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2

Description

After the game updates this morning (Sept 22, 2022), now
Terror
Zones are found in BOTH Ladder and Non-Ladder games.
5

Can be used to make Runewords:

7
User avatar

Bisu 382

PC
After the game updates this morning (Sept 22, 2022), now
Terror
Zones are found in BOTH Ladder and Non-Ladder games.
7
User avatar

Necrarch 2074Moderator

Necromancer Europe PC
WOW ! That's a big surprise !

Image

Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap
Annihilus
7
Nice. Another reason to NOT play season 2.
The game will be too easy with Sundering Charms.

pm me here (d2.
Io
) for trade
7
OP
User avatar

Bisu 382

PC
Yeah, I wasn't sure that Non-Ladder would be included. Hope it stays.

Now the question is how I may create a
Terror
Zone enabled game. The checkbox is greyed out for me, meanwhile I see plenty of games with it enabled.
7
OP
User avatar

Bisu 382

PC
Ahh, I see what's going on.

I happened to be on a char that hasn't killed
Baal
. Only chars that have finished the current difficulty can enable it.
7
Next level Troll... My first ever Terrorized game is Kurast Sewers :D

Troll offers will get Troll responses!
7
OP
User avatar

Bisu 382

PC
The zone switch is right on the clock.

Just switched to
Dry Hills
at 11:00 PDT.
7
OP
User avatar

Bisu 382

PC
chokapyy wrote: 2 years ago
Next level Troll... My first ever Terrorized game is Kurast Sewers :D
It's the same for everybody. Nice debut by Blizzard, lol
7
Not gonna lie the XP gains at lvl 96 are totally bonkers even on players 1

Troll offers will get Troll responses!
7
OP
User avatar

Bisu 382

PC
Just did a full clear of
Dry Hills
and Halls of the Dead on my 95 Pally, 1 player.

First impressions:
  • The mobs are quite easy. Didn't feel a difference in clearing speed. Cleared in ~10 minutes.
  • The red hue feels like I am watching Apocalypse now. LOL
  • Decent experience gain, got 1 mil within 10 minutes for my level 95, which is similar to 4-5 Chaos runs, not bad.
Other thoughts: now I may finally be motivated to get more way points, as there's a purpose now. What a chore =p
7
Bisu wrote: 2 years ago
Just did a full clear of
Dry Hills
and Halls of the Dead on my 95 Pally, 1 player.

First impressions:
  • The mobs are quite easy. Didn't feel a difference in clearing speed. Cleared in ~10 minutes.
  • The red hue feels like I am watching Apocalypse now. LOL
  • Decent experience gain, got 1 mil within 10 minutes for my level 95, which is similar to 4-5 Chaos runs, not bad.
Other thoughts: now I may finally be motivated to get more way points, as there's a purpose now. What a chore =p
Halls I liked cuz its a good amount of mobs in there. Dry hill was deffo "dry" as far as density goes.

100% agreed with didnt see much of a difficulty. Cant wait to eat my words when getting my behind kicked by a burning soul
Fanaticism
pack.

Troll offers will get Troll responses!
7
Just had 2 runs in a2, well, not as difficult as i thought. to be honest, not at all.

Was looking for a sunder charm to drop, did not happen. but a
Sur
Rune, my first ever. so paid off :)
7
User avatar

Tetra 185

Paladin Europe PC
I just did a few tests, here is what I found:
-
Terror
Zones are currently availables in both NL and Ladder,
-
Baal
quest must be completed for a newly created game to have a
Terror
Zone,
- EDIT (for clarity): If not, making a game with one that did complete the quest then swapping to another that didn't WILL work (maybe a bug),
-
Terror
Zones are region agnostic,
-
Terror
Zones are game mode agnostic,
-
Terror
Zones are difficulty agnostic.

Recap: There is only one
Terror
Zone worldwide no matter how you play D2R.
7
Blizz forgot to mark Hall of the Dead as terrorised.

pm me here (d2.
Io
) for trade
7
OP
User avatar

Bisu 382

PC
Baron_G wrote: 2 years ago
Just had 2 runs in a2, well, not as difficult as i thought. to be honest, not at all.

Was looking for a sunder charm to drop, did not happen. but a
Sur
Rune, my first ever. so paid off :)
Nice going. Grats!!!
7
OP
User avatar

Bisu 382

PC
Tetra wrote: 2 years ago
I just did a few tests, here is what I found:
-
Terror
Zones are currently availables in both NL and Ladder,
-
Baal
quest must be completed for a newly created game to have a
Terror
Zone,
- If not, a character swap WILL work (maybe a bug),
-
Terror
Zones are region agnostic,
-
Terror
Zones are game mode agnostic,
-
Terror
Zones are difficulty agnostic.

Recap: There is only one
Terror
Zone worldwide no matter how you play D2R.
Thanks for testing.

If it stays this way, then the task of tracking
Terror
zones become super easy -- a simple report in a post will do.
7
The new charms are in the code but won't be turned on until October 6.

https://news.blizzard.com/en-us/diablo2 ... 5-now-live

Image
PC | Softcore Non-Ladder | US Eastern Time (UTC-4)
Expansion Ladder Season 1 Level 99 (#115 Amazon, #584 Overall)

Image
EPOCH FAIL
7
Hang on, has the PTR finished and patch dropped then? Wasn't expecting it so soon. So far I am not terrified or terrorised, it's all very easy.

Image
PC | PSN | Switch | Europe | UTC + 0
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7
I'm not sure why anyone expected TZ to be more difficult. You could raise a
Fallen
to mlvl 200 and it still wouldn't matter for most endgame players.

The only characters that should notice any difference are ones that rely on AR, and even then, it might not be all that noticeable.

Image
PC | Softcore Non-Ladder | US Eastern Time (UTC-4)
Expansion Ladder Season 1 Level 99 (#115 Amazon, #584 Overall)

Image
EPOCH FAIL
7
OP
User avatar

Bisu 382

PC
Snakecharmed wrote: 2 years ago
The new charms are in the code but won't be turned on until October 6.

https://news.blizzard.com/en-us/diablo2 ... 5-now-live
And... the charms have variables now. More time sink to get those "Best" charms, if you are into that.
9

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