...and with Sunder Charms being a thing now i don't know what to go for.
For Reference, this is the gear i'm basically set on. Boots are a Placeholder, got a pair of Waterwalks too (depends on wether or not i use ES). The Infinity is a Place Holder aswell. I actually need to decide if i'm using Infinity or Insight because sadly, i currently only have one base and the Cube trolls me with with 3 or 5 socket rolls (every time i actually get a Eth Thresher / Giant Thresher)
I don't plan to do MF runs with that Sorceress (got a Hammerdin with 300MF, perfectly servicable) but i probably end up farming Keys, Essences or doing Cows. So a little bit of everything. So the goal is to have an enjoyable time not to break any damage or speed records.
In pre Sunder times i usually went with FO / Fireball but i'm glad that's not necessary anymore.
Is there a build that would work exceptionally well with a Full Tal's set?
Few points i'd like to have some input on:
For the Merc: Infinity or Insight? Self wield is out of the picture so i gotta chose and when using Sunder Charms Infinity should have a effective resistance reduction of 17 right?
I usually take Holy Freeze over Prayer. The extra Life Regen never was that appealing to me and if i'm running ES it's even less important. Thanks to ShadowHeart though, i now have a Cure and i'm itching to try that out. Is the Prayer Synergy from Cleansing only more Life Regen or does it have additional effects like even shorter Curse/Poison duration?
With Infinity:
Going Cold, is the extra -res (that comes in addition to Cold Mastery) noticable in actual gameplay?
How good is Blizzard together with a Sunder Charm and Tal Rasha's. I've once tried Blizzard with Tal's but was very underwhelmed. I always had the feeling that the Damage output was subpar to other builds and together with the clunkyness it was overall a mediocre expirience. The one time i had a dedicated Cold Sorc with all the good Stuff (DF, Nightwing's, Snowclash, Blizz Ormus) the damage output was so much through the roof that i've happily accepted the big Point Investment (and the clunkyness). But with Tal's i probably won't end up at those numbers. Unless Sunder Charms can actually make this worthwile.
If i go the Cold Route: Is there much reason to go beyond -150 with Cold Mastery even with Sunder Charms? Rule of thump was getting to -150 and ignore Cold Mastery beyond that. On one Hand, sure with Sunder Charms you're getting something out of those extra -res but then again...
...it's effectively -1 per spent point on sundered Enemies. Looks like a big investment with a small return. Those Skillpoints probably can be spent on something more useful...
...which brings me to Energy Shield:
I only have two Lightning GC and i don't plan to buy more. Usually, given the time, i find them. So my ES woud end up at 37 (with Battle Command from CTA). Not ideal but very close. And since i would need Lightning Skiller anyway i'm asking myself if i shouldn't try to go with Nova. I don't need the Killspeed of a dedicated Nova with self wield Infinity (i mostly play solo anyway). But i also don't want to port right next to the enemy, burn through my mana and then have the enemy still standing there laughing at me
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...and with Sunder Charms being a thing now i don't know what to go for.
For Reference, this is the gear i'm basically set on. Boots are a Placeholder, got a pair of Waterwalks too (depends on wether or not i use ES). The Infinity is a Place Holder aswell. I actually need to decide if i'm using Infinity or Insight because sadly, i currently only have one base and the Cube trolls me with with 3 or 5 socket rolls (every time i actually get a Eth Thresher / Giant Thresher)
I don't plan to do MF runs with that Sorceress (got a Hammerdin with 300MF, perfectly servicable) but i probably end up farming Keys, Essences or doing Cows. So a little bit of everything. So the goal is to have an enjoyable time not to break any damage or speed records.
In pre Sunder times i usually went with FO / Fireball but i'm glad that's not necessary anymore.
Is there a build that would work exceptionally well with a Full Tal's set?
Few points i'd like to have some input on:
For the Merc: Infinity or Insight? Self wield is out of the picture so i gotta chose and when using Sunder Charms Infinity should have a effective resistance reduction of 17 right?
I usually take Holy Freeze over Prayer. The extra Life Regen never was that appealing to me and if i'm running ES it's even less important. Thanks to ShadowHeart though, i now have a Cure and i'm itching to try that out. Is the Prayer Synergy from Cleansing only more Life Regen or does it have additional effects like even shorter Curse/Poison duration?
With Infinity:
Going Cold, is the extra -res (that comes in addition to Cold Mastery) noticable in actual gameplay?
