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After the game updates this morning (Sept 22, 2022), now Terror Zones are found in BOTH Ladder and Non-Ladder games.
Can be used to make Runewords:
After the game updates this morning (Sept 22, 2022), now Terror Zones are found in BOTH Ladder and Non-Ladder games.
WOW ! That's a big surprise !
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
Nice. Another reason to NOT play season 2.
The game will be too easy with Sundering Charms.
The game will be too easy with Sundering Charms.
pm me here (d2. Io) for trade
OP
Yeah, I wasn't sure that Non-Ladder would be included. Hope it stays.
Now the question is how I may create a Terror Zone enabled game. The checkbox is greyed out for me, meanwhile I see plenty of games with it enabled.
Now the question is how I may create a Terror Zone enabled game. The checkbox is greyed out for me, meanwhile I see plenty of games with it enabled.
OP
Ahh, I see what's going on.
I happened to be on a char that hasn't killed Baal. Only chars that have finished the current difficulty can enable it.
I happened to be on a char that hasn't killed Baal. Only chars that have finished the current difficulty can enable it.
Next level Troll... My first ever Terrorized game is Kurast Sewers
Troll offers will get Troll responses!
OP
OP
It's the same for everybody. Nice debut by Blizzard, lol
Not gonna lie the XP gains at lvl 96 are totally bonkers even on players 1
Troll offers will get Troll responses!
OP
Just did a full clear of Dry Hills and Halls of the Dead on my 95 Pally, 1 player.
First impressions:
First impressions:
- The mobs are quite easy. Didn't feel a difference in clearing speed. Cleared in ~10 minutes.
- The red hue feels like I am watching Apocalypse now. LOL
- Decent experience gain, got 1 mil within 10 minutes for my level 95, which is similar to 4-5 Chaos runs, not bad.
Halls I liked cuz its a good amount of mobs in there. Dry hill was deffo "dry" as far as density goes.Bisu wrote: 2 years ago Just did a full clear of Dry Hills and Halls of the Dead on my 95 Pally, 1 player.
First impressions:Other thoughts: now I may finally be motivated to get more way points, as there's a purpose now. What a chore =p
- The mobs are quite easy. Didn't feel a difference in clearing speed. Cleared in ~10 minutes.
- The red hue feels like I am watching Apocalypse now. LOL
- Decent experience gain, got 1 mil within 10 minutes for my level 95, which is similar to 4-5 Chaos runs, not bad.
100% agreed with didnt see much of a difficulty. Cant wait to eat my words when getting my behind kicked by a burning soul Fanaticism pack.
Troll offers will get Troll responses!
Just had 2 runs in a2, well, not as difficult as i thought. to be honest, not at all.
Was looking for a sunder charm to drop, did not happen. but a Sur Rune, my first ever. so paid off
Was looking for a sunder charm to drop, did not happen. but a Sur Rune, my first ever. so paid off
I just did a few tests, here is what I found:
- Terror Zones are currently availables in both NL and Ladder,
- Baal quest must be completed for a newly created game to have a Terror Zone,
- EDIT (for clarity): If not, making a game with one that did complete the quest then swapping to another that didn't WILL work (maybe a bug),
- Terror Zones are region agnostic,
- Terror Zones are game mode agnostic,
- Terror Zones are difficulty agnostic.
Recap: There is only one Terror Zone worldwide no matter how you play D2R.
- Terror Zones are currently availables in both NL and Ladder,
- Baal quest must be completed for a newly created game to have a Terror Zone,
- EDIT (for clarity): If not, making a game with one that did complete the quest then swapping to another that didn't WILL work (maybe a bug),
- Terror Zones are region agnostic,
- Terror Zones are game mode agnostic,
- Terror Zones are difficulty agnostic.
Recap: There is only one Terror Zone worldwide no matter how you play D2R.
Blizz forgot to mark Hall of the Dead as terrorised.
pm me here (d2. Io) for trade
OP
Nice going. Grats!!!
OP
Thanks for testing.Tetra wrote: 2 years ago I just did a few tests, here is what I found:
- Terror Zones are currently availables in both NL and Ladder,
- Baal quest must be completed for a newly created game to have a Terror Zone,
- If not, a character swap WILL work (maybe a bug),
- Terror Zones are region agnostic,
- Terror Zones are game mode agnostic,
- Terror Zones are difficulty agnostic.
Recap: There is only one Terror Zone worldwide no matter how you play D2R.
If it stays this way, then the task of tracking Terror zones become super easy -- a simple report in a post will do.
The new charms are in the code but won't be turned on until October 6.
https://news.blizzard.com/en-us/diablo2 ... 5-now-live
https://news.blizzard.com/en-us/diablo2 ... 5-now-live
PC | Softcore Non-Ladder | US Eastern Time (UTC-4)
Expansion Ladder Season 1 Level 99 (#115 Amazon, #584 Overall)
EPOCH FAIL
Hang on, has the PTR finished and patch dropped then? Wasn't expecting it so soon. So far I am not terrified or terrorised, it's all very easy.
PC | PSN | Switch | Europe | UTC + 0
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I'm not sure why anyone expected TZ to be more difficult. You could raise a Fallen to mlvl 200 and it still wouldn't matter for most endgame players.
The only characters that should notice any difference are ones that rely on AR, and even then, it might not be all that noticeable.
The only characters that should notice any difference are ones that rely on AR, and even then, it might not be all that noticeable.
PC | Softcore Non-Ladder | US Eastern Time (UTC-4)
Expansion Ladder Season 1 Level 99 (#115 Amazon, #584 Overall)
EPOCH FAIL
OP
And... the charms have variables now. More time sink to get those "Best" charms, if you are into that.Snakecharmed wrote: 2 years ago The new charms are in the code but won't be turned on until October 6.
https://news.blizzard.com/en-us/diablo2 ... 5-now-live
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