post punk songs (RIP Ian Curtis)
Is there more they can possibly add - content wise - to D2r , and not just adding for the sake of mere updating?
Afterall, the post LOD patches (1.10 super update!) with the addition of new RW & of course new game modes (TZ..Sunders) in D2R?
Act 4 stood out easily to me simply because the act is just too short as a result of rushing the release in 2000.
[*] Izual was great it forces a closure on reading the Lore that came with the D1 manual. (The character was referenced but never appeared in D1.)
[*]Mephy's soul Stone smash-up was kinda cool because it poped a Gul but it doesn't matter coz Mephisto is coming back next ANYWAYS.
[*]And Big D was a given.
The area we know now as the City of the Damned felt sparse and ...souless. But there existed in the Lore A Lost City..and hence a direct connection. Coincidental?
Right to the south and the east of Caldeum, in Kehjistan & nestled on high Ground lies the hidden Dead City of Ureh.
Like it's name sake how it became a shadow of it's former self was a tragedy.
Ureh is known as the Golden City - the light of lights in Sanctuary. It's ruler - Juris Khan - was a sorcerer.
However he was deceived by none other than the prime evil Lord Of Terror himself.. Diablo in the guise of an Arch-angel...instead of elevating his city a step closer to Heaven, it very nearly opened a portal to the plane of Hell instead.
In a mere stroke of luck, one of Lord Juris's advisors Gregus Mazi - also a sorcerer- managed to devise a counter spell timely enough, and although it did not pull the entire city into the hellish planes the back stroke cause Ureh entirely..to Fade from the material plane..into that of the ethereal plane. Neither dead or alive..and vanish.
So the Lore goes. The access to Ureh can be opened up to a portal using 2 Keys.
A Key of light*..and A Key of Darkness*. Cubing them while at an Altar in the City of the Damned shall invoke a portal which shall Teleport the player to the fabled city of Ureh.
Where both Keys are to be found is open for discussion..and perhaps a 3rd component is missing which i cannot think of. (D2 works in 3's afterall...)
To further the challenge in this plane of limbo, Ureh dungeon requires players to gear up Light radius items..or promote team play. As only monsters will appear in such light radius, leaving those outside this radius immune to any player damage. Monsters exposed to light radius have their inherent resistance to physical damage reduced by X%.
It is said..that the city left behind various treasures and elixirs....for those brave enough to enter.
What do you guys think?
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Skaijuice
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