How good is Blizzard together with a Sunder Charm and Tal Rasha's. I've once tried Blizzard with Tal's but was very underwhelmed. I always had the feeling that the Damage output was subpar to other builds and together with the clunkyness it was overall a mediocre expirience. The one time i had a dedicated Cold Sorc with all the good Stuff (DF, Nightwing's, Snowclash, Blizz Ormus) the damage output was so much through the roof that i've happily accepted the big Point Investment (and the clunkyness). But with Tal's i probably won't end up at those numbers. Unless Sunder Charms can actually make this worthwile.
If i go the Cold Route: Is there much reason to go beyond -150 with Cold Mastery even with Sunder Charms? Rule of thump was getting to -150 and ignore Cold Mastery beyond that. On one Hand, sure with Sunder Charms you're getting something out of those extra -res but then again...
...it's effectively -1 per spent point on sundered Enemies. Looks like a big investment with a small return. Those Skillpoints probably can be spent on something more useful...
...which brings me to Energy Shield:
I only have two Lightning GC and i don't plan to buy more. Usually, given the time, i find them. So my ES woud end up at 37 (with Battle Command from CTA). Not ideal but very close. And since i would need Lightning Skiller anyway i'm asking myself if i shouldn't try to go with Nova. I don't need the Killspeed of a dedicated Nova with self wield Infinity (i mostly play solo anyway). But i also don't want to port right next to the enemy, burn through my mana and then have the enemy still standing there laughing at me
For Reference, this is the gear i'm basically set on. Boots are a Placeholder, got a pair of Waterwalks too (depends on wether or not i use ES). The Infinity is a Place Holder aswell. I actually need to decide if i'm using Infinity or Insight because sadly, i currently only have one base and the Cube trolls me with with 3 or 5 socket rolls (every time i actually get a Eth Thresher / Giant Thresher)
I don't plan to do MF runs with that Sorceress (got a Hammerdin with 300MF, perfectly servicable) but i probably end up farming Keys, Essences or doing Cows. So a little bit of everything. So the goal is to have an enjoyable time not to break any damage or speed records.
In pre Sunder times i usually went with FO / Fireball but i'm glad that's not necessary anymore.
Is there a build that would work exceptionally well with a Full Tal's set?
Few points i'd like to have some input on:
For the Merc: Infinity or Insight? Self wield is out of the picture so i gotta chose and when using Sunder Charms Infinity should have a effective resistance reduction of 17 right?
I usually take Holy Freeze over Prayer. The extra Life Regen never was that appealing to me and if i'm running ES it's even less important. Thanks to ShadowHeart though, i now have a Cure and i'm itching to try that out. Is the Prayer Synergy from Cleansing only more Life Regen or does it have additional effects like even shorter Curse/Poison duration?
With Infinity:
Going Cold, is the extra -res (that comes in addition to Cold Mastery) noticable in actual gameplay?
How good is Blizzard together with a Sunder Charm and Tal Rasha's. I've once tried Blizzard with Tal's but was very underwhelmed. I always had the feeling that the Damage output was subpar to other builds and together with the clunkyness it was overall a mediocre expirience. The one time i had a dedicated Cold Sorc with all the good Stuff (DF, Nightwing's, Snowclash, Blizz Ormus) the damage output was so much through the roof that i've happily accepted the big Point Investment (and the clunkyness). But with Tal's i probably won't end up at those numbers. Unless Sunder Charms can actually make this worthwile.
If i go the Cold Route: Is there much reason to go beyond -150 with Cold Mastery even with Sunder Charms? Rule of thump was getting to -150 and ignore Cold Mastery beyond that. On one Hand, sure with Sunder Charms you're getting something out of those extra -res but then again...
...it's effectively -1 per spent point on sundered Enemies. Looks like a big investment with a small return. Those Skillpoints probably can be spent on something more useful...
...which brings me to Energy Shield:
I only have two Lightning GC and i don't plan to buy more. Usually, given the time, i find them. So my ES woud end up at 37 (with Battle Command from CTA). Not ideal but very close. And since i would need Lightning Skiller anyway i'm asking myself if i shouldn't try to go with Nova. I don't need the Killspeed of a dedicated Nova with self wield Infinity (i mostly play solo anyway). But i also don't want to port right next to the enemy, burn through my mana and then have the enemy still standing there laughing at me
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