this makes no sense, how can an a1 merc use Faith, Phoenix and flickering? so an a2 merc with Pride, Dragon, and Dream which 2 would be active?atari wrote: 2 years ago According to maxroll mercs can provide up to 2 auras. Stacking more auras leads to the deactivation of one of them. So Faith, Flickering Flame and Phoenix is a bad idea.
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Scrodo wrote: 2 years agothis makes no sense, how can an a1 merc use Faith, Phoenix and flickering? so an a2 merc with Pride, Dragon, and Dream which 1 aura from items would be active, seeing as he already has 1 aura from himself?atari wrote: 2 years ago According to maxroll mercs can provide up to 2 auras. Stacking more auras leads to the deactivation of one of them. So Faith, Flickering Flame and Phoenix is a bad idea.
No idea why I wrote Phoenix instead of Dragon. I've never tested a merc with more auras as I don't have the items/runes for that it's just what I read at maxrolls mercenary guide (last point in summary).Scrodo wrote: 2 years agothis makes no sense, how can an a1 merc use Faith, Phoenix and flickering? so an a2 merc with Pride, Dragon, and Dream which 2 would be active?atari wrote: 2 years ago According to maxroll mercs can provide up to 2 auras. Stacking more auras leads to the deactivation of one of them. So Faith, Flickering Flame and Phoenix is a bad idea.
I've just test it.atari wrote: 2 years ago No idea why I wrote Phoenix instead of Dragon. I've never tested a merc with more auras as I don't have the items/runes for that it's just what I read at maxrolls mercenary guide (last point in summary).
Relax and have fun!
Mercs normally can't provide more than two auras. This limitation was added primarily to correct an aura stacking exploit that players used via act 3 mercs. However, I recall a glitch where all auras a merc had available would be displayed when entering a new game regardless of the limit.
The aura that was equipped last will take priority while the innate aura is always active.
so a1 merc has no innate aura, so it goes in order of equipped? in my eg^Khegan wrote: 2 years ago Mercs normally can't provide more than two auras. This limitation was added primarily to correct an aura stacking exploit that players used via act 3 mercs. However, I recall a glitch where all auras a merc had available would be displayed when entering a new game regardless of the limit.
The aura that was equipped last will take priority while the innate aura is always active.
Yes. Say an act 1 merc has Faith + Dragon + Dream in that equipped order. Dream's aura will then cancel one of the other two auras.
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