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1 Amulets

The Rising Sun

  Unique
Amulet

 Req level: 65
 Quality level: 58
+2 To Fire Skills
2% Chance To Cast Level 13-19 Meteor When Struck
+ (0.75 Per Character Level) 0-74 Fire Absorb (Based On Character Level)
Adds 24-48 Fire Damage
Replenish Life +10
+4 To Light Radius

2

Description

The Rising Sun
is used for its Fire Absorb stat. Paired with high fire resist the player becomes more or less immune to fire damage, especially from smaller hits such as
Hydra
cast by
Council Member
in
Travincal
.
Description by Gozdew
5

Can be used to make Runewords:

3

On the trade market

Active trades (latest 20, 3h cache):

3

Prices and Demand

Sold for: (last 10, 3d lag, 1d cache)

1 Pul    1 week ago
2 Perfect Amethyst    2 weeks ago
1 Perfect Amethyst , 1 Ral  
 3 weeks ago
1 Lem    1 month ago
1 Fal , 3 Sol    1 month ago
1 Ist    2 months ago
2 Perfect Gems    2 months ago
ist    2 months ago
10 Perfect Gems    3 months ago
8 Perfect Gems    4 months ago

Sales volume (last 18m, 3d cache):

986
The Rising Sun
7
User avatar

Teebling Admin

Europe PC
The Rising Sun
is used for its Fire Absorb stat. Paired with high fire resist the player becomes more or less immune to fire damage, especially from smaller hits such as
Hydra
cast by
Council Member
in
Travincal
.
7
With the new D2R Patch 2.4 balance changes on the way, bringing with it many buffs to Fire Skills across the board, this could be a great alternative amulet to have. Combining this with the likes of the new Runeword Flickering Flame (which having
Resist Fire
aura, will likely prevent any fire damage to you at all) and other fire skill boosting equipment, you will output incredible fire damage, especially in areas without fire immune enemies like
Stony Tomb Level 1
(which is being raised to a level 85 area).
7
You don’t necessarily want to pair this with high fire resist for areas like
Travincal
. Fire absorb will convert a certain amount of fire damage taken into healing instead, but if your fire resist is too high you won’t take enough fire damage to convert into heals. Running this with like 10% fire resist on my horker for hell Trav runs and every
Hydra
shot is basically a
Minor Healing Potion
.
7
Diablo's minions were healing me while I was fighting against him.
Solid choice for HC character.

I can stay surrounded by Pit Lord without fighting.
7
The remarkably high Fire Absorb found on this Amulet is an effective - if unconventional - means of mitigating the penalty imposed by
Flame Rift
. Given that the character is already seeking to sunder Fire Immunity, the +2 to Fire Skills
The Rising Sun
provides is almost guaranteed to be welcome in such a use case.
7
The odds of a unique amulet being
The Rising Sun
:
Qlvl 57 or less: Cannot drop
Qlvl 58-59: 1/11
Qlvl 60-72: 1/12
Qlvl 73-79: 5/68
Qlvl 80-84: 5/73
Qlvl 85 or more: 1/15
9

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