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Can be used to make Runewords:
Paladin: https://d2.maxroll.gg/d2planner/fw01061h | Sorceress: https://d2.maxroll.gg/d2planner/w50106fs
HC is so much fun! Are you using Inferno?
They srsly need to buff that and artic blast. It's literally worthless in it's current state.
They are buffing Inferno and probably Arctic Blasthalflife wrote: 2 years ago They srsly need to buff that and artic blast. It's literally worthless in it's current state.
^What he said
They are buffing A LOT of skills as well as mercenaries in the upcoming 2.4 patch. Check out some of the changes here:
List of Class Skill Changes in 2.4
(C: Thunderclaww#1932)
-Amazon:
Increase on Inner Sight radius
Improve Slow Missiles
Improve the "lockout" of Dodge/Avoid/ Evade
Impale slows on every hit and doesn't rely on Attack Rating
Fend is faster within the animation
Valkyrie casting delay is reduced
Adjusting scaling (Damage, Mana cost) of Bow and Arrow skills
-Assassin
Martial Arts only consumes one Charge at a time (vs three)
Updating some tooltips and duration consistency for Shadow Disciplines
Lightning and Fire Traps are getting improvements in damage/syngeries
Blade Skills getting a tuning pass
-Barbarian
Warcry improved at higher levels
Improving Find Potion to incentivize more skill points
Improving Leap (and Leap Attack) so it could be better
Berserk syngeries are changing
Pierce Chance to Throwing skills
Frenzy synergy with Increase Stamina
Whirlwind isn't getting any changes
-Druid
Fire skills getting better physical scaling
Artic Blast has better scaling, synergies, and targetting
Shapeshift can cast Elemental Buffs
Werewolf getting better attack rating scaling
Fire Claws getting synergy updates
Werebear getting damage scaling
Summons don't have hidden randomized health values anymore
Ravens getting changes
Wolves getting more damage (identity: damage dealers)
Spirit summons getting physical resistance
Spirit Wolves getting Cold Damage on their melee
Spirit Barb getting better Thorns
-Necromancer
Skeletal Mages getting big damage scaling
Blood Golem and Fire Golem getting damage scaling
Iron Golem Thorns improved
Bone Skills getting scaling improvements
Bone Armor damage absorb scaling improved
Weaken skill getting more damage scaling at higher skill points
No improvements to Summoning at the start of a game
-Paladin
Holy Bolt pierces, better synergy
FoH Holy Bolt pierces, less casting delays, improved controls
Better scaling for offensive auras, damage based on range to caster
No planned change to Conversion
-Sorceress
Cold armors diversified
Frost Nova improved
Some Fire & Lightning skills improved, better synergies
Inferno improved, Blaze improved
Hydra improved + casting delay removed
Nova improved scaling, thunderstorm synergy, Static Field synergy
Thunderstorm changes in the works, not teaseable currently
-Mercenaries
New Runewords made with Mercs in mind
A1 - new ranged skills with aoe damage effectiveness
A2 - auras not difficulty-restricted, Thorns improvements/changes
A3 - buffed + new utility skills
A5 - gets Battle Cry + improved hp/def
-Amazon:
Increase on Inner Sight radius
Improve Slow Missiles
Improve the "lockout" of Dodge/Avoid/ Evade
Impale slows on every hit and doesn't rely on Attack Rating
Fend is faster within the animation
Valkyrie casting delay is reduced
Adjusting scaling (Damage, Mana cost) of Bow and Arrow skills
-Assassin
Martial Arts only consumes one Charge at a time (vs three)
Updating some tooltips and duration consistency for Shadow Disciplines
Lightning and Fire Traps are getting improvements in damage/syngeries
Blade Skills getting a tuning pass
-Barbarian
Warcry improved at higher levels
Improving Find Potion to incentivize more skill points
Improving Leap (and Leap Attack) so it could be better
Berserk syngeries are changing
Pierce Chance to Throwing skills
Frenzy synergy with Increase Stamina
Whirlwind isn't getting any changes
-Druid
Fire skills getting better physical scaling
Artic Blast has better scaling, synergies, and targetting
Shapeshift can cast Elemental Buffs
Werewolf getting better attack rating scaling
Fire Claws getting synergy updates
Werebear getting damage scaling
Summons don't have hidden randomized health values anymore
Ravens getting changes
Wolves getting more damage (identity: damage dealers)
Spirit summons getting physical resistance
Spirit Wolves getting Cold Damage on their melee
