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10 replies   3680 views
2

Description

As the title states what are the best bases for mercenaries. Specifically A2 mercs. I have an
Eth
Sup
Balrog Skin
with over 800 def I'm thinking of socketing and making a Fort out of as I'm tired of swapping merc gear.

Also, most specifically, I'm looking to make a Flickering Flame for my merc but not sure what
Helm
bases are considered good to use outside of
Bone Visage
.

Thanks in advance.
5

Can be used to make Runewords:

7
As the title states what are the best bases for mercenaries. Specifically A2 mercs. I have an
Eth
Sup
Balrog Skin
with over 800 def I'm thinking of socketing and making a Fort out of as I'm tired of swapping merc gear.

Also, most specifically, I'm looking to make a Flickering Flame for my merc but not sure what
Helm
bases are considered good to use outside of
Bone Visage
.

Thanks in advance.

"Having Shadowheart around is better than luck. More reliable."
~Necrarch
7
User avatar

Flippy 105

Paladin Europe PC
Get the highest he can wear.

To me it doesn't really matter if the armor is
Eth
or not. It's not like a few hundred points more defense really makes a difference for the monsters hit chance. If you want to keep your Merc safe, best thing is to level up (LVL difference factors into chance to hit)

There is one exception though and that being Fortitude. That
Chilling Armor
nets a nice chunk of extra defense. In fact so much so, that that really makes a difference (double checked and it doesn't seem to make such a big difference in the end....)

So if you have a 4os
Eth
Sacred Armor
. I'd put forti into that one

For weapons it's basically either
Giant Thresher
or
Thresher

This is my Zealer. There aren't many like him and this one is mine.
My Zealer is my best friend. He is my life. I must master him as I must master my life.
Without me, my Zealer is useless. Without my Zealer, i am useless.
7
User avatar

marl71 126

Americas PC
If your merc is wearing Flickering Flame, you can't run
Sacred Armor
, shadow plates, etc. because of the strength req. In my opinion, anything over 800 defense is fine relative to the investment of a
Lo
rune

For the
Helm
, a
Corona
can get you slightly higher defense, but I don't think it matters much considering the small enhanced defense bonus on Flickering Flame
7
User avatar

TheDoo 363

Europe PC
General/global:
For helmets avoid only
Spired Helm
since it's 192 str req, at least that's my motto (because then you can transfer that particular one to some other char/Merc and use it there as well if needed). Ofc unless you really like the look of it, then go for it (mini note: gear models don't change look of your Merc in any case). And yes,
Sacred Armor
(on Act 2 and 5 Merc only) is the best for chest but only if you are using Andi's for head (or anything else that gives +str) otherwise your Merc won't be able to wear it (with perf str roll on
Andariel's Visage
and w/o any other +str from gear Act 2 Merc can wear it only just from lvl 92).
Unlike you, you don't have to worry about Merc's running speed so even the most heavy armors work the same. Since Merc gear doesn't need repairing you aim for ethereal and superior ones which boost dmg/armor and ethereal also lower req (ofc if it's gonna be Merc gear purposely). As someone stated above 800+ armor is just fine. And yes, you can build it in
Balrog Skin
although that's not that popular base so if you end up trading it you might lose on a price a bit here.

Act 1 Merc:
She uses mostly dex and have a very low str and she is pretty much a glass cannon so no use of getting much into elite stuff (she can easily use
Demonhead
or
Bone Visage
tho) here (for example lvl 90 will have base of 144 str and 219 dex).
Note: Can use Amazon bows, so Matriarchal with +3 skills is the best ig. Bows also can't spawn ethereal.

Act 2 Merc:
He is the most balanced one in reliance of stats (attributes) by using a little bit more str than dex.
My suggestion is to never use
Thresher
for any expensive runeword,
Giant Thresher
(more reliable dmg and has range of 5 in comparison to 2 of
Thresher
and 3 of CV with still decently low str req) is way better than anything else and also if you can get ethereal
Colossus Voulge
(biggest dps, you can use it sooner [theoretically] and it can have max 4 slots => ez socketing with
Larzuk
but non ethereal version has painful str req). Plain
Thresher
is only used for leveling purposes and not as the end game gear (IMHO from experience).
Note: Cannot use Amazon only spears which deletes some possibilities for off meta builds. Avoid spears (they are generally slow and useless aka much lower dmg and can't build most runewords).

Act 3 Merc:
I think nobody uses this merc on meta builds; on non meta or 4fun ones you can use him as passive aura beacon and give him something like a Last Wish (even in a
Crystal Sword
can work) or for some other runeword that goes to swords exclusively (and not other Merc's weapons like Polearms). He is also a caster and not melee so no need to use exceptional or elites at all (unless restricted by number of sockets). Relies on dex so avoid bases that req much str.
Note: He still can't use Paladin shields (so this gives him even less possibilities).

