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Description

Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released.

When this skill is used while the Assassin has two Claw-class weapons equipped, the Assassin will attack with both
Claws
simultanously, which can result in two charges being obtained with a single use of the skill.

Because
Fists of Fire
replaces a Finishing Move's physical damage with fire damage, it can become incompatible with Life/Mana Stolen per Hit (including that provided by
Cobra Strike
). This feature, in diminishing the physical damage component of
Dragon Tail
, will also reduce Dragon Tail's fire damage component.
Description by Aelanwyr
5

Can be used to make Runewords:

7
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Teebling Admin

Europe PC
Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released.

When this skill is used while the Assassin has two Claw-class weapons equipped, the Assassin will attack with both
Claws
simultanously, which can result in two charges being obtained with a single use of the skill.

Because
Fists of Fire
replaces a Finishing Move's physical damage with fire damage, it can become incompatible with Life/Mana Stolen per Hit (including that provided by
Cobra Strike
). This feature, in diminishing the physical damage component of
Dragon Tail
, will also reduce Dragon Tail's fire damage component.
7

 Deleted User 632

 Guest

Primary and Off-hand Claw Mods

The primary claw is the one equipped first and is above your gloves. The secondary is in the shield slot, above the
Boots
.

These work on both primary and off-hand claw:
- Resistances
- Faster hit recovery
- Skills
- Stats like life, mana, strength etc.

For all skills, IAS only work on the primary claw. Normal attack get IAS from both claws. Shuko-jutsu: The Art of the Claw
7

 Deleted User 632

 Guest
Patch 2.4
Blizzard wrote:
Fist of Fire
  • Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level
7
As alluded to in the description, this skill has an unlisted feature whereby 3%*slvl of the finishing move's physical damage will be converted to fire damage. This conversion takes place after +% Damage and Critical/Deadly Strike are taken into account, but before resistances are applied.
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