Ooooh I think I have them on one of my set mules!Trang Oul wrote: 4 years agoNo, but once I find both items, I'll try it.
(Or maybe someone already has them and can do a quick test?)
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Dang, sorry, got the armour, but not the Helm... tancreds looks the same
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rip +18 dream
Thanks for confirming.
@Udyret The comment about the interaction on Trang-Oul's Avatar page should be removed or edited to avoid misleading anyone.
@Udyret The comment about the interaction on Trang-Oul's Avatar page should be removed or edited to avoid misleading anyone.
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fixed it and added zelym's test.Khegan wrote: 4 years agoThanks for confirming.
@Udyret The comment about the interaction on Trang-Oul's Avatar page should be removed or edited to avoid misleading anyone.
Thanks Zelym for debunking that.
I'll forward the result to Maxroll devs, so they fix that. Eventually.
I'll forward the result to Maxroll devs, so they fix that. Eventually.
A3 fire has been a favorite of mine. Love it.
OP
Yea this guy could probably help out with anyone using a fire sunder charm, but until it’s a thing offline I won’t know.
I can’t wait for that update!
I can’t wait for that update!
Hi there. I know its an old post, but better put it here than start another one.
Using a fire ironwolf with an summon necro, he keeps buffing the skelletons and golem (fire damage + AR). You can use an Spirit sword, Ormus' robe (very bad roll, but +3 for Fireball), Lidless Wall and the new helmet Hellwarden's Will.
Then you can get +4 to all skills (+3 from the robe) and 85%-95% FCR.
Im certains that something better can be made with another merc, but for P1 is fun and functional
If the enemies are fire imune, cast amp damage on then. Else, uses low resist and they fall off quickly (at least on P1)
Using a fire ironwolf with an summon necro, he keeps buffing the skelletons and golem (fire damage + AR). You can use an Spirit sword, Ormus' robe (very bad roll, but +3 for Fireball), Lidless Wall and the new helmet Hellwarden's Will.
Then you can get +4 to all skills (+3 from the robe) and 85%-95% FCR.
Im certains that something better can be made with another merc, but for P1 is fun and functional
If the enemies are fire imune, cast amp damage on then. Else, uses low resist and they fall off quickly (at least on P1)
hi!Diego Henrique wrote: 5 hours agoHi there. I know its an old post, but better put it here than start another one.
Using a fire ironwolf with an summon necro, he keeps buffing the skelletons and golem (fire damage + AR). You can use an Spirit sword, Ormus' robe (very bad roll, but +3 for Fireball), Lidless Wall and the new helmet Hellwarden's Will.
Then you can get +4 to all skills (+3 from the robe) and 85%-95% FCR.
Im certains that something better can be made with another merc, but for P1 is fun and functional
If the enemies are fire imune, cast amp damage on then. Else, uses low resist and they fall off quickly (at least on P1)
I also like digging up old ideas
I'd go for double Spirit (shield ethereal if need be), Flickering Flame, and either Chains of Honor or the skin of vipermagi
with Chains of Honor you'd get over the 58 breakpoint (12 fpa), with the skin over the 86 breakpoint (11 fpa)
not enough strength for a Monarch, unless you use Enigma...
using Flickering Flame will add 2 skills but 1 less fcr
what lvl Enchant and Fireball is he at?
using Flickering Flame will add 2 skills but 1 less fcr
what lvl Enchant and Fireball is he at?
HC RotW
At lvl 94, dual Spirit ( Eth Monarch), Ormus and Flickering Flame. Will give you 90 fcr (86 breakpoint) and I think max fire skills.ganseng wrote: 3 hours ago
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
This is the wae. Or Hexfire (+ another socket inside) with Enchant Ormus to max Enchant. ^^
(I am running that combination of merc+gear with my dragondin. Get enchanted and go to town.)
______________________________________________________
Can trade on LoD, RotW, and Ladder/Non-Ladder
Can trade on LoD, RotW, and Ladder/Non-Ladder
..which gives me idea to resurrect the pally confessor who failed as a smiter, accompanied by an iron wolf again (iirc last time the idea failed miserably because the red guy got his ass kicked by heralds too hard)
maybe this time and with better gear it will work out better..
just not sure, fire or lightning.. why not try both and compare
maybe this time and with better gear it will work out better..
just not sure, fire or lightning.. why not try both and compare
Fire A3 is only usable for a summoner for Enchant.ganseng wrote: 1 hour ago..which gives me idea to resurrect the pally confessor who failed as a smiter, accompanied by an iron wolf again (iirc last time the idea failed miserably because the red guy got his ass kicked by heralds too hard)
maybe this time and with better gear it will work out better..
just not sure, fire or lightning.. why not try both and compare
If you want to have a companion for your pally, use a lightning A3 for Static Field.
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
not even 3k+ dmg fireballs with -15 efr at a rate of 2.5 per second inside the Conviction radius will do anything? i mean it's approximately dmg output of my firezon..
vued wrote: 1 hour agoFire A3 is only usable for a summoner for Enchant.ganseng wrote: 1 hour ago..which gives me idea to resurrect the pally confessor who failed as a smiter, accompanied by an iron wolf again (iirc last time the idea failed miserably because the red guy got his ass kicked by heralds too hard)
maybe this time and with better gear it will work out better..
just not sure, fire or lightning.. why not try both and compare
If you want to have a companion for your pally, use a lightning A3 for Static Field.
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