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2

Description

This recipe has the potential to produce best-in-slot items for a variety of caster builds and is the primary driver of the demand for both
Ral
and
Perfect Amethyst
.

Note that the base item that is chosen as one of the ingredients must be of magical quality. The recipe will not work with just a base quality item.

This recipe is only possible in patch 1.10 or later.
Description by Aelanwyr
5

Can be used to make Runewords:

7
User avatar

Teebling Admin

Europe PC
This recipe has the potential to produce best-in-slot items for a variety of caster builds and is the primary driver of the demand for both
Ral
and
Perfect Amethyst
.

Note that the base item that is chosen as one of the ingredients must be of magical quality. The recipe will not work with just a base quality item.

This recipe is only possible in patch 1.10 or later.
7
For a full explanation on the crafting of a
Caster Amulet
, I highly recommend MrLlama's video, located here:

He goes over just about everything.
7
Endgame crafting recipe targeting +2 class skills with up to 20% Faster Cast Rate (10% + 5-10%) to hit high FCR breakpoints. Rare amulets can only have 10% FCR. Paired with 2 other useful mods like life, resists, strength, etc this amulet can be very valuable.

TLDR: Use a level 93 character to gamble magic amulets for crafting and they can all hit the +2 class skills affixes (Ilvl = clvl/2+ilvl/2 = 93/2 + (93-5)/2 = 46 + 44 = 90).

Tip: Gather
Ral
runes and Perfect Amethysts (and jewels) and sell in bulk to crafters.

Word of caution: Expect to craft many, many amulets before hitting something great.
7

 Deleted User 632

 Guest
Perfect Ring / Amulet Mods

10 FCR (20 if crafted)
20 Strength (30)
15 Dexterity (20)
40 Life (60 )
90 Mana (90)
15 Energy (20)
120 AR (20)
9 Rep Life (10)
11 All Res (20)
+30 Single Res (40)
9/4 Min/Max (9/4)
Up to 8/6 LL/ML (6/8)
15 Mf (25)
7

 Deleted User 632

 Guest
Top-tier Random Affixes

(P) "Great Wyrm's" (level 37, levelreq 29, group 115): +61-90 to Mana

(P) "Prismatic" (level 42, levelreq 31, group 116): All Resistances +16-20

(P) "Sapphire/Ruby/Amber/Emerald" (level 25, levelreq 18, group 117/118/119/120): Cold/Fire/Lightning/Poison Resist +31-40 %

(P) "[class dependent]" (level 90, levelreq 67, group 125): +2 to [class] Skill Levels / Skills

(S) "of the Apprentice" (level 5, levelreq 3, group 9): +10 % FCR

(S) "of Perfection" (level 59, levelreq 51, group 17): +16-20 to Dexterity

(S) "of the Colossus" (level 30, levelreq 22, group 26): +41-60 to Life

(S) "of Atlas" (level 71, levelreq 63, group 31): +21-30 to Strength

Use a character of at least level 93 to gamble and craft Amulets - then every Amulet has a chance to get +2 to [class] Skill Levels / Skills.
Crafting Handbook
7
Now with
Terror
Zones, once you are level 90, every Amulet that drops in a
Terror
Zone in a game you created (or created by a higher level player) will be able to roll as a +2 skills +20 FCR
Caster Amulet
. When you are level 88, every Amulet that drops from a Unique monster in a
Terror
Zone is also capable of rolling a +2 skills +20 FCR
Caster Amulet
.

If you join lvl 96 TZ games, you can roll those amulets into +2 +20 FCR Caster Amulets beginning at clvl 84 (96/2 + 84/2 = 90).
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