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6 replies   2458 views
2

Description

5

Can be used to make Runewords:

7
HC is so much fun! Are you using
Inferno
?
7
They srsly need to buff that and artic blast. It's literally worthless in it's current state.
7
halflife wrote: 2 years ago
They srsly need to buff that and artic blast. It's literally worthless in it's current state.
They are buffing
Inferno
and probably
Arctic Blast
7
User avatar

BillyMaysed 2207Moderator

Sorceress Americas PC
ExpEnTIO wrote: 2 years ago
They are buffing
Inferno
and probably
Arctic Blast
^What he said

They are buffing A LOT of skills as well as mercenaries in the upcoming 2.4 patch. Check out some of the changes here:
List of Class Skill Changes in 2.4
(C: Thunderclaww#1932)

-Amazon:

Increase on
Inner Sight
radius

Improve
Slow Missiles


Improve the "lockout" of
Dodge
/Avoid/
Evade


Impale
slows on every hit and doesn't rely on Attack Rating

Fend
is faster within the animation

Valkyrie
casting delay is reduced

Adjusting scaling (Damage, Mana cost) of Bow and Arrow skills

-Assassin

Martial Arts only consumes one
Charge
at a time (vs three)

Updating some tooltips and duration consistency for Shadow Disciplines

Lightning and Fire Traps are getting improvements in damage/syngeries

Blade
Skills getting a tuning pass

-Barbarian

Warcry improved at higher levels

Improving
Find Potion
to incentivize more skill points

Improving
Leap
(and
Leap Attack
) so it could be better

Berserk
syngeries are changing

Pierce
Chance to Throwing skills

Frenzy
synergy with Increase Stamina

Whirlwind
isn't getting any changes

-Druid

Fire skills getting better physical scaling

Artic Blast has better scaling, synergies, and targetting

Shapeshift can cast Elemental Buffs

Werewolf
getting better attack rating scaling

Fire Claws
getting synergy updates

Werebear
getting damage scaling

Summons don't have hidden randomized health values anymore

Ravens getting changes

Wolves getting more damage (identity: damage dealers)

Spirit summons getting physical resistance

Spirit Wolves getting Cold Damage on their melee

Spirit Barb getting better
Thorns


-Necromancer

Skeletal Mages getting big damage scaling

Blood Golem
and
Fire Golem
getting damage scaling

Iron Golem
Thorns
improved

Bone Skills getting scaling improvements

Bone Armor
damage absorb scaling improved

Weaken
skill getting more damage scaling at higher skill points

No improvements to Summoning at the start of a game

-Paladin

Holy Bolt
pierces, better synergy

FoH
Holy Bolt
pierces, less casting delays, improved controls

Better scaling for offensive auras, damage based on range to caster

No planned change to
Conversion


-Sorceress

Cold armors diversified

Frost Nova
improved

Some Fire & Lightning skills improved, better synergies

Inferno
improved,
Blaze
improved

Hydra
improved + casting delay removed

Nova
improved scaling, thunderstorm synergy,
Static Field
synergy

Thunderstorm changes in the works, not teaseable currently

-Mercenaries

New Runewords made with Mercs in mind

A1 - new ranged skills with aoe damage effectiveness

A2 - auras not difficulty-restricted,
Thorns
improvements/changes

A3 - buffed + new utility skills

A5 - gets
Battle Cry
+ improved hp/def

7
BillyMaysed wrote: 2 years ago
ExpEnTIO wrote: 2 years ago
They are buffing
Inferno
and probably
Arctic Blast
^What he said

They are buffing A LOT of skills as well as mercenaries in the upcoming 2.4 patch. Check out the changes here:
List of Class Skill Changes in 2.4
(C: Thunderclaww#1932)

-Amazon:

Increase on
Inner Sight
radius

Improve
Slow Missiles


Improve the "lockout" of
Dodge
/Avoid/
Evade


Impale
slows on every hit and doesn't rely on Attack Rating

Fend
is faster within the animation

Valkyrie
casting delay is reduced

Adjusting scaling (Damage, Mana cost) of Bow and Arrow skills

-Assassin

Martial Arts only consumes one
Charge
at a time (vs three)

Updating some tooltips and duration consistency for Shadow Disciplines

Lightning and Fire Traps are getting improvements in damage/syngeries

Blade
Skills getting a tuning pass

-Barbarian

Warcry improved at higher levels

Improving
Find Potion
to incentivize more skill points

Improving
Leap
(and
Leap Attack
) so it could be better

Berserk
syngeries are changing

Pierce
Chance to Throwing skills

Frenzy
synergy with Increase Stamina

Whirlwind
isn't getting any changes

-Druid

Fire skills getting better physical scaling

Artic Blast has better scaling, synergies, and targetting

Shapeshift can cast Elemental Buffs

Werewolf
getting better attack rating scaling

Fire Claws
getting synergy updates

Werebear
getting damage scaling

Summons don't have hidden randomized health values anymore

Ravens getting changes

Wolves getting more damage (identity: damage dealers)

Spirit summons getting physical resistance

Spirit Wolves getting Cold Damage on their melee

Spirit Barb getting better
Thorns


-Necromancer

Skeletal Mages getting big damage scaling

Blood Golem
and
Fire Golem
getting damage scaling

Iron Golem
Thorns
improved

Bone Skills getting scaling improvements

Bone Armor
damage absorb scaling improved

Weaken
skill getting more damage scaling at higher skill points

No improvements to Summoning at the start of a game

-Paladin

Holy Bolt
pierces, better synergy

FoH
Holy Bolt
pierces, less casting delays, improved controls

Better scaling for offensive auras, damage based on range to caster

No planned change to
Conversion


-Sorceress

Cold armors diversified

Frost Nova
improved

Some Fire & Lightning skills improved, better synergies

Inferno
improved,
Blaze
improved

Hydra
improved + casting delay removed

Nova
improved scaling, thunderstorm synergy,
Static Field
synergy

Thunderstorm changes in the works, not teaseable currently

-Mercenaries

New Runewords made with Mercs in mind

A1 - new ranged skills with aoe damage effectiveness

A2 - auras not difficulty-restricted,
Thorns
improvements/changes

A3 - buffed + new utility skills

A5 - gets
Battle Cry
+ improved hp/def
yeah exactly this
9

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