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Description

Hey guys, I got myself a super good ethereal
Stone Crusher
and am trying it out on my
Mace Mastery
barb.

Hit chance is always a big issue and I was wondering how the weapon's special skills interact (-25% target def and -100 def/hit).
To make things easy, we could calculate attacks against a Hell
Oblivion Knight
(I believe it's got 1898 defense, but let's say it's 2k for simplicity).

Stone Crusher
ignores 25% defense, but I wonder how this interacts with -100MDPH.

First attack is against 1500 effective defense (2k*75%). It's a hit. Now the monster's base defense is 1900.
Second attack:
Is its effective defense 1400 ((2k*75%) -100)
OR
1425 ((2k-100)*75%)?

Logic would tell me it's the latter, but I wonder if anyone knows for sure. Thanks!
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7
Hey guys, I got myself a super good ethereal
Stone Crusher
and am trying it out on my
Mace Mastery
barb.

Hit chance is always a big issue and I was wondering how the weapon's special skills interact (-25% target def and -100 def/hit).
To make things easy, we could calculate attacks against a Hell
Oblivion Knight
(I believe it's got 1898 defense, but let's say it's 2k for simplicity).

Stone Crusher
ignores 25% defense, but I wonder how this interacts with -100MDPH.

First attack is against 1500 effective defense (2k*75%). It's a hit. Now the monster's base defense is 1900.
Second attack:
Is its effective defense 1400 ((2k*75%) -100)
OR
1425 ((2k-100)*75%)?

Logic would tell me it's the latter, but I wonder if anyone knows for sure. Thanks!
7
User avatar

fredkid 1085

Amazon Americas PC
I think is
( 2k - 100 * "previous hits" ) * .75

Because the -25% def is applied only the moment you hit and only for you, while the -100 def/hit is like a debuff and works for everybody that attack the monster after.

For a while: not accepting
Ral
or
Hel
; and considering
Perfect Skull
as a regular
Perfect Gems
on my trades.

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
7
OP
fredkid wrote: 1 year ago
I think is
( 2k - 100 * "previous hits" ) * .75

Because the -25% def is applied only the moment you hit and only for you, while the -100 def/hit is like a debuff and works for everybody that attack the monster after.
Thanks, that makes sense to me!
9

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