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Description

The Spirit invoked by this skill bestows upon the Druid and his company the mystical ability to reflect damage back at any opponents who injure them.

This Spirit bestows
Thorns
on the Druid and all in his party. This skill is largely ignored since the damage reflected is woefully inadequate to make it viable past normal difficulty. Level 20 of this skill reflects 430% damage.

In comparison, the Paladin's
Thorns
reflects 450% at level 6 and 1010% at level 20, and the Necromancer's
Iron Maiden
reflects 450% at level 11, and 675% at level 20.
Description by Stormlash
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Can be used to make Runewords:

7
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The Spirit invoked by this skill bestows upon the Druid and his company the mystical ability to reflect damage back at any opponents who injure them.

This Spirit bestows
Thorns
on the Druid and all in his party. This skill is largely ignored since the damage reflected is woefully inadequate to make it viable past normal difficulty. Level 20 of this skill reflects 430% damage.

In comparison, the Paladin's
Thorns
reflects 450% at level 6 and 1010% at level 20, and the Necromancer's
Iron Maiden
reflects 450% at level 11, and 675% at level 20.
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Image
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If you have Call To Arms, in order to maximize the spirit's efficiency, cast
Battle Command
before summoning the spirit, then cast it again after, so the spirit itself (its aura) also benefits from skill bonus.
7

 Deleted User 632

 Guest
Patch 2.4
Blizzard wrote:
Spirit of Barbs
  • Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
  • Aura no longer returns a percentage of damage when hit. Now the aura will deal a flat amount of damage when the aura-effected targets are attacked.
  • Physical Damage Resist in Normal Difficulty increased from 0% to 25%
  • Physical Damage Resist in Nightmare Difficulty reduced from 100% to 25%
  • Physical Damage Resist in Hell Difficulty increased from 0% to 25%
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As of 2.4, this skill deals flat damage (expressed in the tooltip as "Attacker Takes Damage of X") rather than returning a percentage of physical damage received.

The damage returned can be calculated as follows:
  • slvl 1-8: (9 * slvl) + 23
  • slvl 9-16: (18 * slvl) - 31
  • slvl 17-22: (27 * slvl) - 193
  • slvl 23-28: (36 * slvl) - 391
  • slvl >28: (45 * slvl) - 643
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