Spirit Barb getting better Thorns
-Necromancer
Skeletal Mages getting big damage scaling
Blood Golem and Fire Golem getting damage scaling
Iron Golem Thorns improved
Bone Skills getting scaling improvements
Bone Armor damage absorb scaling improved
Weaken skill getting more damage scaling at higher skill points
No improvements to Summoning at the start of a game
-Paladin
Holy Bolt pierces, better synergy
FoH Holy Bolt pierces, less casting delays, improved controls
Better scaling for offensive auras, damage based on range to caster
No planned change to Conversion
-Sorceress
Cold armors diversified
Frost Nova improved
Some Fire & Lightning skills improved, better synergies
Inferno improved, Blaze improved
Hydra improved + casting delay removed
Nova improved scaling, thunderstorm synergy, Static Field synergy
Thunderstorm changes in the works, not teaseable currently
-Mercenaries
New Runewords made with Mercs in mind
A1 - new ranged skills with aoe damage effectiveness
A2 - auras not difficulty-restricted, Thorns improvements/changes
A3 - buffed + new utility skills
A5 - gets Battle Cry + improved hp/def
Diablo 2 New Player Guide (24 Key Topics)
Runewords & Runes Cheat Sheet (NEW incoming)
Trade Value Guides (Runes, Torches, Keys etc)
All Changes in Diablo 2 Resurrected (+More Soon)
Guides & Resource Links Collection
Runewords & Runes Cheat Sheet (NEW incoming)
Trade Value Guides (Runes, Torches, Keys etc)
All Changes in Diablo 2 Resurrected (+More Soon)
Guides & Resource Links Collection
yeah exactly thisBillyMaysed wrote: 2 years ago^What he said
They are buffing A LOT of skills as well as mercenaries in the upcoming 2.4 patch. Check out the changes here:
List of Class Skill Changes in 2.4
(C: Thunderclaww#1932)
-Amazon:
Increase on Inner Sight radius
Improve Slow Missiles
Improve the "lockout" of Dodge/Avoid/ Evade
Impale slows on every hit and doesn't rely on Attack Rating
Fend is faster within the animation
Valkyrie casting delay is reduced
Adjusting scaling (Damage, Mana cost) of Bow and Arrow skills
-Assassin
Martial Arts only consumes one Charge at a time (vs three)
Updating some tooltips and duration consistency for Shadow Disciplines
Lightning and Fire Traps are getting improvements in damage/syngeries
Blade Skills getting a tuning pass
-Barbarian
Warcry improved at higher levels
Improving Find Potion to incentivize more skill points
Improving Leap (and Leap Attack) so it could be better
Berserk syngeries are changing
Pierce Chance to Throwing skills
Frenzy synergy with Increase Stamina
Whirlwind isn't getting any changes
-Druid
Fire skills getting better physical scaling
Artic Blast has better scaling, synergies, and targetting
Shapeshift can cast Elemental Buffs
Werewolf getting better attack rating scaling
Fire Claws getting synergy updates
Werebear getting damage scaling
Summons don't have hidden randomized health values anymore
Ravens getting changes
Wolves getting more damage (identity: damage dealers)
Spirit summons getting physical resistance
Spirit Wolves getting Cold Damage on their melee
Spirit Barb getting better Thorns
-Necromancer
Skeletal Mages getting big damage scaling
Blood Golem and Fire Golem getting damage scaling
Iron Golem Thorns improved
Bone Skills getting scaling improvements
Bone Armor damage absorb scaling improved
Weaken skill getting more damage scaling at higher skill points
No improvements to Summoning at the start of a game
-Paladin
Holy Bolt pierces, better synergy
FoH Holy Bolt pierces, less casting delays, improved controls
Better scaling for offensive auras, damage based on range to caster
No planned change to Conversion
-Sorceress
Cold armors diversified
Frost Nova improved
Some Fire & Lightning skills improved, better synergies
Inferno improved, Blaze improved
Hydra improved + casting delay removed
Nova improved scaling, thunderstorm synergy, Static Field synergy
Thunderstorm changes in the works, not teaseable currently
-Mercenaries
New Runewords made with Mercs in mind
A1 - new ranged skills with aoe damage effectiveness
A2 - auras not difficulty-restricted, Thorns improvements/changes
A3 - buffed + new utility skills
A5 - gets Battle Cry + improved hp/def
OP
No I just didn't want to stand and look at Kasim running for his money so.... lvl 1 Inferno to look like I'm doing something
Paladin: https://d2.maxroll.gg/d2planner/fw01061h | Sorceress: https://d2.maxroll.gg/d2planner/w50106fs
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