i want to build a Poison Nova necro someday, with a strong (and survivavble ) Iron Golem buddy. how is Iron Golem lvl defined, at the time of casting, at the game start like the warlock's demon, or something else?
and one more question, does the physical dmg rediction of Slow Missiles work on ranged attacks only or on all physical dmg?
As far as I know: The physical damage reduction applies when you are hit by monsters that deal ranged physical damage and are affected by Slow Missile.
So, no, it does not work for melee monsters since Slow Missile does not affect them.
i want to build a Poison Nova necro someday, with a strong (and survivavble ) Iron Golem buddy. how is Iron Golem lvl defined, at the time of casting, at the game start like the warlock's demon, or something else?
The IG is "recast" when you enter the game, so you have to swap to it every time you leave a game.
In addition, extra points in IG bring almost nothing (15 def iirc) so it does not really matter. What you need is Golem Mastery to make him more survivable. If it had +5 Golem Mastery, I'd keep it. With only 2 Golem MasterySpirit is as good and Hoto is better.
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
i want to build a Poison Nova necro someday, with a strong (and survivavble ) Iron Golem buddy. how is Iron Golem lvl defined, at the time of casting, at the game start like the warlock's demon, or something else?
The IG is "recast" when you enter the game, so you have to swap to it every time you leave a game.
In addition, extra points in IG bring almost nothing (15 def iirc) so it does not really matter. What you need is Golem Mastery to make him more survivable. If it had +5 Golem Mastery, I'd keep it. With only 2 Golem MasterySpirit is as good and Hoto is better.
i want to build a Poison Nova necro someday, with a strong (and survivavble ) Iron Golem buddy. how is Iron Golem lvl defined, at the time of casting, at the game start like the warlock's demon, or something else?
The IG is "recast" when you enter the game, so you have to swap to it every time you leave a game.
In addition, extra points in IG bring almost nothing (15 def iirc) so it does not really matter. What you need is Golem Mastery to make him more survivable. If it had +5 Golem Mastery, I'd keep it. With only 2 Golem MasterySpirit is as good and Hoto is better.
Additionally, if you want to make your IG more survivable, instead of boosting IG itself, you can put hard points in Blood Golem. For this only hard points count.
But usually a poison necro does not have many spare points...
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
i reckon I'll need ~70 points into the three poison spells + curses (not sure I even need Lower Resist). WOuld 30-40 points be enough for a beefy buddy? (not like the one I had from Metalgrid)
The IG is "recast" when you enter the game, so you have to swap to it every time you leave a game.
In addition, extra points in IG bring almost nothing (15 def iirc) so it does not really matter. What you need is Golem Mastery to make him more survivable. If it had +5 Golem Mastery, I'd keep it. With only 2 Golem MasterySpirit is as good and Hoto is better.
Additionally, if you want to make your IG more survivable, instead of boosting IG itself, you can put hard points in Blood Golem. For this only hard points count.
But usually a poison necro does not have many spare points...
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