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I am aware of the basic idea that Sunder charms break the immunity and instead set the monster's resistance to 95% to the given element.
In the case of a fire-based sorceress, there only appears to be a few options to reduce this further (e.g. Flickering Flame ( Helm), Phoenix (shield), fire Rainbow Facets (jewels)).
I am however confused with some text I read that this "enemy resistance to X skills" attribute is diminished to 20% of its effectiveness for sundered enemies. I read that this was in response to cold sorceresses being too OP with Cold Mastery.
Are sources of "enemy resistance to X skills" additive? Are they only 1/5th as effective? If so, does a perfect Flickering Flame (i.e. -15% fire resist) mean I do quadruple damage to sundered fire immunes (i.e. 95% resist -> 80% resist)?
Also, on a side note, I was considering using Tal Rasha's Lidless Eye with two other pieces to get the 3-piece set bonus on weapon for an additional -15% fire resist to help with fire immunes (would lower sundered immunes to 65% when added with Flickering Flame?)
Description by Iria
In the case of a fire-based sorceress, there only appears to be a few options to reduce this further (e.g. Flickering Flame ( Helm), Phoenix (shield), fire Rainbow Facets (jewels)).
I am however confused with some text I read that this "enemy resistance to X skills" attribute is diminished to 20% of its effectiveness for sundered enemies. I read that this was in response to cold sorceresses being too OP with Cold Mastery.
Are sources of "enemy resistance to X skills" additive? Are they only 1/5th as effective? If so, does a perfect Flickering Flame (i.e. -15% fire resist) mean I do quadruple damage to sundered fire immunes (i.e. 95% resist -> 80% resist)?
Also, on a side note, I was considering using Tal Rasha's Lidless Eye with two other pieces to get the 3-piece set bonus on weapon for an additional -15% fire resist to help with fire immunes (would lower sundered immunes to 65% when added with Flickering Flame?)
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I am aware of the basic idea that Sunder charms break the immunity and instead set the monster's resistance to 95% to the given element.
In the case of a fire-based sorceress, there only appears to be a few options to reduce this further (e.g. Flickering Flame ( Helm), Phoenix (shield), fire Rainbow Facets (jewels)).
I am however confused with some text I read that this "enemy resistance to X skills" attribute is diminished to 20% of its effectiveness for sundered enemies. I read that this was in response to cold sorceresses being too OP with Cold Mastery.
Are sources of "enemy resistance to X skills" additive? Are they only 1/5th as effective? If so, does a perfect Flickering Flame (i.e. -15% fire resist) mean I do quadruple damage to sundered fire immunes (i.e. 95% resist -> 80% resist)?
Also, on a side note, I was considering using Tal Rasha's Lidless Eye with two other pieces to get the 3-piece set bonus on weapon for an additional -15% fire resist to help with fire immunes (would lower sundered immunes to 65% when added with Flickering Flame?)
In the case of a fire-based sorceress, there only appears to be a few options to reduce this further (e.g. Flickering Flame ( Helm), Phoenix (shield), fire Rainbow Facets (jewels)).
I am however confused with some text I read that this "enemy resistance to X skills" attribute is diminished to 20% of its effectiveness for sundered enemies. I read that this was in response to cold sorceresses being too OP with Cold Mastery.
Are sources of "enemy resistance to X skills" additive? Are they only 1/5th as effective? If so, does a perfect Flickering Flame (i.e. -15% fire resist) mean I do quadruple damage to sundered fire immunes (i.e. 95% resist -> 80% resist)?
Also, on a side note, I was considering using Tal Rasha's Lidless Eye with two other pieces to get the 3-piece set bonus on weapon for an additional -15% fire resist to help with fire immunes (would lower sundered immunes to 65% when added with Flickering Flame?)
The 1/5th applies to Cold Mastery, Lower Resist and Conviction when used against immunes.
Any -res from gear and such works at full effectiveness and is simply added up.
So yes, a 15% flickering would take immune enemies from 95 sundered to 80%, meaning you do 4x the dmg you did before.
There are some other options available as well such as Mang Song's Lesson or when just starting out even Obedience.
Any -res from gear and such works at full effectiveness and is simply added up.
So yes, a 15% flickering would take immune enemies from 95 sundered to 80%, meaning you do 4x the dmg you did before.
There are some other options available as well such as Mang Song's Lesson or when just starting out even Obedience.
OP
Okay that's good to know. I've been playing around with balancing my damage and magic find to try and find a happy medium for farming (I mostly do solo p1 farming).
I have been using The Oculus, Tal Rasha's (chest/ Belt/amulet), Flickering Flame, War Traveler, and Chance Guards. But the damage is a bit low in some areas with lots of fire immunes. The build has 420%+ magic find though.
