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6 replies   4980 views
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Description

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User avatar

Darbon 183

Paladin Europe PC
7
HC is so much fun! Are you using Inferno?
7
They srsly need to buff that and artic blast. It's literally worthless in it's current state.
7
halflife wrote: 4 years ago
They srsly need to buff that and artic blast. It's literally worthless in it's current state.
They are buffing Inferno and probably Arctic Blast
7
User avatar

BillyMaysed 2421Moderator

Sorceress Americas PC
ExpEnTIO wrote: 4 years ago
They are buffing
Inferno and probably
Arctic Blast
^What he said

They are buffing A LOT of skills as well as mercenaries in the upcoming 2.4 patch. Check out some of the changes here:
List of Class Skill Changes in 2.4
(C: Thunderclaww#1932)

-Amazon:

Increase on Inner Sight radius

Improve Slow Missiles

Improve the "lockout" of Dodge/Avoid/ Evade

Impale slows on every hit and doesn't rely on Attack Rating

Fend is faster within the animation

Valkyrie casting delay is reduced

Adjusting scaling (Damage, Mana cost) of Bow and Arrow skills

-Assassin

Martial Arts only consumes one Charge at a time (vs three)

Updating some tooltips and duration consistency for Shadow Disciplines

Lightning and Fire Traps are getting improvements in damage/syngeries

Blade Skills getting a tuning pass

-Barbarian

Warcry improved at higher levels

Improving Find Potion to incentivize more skill points

Improving Leap (and Leap Attack) so it could be better

Berserk syngeries are changing

Pierce Chance to Throwing skills

Frenzy synergy with Increase Stamina

Whirlwind isn't getting any changes

-Druid

Fire skills getting better physical scaling

Artic Blast has better scaling, synergies, and targetting

Shapeshift can cast Elemental Buffs

Werewolf getting better attack rating scaling

Fire Claws getting synergy updates

Werebear getting damage scaling

Summons don't have hidden randomized health values anymore

Ravens getting changes

Wolves getting more damage (identity: damage dealers)

Spirit summons getting physical resistance

Spirit Wolves getting Cold Damage on their melee

Spirit Barb getting better Thorns

-Necromancer

Skeletal Mages getting big damage scaling

Blood Golem and Fire Golem getting damage scaling

Iron Golem Thorns improved

Bone Skills getting scaling improvements

Bone Armor damage absorb scaling improved

Weaken skill getting more damage scaling at higher skill points

No improvements to Summoning at the start of a game

-Paladin

Holy Bolt pierces, better synergy

FoH Holy Bolt pierces, less casting delays, improved controls

Better scaling for offensive auras, damage based on range to caster

No planned change to Conversion

-Sorceress

Cold armors diversified

Frost Nova improved

Some Fire & Lightning skills improved, better synergies

Inferno improved, Blaze improved

Hydra improved + casting delay removed

Nova improved scaling, thunderstorm synergy, Static Field synergy

Thunderstorm changes in the works, not teaseable currently

-Mercenaries

New Runewords made with Mercs in mind

A1 - new ranged skills with aoe damage effectiveness

A2 - auras not difficulty-restricted, Thorns improvements/changes

A3 - buffed + new utility skills

A5 - gets Battle Cry + improved hp/def

7
BillyMaysed wrote: 4 years ago
ExpEnTIO wrote: 4 years ago
They are buffing
Inferno and probably
Arctic Blast
^What he said

They are buffing A LOT of skills as well as mercenaries in the upcoming 2.4 patch. Check out the changes here:
List of Class Skill Changes in 2.4
(C: Thunderclaww#1932)

-Amazon:

Increase on Inner Sight radius

Improve Slow Missiles

Improve the "lockout" of Dodge/Avoid/ Evade

Impale slows on every hit and doesn't rely on Attack Rating

Fend is faster within the animation

Valkyrie casting delay is reduced

Adjusting scaling (Damage, Mana cost) of Bow and Arrow skills

-Assassin

Martial Arts only consumes one Charge at a time (vs three)

Updating some tooltips and duration consistency for Shadow Disciplines

Lightning and Fire Traps are getting improvements in damage/syngeries

Blade Skills getting a tuning pass

-Barbarian

Warcry improved at higher levels

Improving Find Potion to incentivize more skill points

Improving Leap (and Leap Attack) so it could be better

Berserk syngeries are changing

Pierce Chance to Throwing skills

Frenzy synergy with Increase Stamina

Whirlwind isn't getting any changes

-Druid

Fire skills getting better physical scaling

Artic Blast has better scaling, synergies, and targetting

Shapeshift can cast Elemental Buffs

Werewolf getting better attack rating scaling

Fire Claws getting synergy updates

Werebear getting damage scaling

Summons don't have hidden randomized health values anymore

Ravens getting changes

Wolves getting more damage (identity: damage dealers)

Spirit summons getting physical resistance

Spirit Wolves getting Cold Damage on their melee

Spirit Barb getting better Thorns

-Necromancer

Skeletal Mages getting big damage scaling

Blood Golem and Fire Golem getting damage scaling

Iron Golem Thorns improved

Bone Skills getting scaling improvements

Bone Armor damage absorb scaling improved

Weaken skill getting more damage scaling at higher skill points

No improvements to Summoning at the start of a game

-Paladin

Holy Bolt pierces, better synergy

FoH Holy Bolt pierces, less casting delays, improved controls

Better scaling for offensive auras, damage based on range to caster

No planned change to Conversion

-Sorceress

Cold armors diversified

Frost Nova improved

Some Fire & Lightning skills improved, better synergies

Inferno improved, Blaze improved

Hydra improved + casting delay removed

Nova improved scaling, thunderstorm synergy, Static Field synergy

Thunderstorm changes in the works, not teaseable currently

-Mercenaries

New Runewords made with Mercs in mind

A1 - new ranged skills with aoe damage effectiveness

A2 - auras not difficulty-restricted, Thorns improvements/changes

A3 - buffed + new utility skills

A5 - gets Battle Cry + improved hp/def
yeah exactly this
7
OP
User avatar

Darbon 183

Paladin Europe PC
Boogan wrote: 4 years ago
HC is so much fun! Are you using Inferno?
No I just didn't want to stand and look at Kasim running for his money so.... lvl 1 Inferno to look like I'm doing something :D
9

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