Act 5 Merc:
Since he relies heavily on str, you can freely use all the best bases here as in the ones with most dmg/def (those Mercs can get REALLY tanky and hard hitting). Note:
Frenzy
(don't know if other one can) can't use 1H-2H weapons as 1Hs like barb can tho only ones that are specifically one handers for all classes (for example can't wear 2x
Colossus Sword
).
Note: Can use barb only gear like barb helmets which can improve his skills even further.

Ma neeeeeeema veeeeeeeze! xd

Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
7
User avatar

Necrarch 2080Moderator

Necromancer Europe PC
A2 merc :

Eth
is significantly better if available for high end stuff, especially for the weapon.

The most standard is Fortitude /
Andariel
Visage /
Shael
-ed Reaper's Toll OR Insight OR Infinity OR Obedience, the three latter being usually in a Polearm (but now spears can be used for some but not all - not sure for that case.

Andariel
pretty much needs to add a fire resist jewel (or a
Ral
rune as temp) if you don't want your merc to get melted at
Travincal
, especially if your Fort rolled low on resists.

The best possible jewel then is +15 ias / 25+ fire res, but these are very expensive.

If you can't afford it, do as I did i.e. add a 25+ fire res / ED rare jewel or +min or +max damage, they are usually cheaper.

If you managed to get IAS / fres jewel, then it's worth taking
Eth
Thresher
or
Giant Thresher
.

If you are using no ias jewel, then T and GT do not gain a frame, so go for
Great Poleaxe
(I think
Cryptic Axe
works too), they are cheaper and the most consistent for damage. And as for myself, I love the GPA look ^^

Image

Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap
Annihilus
7
User avatar

Flippy 105

Paladin Europe PC
The thing about Threshers and Giant Threshers is their attack speed. You can get to 9 frames by using Infinity / Insight with Andys (with IAS Jewel) and Treachery on every Character. In Terms of DPS this definitely blows a CV out of the water. Additionally
Fade
from Treachery pretty much negates the Problems with Andys - Fire Res and the quite expensive Jewels.

To me the downside to this build is the lack of cnbf. On Characters with
Teleport
this isn't all that problematic but not everyone uses an Eni on every Character. It's kind of Pick your poison there.

Travincal
still gives headaches because
Fade
won't proc before the merc gets melted by the Hydras. But for Traviruns i have a
Crown of Thieves
in Stash. Not very pretty i admit but gets the job done (Swapping out the
Helm
isn't so much of a Problem to me when i have an hour Travi TZ in front of me).

For everything else you'd have to get unlucky for
Fade
not being more than enough (and despite, it's not like you'll have negative Fire Res when using Andy's, it's just not maxed)
Necrarch wrote: 1 year ago
Eth
is significantly better if available for high end stuff, especially for the weapon.
I strongly have to disagree with that. At least for Body and Head.

If you're using the "Standard Build" with Andy's and Treachery the difference is probably not even noticable (in terms of protection, the lower requirements sure are nice)

Just did the math on my merc:

On LvL 93 with Insight,
Eth
Perf Andy's and
Eth
Treachery in 15% ED
Sacred Armor
he sits at 3189 def (54% chance to get hit)
On LvL 93 with Insight, Perf Andy's and Treachery in 15% ED
Sacred Armor
he sits at 2651 def (58% chance to get hit)

those few % are no justification for absurd price you'd have to pay for said
Eth
equipment. If you have those laying around, yeah use them but i sure as hell won't go scouting for
Eth
Armors. And even if i had them laying around i'd probably trade them away and just use non
Eth
Stuff

As i've said initially: The only where there is a "big" difference is when you're using Forti as Merc Armor

Same setup as above but Forti instead of Treachery:

LvL 93, Insight, Perf
Eth
Andy's, Forti in 15%ED
Eth
Sacred Armor
: 14,317 Def (21% Chance to get hit)
LvL 93, Insight, Perf Andy's, Forti in 15%ED
Sacred Armor
: 11,062 Def (25% Chance to get hit)

The difference in Defense sure looks significant but again: Just 4% difference in effectiveness and that again at a very hefty price.

And while i've initially stated that LvL do matter, this doesn't seem to hold true for the merc (upping his lvl to 98 does nothing for the ctgh)


But here's the real kicker:

Merc DPS with Insight, Treachery and 15IAS Jewel Andy: 43,992
Merc DPS with Insight, Fortitude and 15IAS Jewel Andy: 44,622

So with all that my general take on that situation:

If you're using Eni:

Thresher
/ Giant Threaser with Andy's and Treachery and you're good

If you're not using Eni:

Get something with cnbf. Be it
Helm
(Kira's,
Cham
in another
Helm
) or Armor (
Duriel
's). No amount of ED% or IAS could even begin to make up for a frozen merc regarding the DPS.

No DPS = no Leech = no Merc


(all Calcs done with my Hammerdin's Merc: https://maxroll.gg/d2/d2planner/b601doe1)


Adendum:

This of course only holds true if you don't get Attack Speed from another Source. Throw Fana into the mix and Forti can maybe make up for the loss of IAS from Treachery but this is dependant on so many factors.