If I go my stronger damage build with Chains of Honor, Heart of the Oak, Magefist, etc. my Magic Find is only about 140% or so.
The one I'm considering trying tonight is Tal Rasha's Lidless Eye with the (chest/ Belt for FCR), Flickering Flame, and the other MF things.
It should be about the same in power as The Oculus right but perform far better against fire immunes with a -30% enemy fire resist combination?
I have been using The Oculus, Tal Rasha's (chest/ Belt/amulet), Flickering Flame, War Traveler, and Chance Guards. But the damage is a bit low in some areas with lots of fire immunes. The build has 420%+ magic find though.
If I go my stronger damage build with Chains of Honor, Heart of the Oak, Magefist, etc. my Magic Find is only about 140% or so.
The one I'm considering trying tonight is Tal Rasha's Lidless Eye with the (chest/ Belt for FCR), Flickering Flame, and the other MF things.
It should be about the same in power as The Oculus right but perform far better against fire immunes with a -30% enemy fire resist combination?
+%firedmg doesn't do too much as it merely works additively with Fire Mastery.
-%fireres however is typically the single biggest thing you can do to boost your dmg.
Get some solid +skill stacked up and try to break at least -25 to -30 res and you're more than good for anything P1. Well, except ubers.
Beyond that, treat your merc to an Infinity and watch stuff just melt, especially on non-immunes as it hits them for the full -85%.
-%fireres however is typically the single biggest thing you can do to boost your dmg.
Get some solid +skill stacked up and try to break at least -25 to -30 res and you're more than good for anything P1. Well, except ubers.
Beyond that, treat your merc to an Infinity and watch stuff just melt, especially on non-immunes as it hits them for the full -85%.
The full list of -% Enemy Fire Resist can be Found here: https://www.theamazonbasin.com/wiki/ind ... Resistance
But to speak to your point with greater specificity, I've found Tal Rasha's Lidless Eye to be an excellent complement to Flame Rift. I use 3/5 Tals on my Hydra Sorc.
But to speak to your point with greater specificity, I've found Tal Rasha's Lidless Eye to be an excellent complement to Flame Rift. I use 3/5 Tals on my Hydra Sorc.
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Active most nights on Switch (Friend Code: 8500-1494-0819) from 0200-0500 UTC+00:00
Thank you 2.4 for making all of my wildest dreams come true!
Remember that magic find is not linear for Rare / Set / Unique
420% mf = 247% for rare / 228% for set / 157% for unique
140% mf = 114% for rare / 109% for set / 90% for unique
(you can get those number on https://maxroll.gg/d2/d2planner/ )
Keep that in mind before reducing too much your power (and so your clear speed) as in the end clear faster with less MF may end up giving you more over time
Personally I don't dedicate much equipment to Magic Find after reach 166% mf (the minimal to get 100% for uniques) if it would affect my clear speed...
Tip: you can get 163-168 with just Tal Rasha's Adjudication + Tal Rasha's Guardianship + Tal Rasha's Fine-Spun Cloth
420% mf = 247% for rare / 228% for set / 157% for unique
140% mf = 114% for rare / 109% for set / 90% for unique
(you can get those number on https://maxroll.gg/d2/d2planner/ )
Keep that in mind before reducing too much your power (and so your clear speed) as in the end clear faster with less MF may end up giving you more over time
Personally I don't dedicate much equipment to Magic Find after reach 166% mf (the minimal to get 100% for uniques) if it would affect my clear speed...
Tip: you can get 163-168 with just Tal Rasha's Adjudication + Tal Rasha's Guardianship + Tal Rasha's Fine-Spun Cloth
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Non-Ladder | Softcore | Expansion
With full Tal Rasha's Wrappings and 3 Rainbow Facet: Fire Level-up / Rainbow Facet: Lightning Level-up you can get up to -30 resist to Fire or LightningAelanwyr wrote: 2 months ago The full list of -% Enemy Fire Resist can be Found here: https://www.theamazonbasin.com/wiki/ind ... Resistance
But to speak to your point with greater specificity, I've found Tal Rasha's Lidless Eye to be an excellent complement to Flame Rift. I use 3/5 Tals on my Hydra Sorc.
(I use that with my Sorceress )
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Non-Ladder | Softcore | Expansion
I had this exact idea when I tried a new Fireball sorc. After a few tests, I found lack of +all skills and FCR when using Tal Rasha's Lidless Eye can not be justified by -15% fire resistance.
In the end, for my new Fireball sorc, I managed to avoid put any hard point on Energy Shield by using an Obsession on a + Energy Shield base, in turn I save a lot skill points for my Fire Mastery and Enchant for my merc.
