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atari wrote: 2 years ago
According to maxroll mercs can provide up to 2 auras. Stacking more auras leads to the deactivation of one of them. So Faith, Flickering Flame and Phoenix is a bad idea.
this makes no sense, how can an a1 merc use Faith, Phoenix and flickering? so an a2 merc with Pride, Dragon, and Dream which 2 would be active?
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Scrodo wrote: 2 years ago
atari wrote: 2 years ago
According to maxroll mercs can provide up to 2 auras. Stacking more auras leads to the deactivation of one of them. So Faith, Flickering Flame and Phoenix is a bad idea.
this makes no sense, how can an a1 merc use Faith, Phoenix and flickering? so an a2 merc with Pride, Dragon, and Dream which 1 aura from items would be active, seeing as he already has 1 aura from himself?
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atari 751

Europe XLinux
Scrodo wrote: 2 years ago
atari wrote: 2 years ago
According to maxroll mercs can provide up to 2 auras. Stacking more auras leads to the deactivation of one of them. So Faith, Flickering Flame and Phoenix is a bad idea.
this makes no sense, how can an a1 merc use Faith, Phoenix and flickering? so an a2 merc with Pride, Dragon, and Dream which 2 would be active?
No idea why I wrote Phoenix instead of Dragon. I've never tested a merc with more auras as I don't have the items/runes for that it's just what I read at maxrolls mercenary guide (last point in summary).

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atari wrote: 2 years ago
No idea why I wrote Phoenix instead of Dragon. I've never tested a merc with more auras as I don't have the items/runes for that it's just what I read at maxrolls mercenary guide (last point in summary).
I've just test it.

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Khegan 409

Mercs normally can't provide more than two auras. This limitation was added primarily to correct an aura stacking exploit that players used via act 3 mercs. However, I recall a glitch where all auras a merc had available would be displayed when entering a new game regardless of the limit.
Scrodo wrote: 2 years ago
this makes no sense, how can an a1 merc use Faith, Phoenix and flickering? so an a2 merc with Pride, Dragon, and Dream which 2 would be active?
The aura that was equipped last will take priority while the innate aura is always active.
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Khegan wrote: 2 years ago
Mercs normally can't provide more than two auras. This limitation was added primarily to correct an aura stacking exploit that players used via act 3 mercs. However, I recall a glitch where all auras a merc had available would be displayed when entering a new game regardless of the limit.
Scrodo wrote: 2 years ago
this makes no sense, how can an a1 merc use Faith, Phoenix and flickering? so an a2 merc with Pride, Dragon, and Dream which 2 would be active?
The aura that was equipped last will take priority while the innate aura is always active.
so a1 merc has no innate aura, so it goes in order of equipped? in my eg^
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Khegan 409

Scrodo wrote: 2 years ago
so a1 merc has no innate aura, so it goes in order of equipped? in my eg^
Yes. Say an act 1 merc has Faith + Dragon + Dream in that equipped order. Dream's aura will then cancel one of the other two auras.
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