I still can't decide what i'll be ultimately ending up on on with my
Zeal
but as stressless and cheap as his Merc's non
Eth
,
Ral
Andy's /
Duriel
's won't be possible.

After giving a lot of thought into this i'm heavily leaning into Reapear's / Andy's
Cham
/ Forti and just accept the -Fire Res in exchange for a certified killing machine (should top up at around 60k DPS with
Decrepify
proced)

This is my Zealer. There aren't many like him and this one is mine.
My Zealer is my best friend. He is my life. I must master him as I must master my life.
Without me, my Zealer is useless. Without my Zealer, i am useless.
7
User avatar

uuee 51

Europe PC
Flippy wrote: 1 year ago
For weapons it's basically either
Giant Thresher
or
Thresher
For a 35ias Infinity merc, I'd def consider
Mancatcher

TheDoo wrote: 1 year ago
My suggestion is to never use
Thresher
for any expensive runeword,
Giant Thresher
(more reliable dmg and has range of 5 in comparison to 2 of
Thresher
and 3 of CV with still decently low str req)
Mercs don't have a rangeadder from the weapon, so
Thresher
\gt difference is very minor
Necrarch wrote: 1 year ago
If you are using no ias jewel, then T and GT do not gain a frame, so go for
Great Poleaxe
(I think
Cryptic Axe
works too), they are cheaper and the most consistent for damage.
Indeed with 20ias GPA,
Stygian Pike
and
Ghost Spear
are the best options (they are as fast as a CV\CA with 35ias).

For the original question:

Demonhead
,
Bone Visage
,
Spired Helm
,
Corona
can reach very similar defense at the end and all wearable with a reasonble high lvl merc (
Eth
Spired Helm
has the highest req, 182 str, so your merc needs to be at least lvl81 to be able to wear it without any other source of str).

Btw, where will your merc have leech with fort + ff ?
7
User avatar

TheDoo 363

Europe PC
uuee wrote: 1 year ago
Btw, where will your merc have leech with fort + ff ?
Not every Merc needs a leech. That is my opinion but I'm sticking with it (from my own experience). On the other hand, what Flippy said you definitely need DPS otherwise "no Merc" or, I would have to add, much of other support utilities so it pays off for you (example being Act 1 Merc, often with Faith or even that three-in-one Act 2 with
Prayer
). But without leech, Mercs can survive too, you just need to manage them a little better and with any tele build that ends up being trivial. I prefer and use Act 5 Mercs very, very often (
Frenzy
one) and I can tell you he is a Beast even without any LL from gear. If you work a bit more on his def values and/or physical dmg reduction, he can become your mega tank who you can always heal occasionally with a full rejuv if needed (and full rejuvs are really not an issue). The only thing he cannot do is Ubers I guess.

Don't know for which build OP wants to go with Flickering Flame, but I would strongly suggest them to try out Act 1 Fire Merc with it, she is decently good and survives much more/longer than any other aggressive/melee one does on average (which means you get that sweet fire res all the time + she gets the most benefits from FF in general).

Note (again): If you decide to go with Act 1 Merc, even on max level and without any other +str sources from gear she cannot wear any head armor above
Giant Conch
def-wise (which is also max 2os) => which means no
Spired Helm
or
Corona
.

Ma neeeeeeema veeeeeeeze! xd

Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
7
TheDoo wrote: 1 year ago
Unlike you, you don't have to worry about Merc's running speed so even the most heavy armors work the same.
Are you sure? Amazon Basin disagrees.
Amazon Basin wrote:
Medium and Heavy armors do slow down the movement speed of mercenaries.
7
User avatar

Flippy 105

Paladin Europe PC
It's true that Armor affects running speed but with Enigma present this isn't a problem where it's applicable

And sadly I think that with the Mercs exceptionally well designed pathfinding you're probably won't notice it either if you have a lighter armor while not teleporting around.

The Merc will still run in the wrong direction, only faster

But that's a presumption I've never tested that for real

This is my Zealer. There aren't many like him and this one is mine.
My Zealer is my best friend. He is my life. I must master him as I must master my life.
Without me, my Zealer is useless. Without my Zealer, i am useless.
7
User avatar

TheDoo 363

Europe PC
Even if there is it's not noticeable, also Mercs tele to you when you get far enough away from them anyways... I think I watched someone talking about the pathfinding being changed in comparison to before (in one of the patches maybe in 2.4?) to "more suit their roles" as in if you have a ranged Merc they will usually try to run away from combat, and for example Act 2 (defense ones) are more likely to be in some neutral area not too far away yet not rushing into combat heads on. The biggest issue with it are twisty hallways especially ones with doors -- those can
Confuse
Merc's AI a lot (IIRC their pathing "tries" to go in a straight line to catch up which definitely doesn't work when you leave them in another room).

Ma neeeeeeema veeeeeeeze! xd

Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
9

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