Final balanced build get me 250% MF + 105 FCR + 13K Fireball damage.
In the end, for my new Fireball sorc, I managed to avoid put any hard point on Energy Shield by using an Obsession on a + Energy Shield base, in turn I save a lot skill points for my Fire Mastery and Enchant for my merc.
Final balanced build get me 250% MF + 105 FCR + 13K Fireball damage.
Non-Ladder, Softcore. You may mix and match by rates below.
2 Hel ← 1 Festering Essence of Destruction
2 Hel ← 3 Perfect Amethyst
4 Hel ← 1 Ist
2 Hel ← 1 Festering Essence of Destruction
2 Hel ← 3 Perfect Amethyst
4 Hel ← 1 Ist
With partial set Yes...seansixsixsix wrote: 2 months ago I had this exact idea when I tried a new Fireball sorc. After a few tests, I found lack of +all skills and FCR when using Tal Rasha's Lidless Eye can not be justified by -15% fire resistance.
But with full set you don't lack +skill fcr (or resistances)
(In my case after many calculations I went full Tal Rasha's Wrappings instead of Griffon's Eye + Heart of the Oak + 3 piece set)
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Non-Ladder | Softcore | Expansion
For long years I was ignoring Phoenix shield and believe me it is the BEST shield for fire Sorceress. At this moment i'm having a great game play with my Energy Shield / Fire Wall sorc. A perfect Flickering Flame, Phoenix Shield and fire sunder give me a solid knock off to fire immunities with 24K damage from Fire Wall. 3.3K points of mana, 95 res to fire make her fire immortal. I love it while farming Travincal!
95 - 43 (from Flickering Flame and Phoenix) and it works beautiful.
95 - 43 (from Flickering Flame and Phoenix) and it works beautiful.
Yes, Phoenix is (IMO) hands down the best shield for any fire based build. The damage difference vs sundered enemies is very noticeable, more so the higher the player count. The -28% fire res is worth more than +2 skills from Spirit.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Ladder, but I play both Ladder and Non-Ladder.
(and with Phoenix you never need to use potions anymore - I use with my Javazon)
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Non-Ladder | Softcore | Expansion
OP
I see thanks for the input but I like the Spirit Monarch for the faster cast rate (105% breakpoint), faster hit recovery (close to the 60% breakpoint), and extra resists.ShadowHeart wrote: 2 months ago Yes, Phoenix is (IMO) hands down the best shield for any fire based build. The damage difference vs sundered enemies is very noticeable, more so the higher the player count. The -28% fire res is worth more than +2 skills from Spirit.
What I ended up doing was going with 3-piece Talrasha's Wrappings (weapon/torso/waist) and putting 2x 5/5 Fire Rainbow Facets (weapon/torso) for a total of -40% enemy fire resistance with Flickering Flame. This build also keeps me at almost 280% magic find so I'm happy with the build.
OP
Thanks for the input as well.seansixsixsix wrote: 2 months ago I had this exact idea when I tried a new Fireball sorc. After a few tests, I found lack of +all skills and FCR when using Tal Rasha's Lidless Eye can not be justified by -15% fire resistance.
In the end, for my new Fireball sorc, I managed to avoid put any hard point on Energy Shield by using an Obsession on a + Energy Shield base, in turn I save a lot skill points for my Fire Mastery and Enchant for my merc.
Final balanced build get me 250% MF + 105 FCR + 13K Fireball damage.
I was able to lab it out and the Tal Rasha's Lidless Eye build actually wins against things that are fire resistant (and flat out dominates against fire immunes) when comparing:
Build 1) Heart of the Oak + Chains of Honor + Arachnid Mesh + Stone of Jordan (115 FCR so a little overcapped)
Build 2) Tal Rasha's Lidless Eye (+5/5 facet), Tal Rasha's Guardianship (+5/5 facet), Tal Rasha's Fine-Spun Cloth, and a FCR Rare Ring (105 FCR total)
https://maxroll.gg/d2/d2planner/2b3g80q1
Other things to note: I am not using an Infinity merc since he just derps around most of the time and I'm not a fan of the aura noise constantly activating
I checked both builds. the only difference between your build and my build is the use of Energy Shield. I max-out telekenisis and therefore choose a more safe route, your build aim for max damage
I guess in the end, while keep FCR at least 105, then we are compromise among killing speed, MF and safety.
Non-Ladder, Softcore. You may mix and match by rates below.
2 Hel ← 1 Festering Essence of Destruction
2 Hel ← 3 Perfect Amethyst
4 Hel ← 1 Ist
2 Hel ← 1 Festering Essence of Destruction
2 Hel ← 3 Perfect Amethyst
4 Hel ← 1 Ist
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Iria
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