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225 replies   40587 views
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Description

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Can be used to make Runewords:

7
shall i keep a +2 necro sk / +3 Iron Golem Wand?

i want to build a Poison Nova necro someday, with a strong (and survivavble :)) Iron Golem buddy. how is Iron Golem lvl defined, at the time of casting, at the game start like the warlock's demon, or something else?
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and one more question, does the physical dmg rediction of Slow Missiles work on ranged attacks only or on all physical dmg?
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ganseng wrote: 8 hours ago
shall i keep a +2 necro sk / +3 Iron Golem Wand?
Yes. Keep it in the stash and use it if you want to make a new IG.
ganseng wrote: 8 hours ago
and one more question, does the physical dmg rediction of Slow Missiles work on ranged attacks only or on all physical dmg?
As far as I know: The physical damage reduction applies when you are hit by monsters that deal ranged physical damage and are affected by Slow Missile.
So, no, it does not work for melee monsters since Slow Missile does not affect them.
7
User avatar

vued 1867

Resurrected Sorceress Europe PC
ganseng wrote: 8 hours ago
shall i keep a +2 necro sk / +3 Iron Golem Wand?

i want to build a Poison Nova necro someday, with a strong (and survivavble :)) Iron Golem buddy. how is Iron Golem lvl defined, at the time of casting, at the game start like the warlock's demon, or something else?
The IG is "recast" when you enter the game, so you have to swap to it every time you leave a game.
In addition, extra points in IG bring almost nothing (15 def iirc) so it does not really matter. What you need is Golem Mastery to make him more survivable. If it had +5 Golem Mastery, I'd keep it. With only 2 Golem Mastery Spirit is as good and Hoto is better.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
vued wrote: 1 hour ago
ganseng wrote: 8 hours ago
shall i keep a +2 necro sk / +3 Iron Golem Wand?

i want to build a Poison Nova necro someday, with a strong (and survivavble :)) Iron Golem buddy. how is Iron Golem lvl defined, at the time of casting, at the game start like the warlock's demon, or something else?
The IG is "recast" when you enter the game, so you have to swap to it every time you leave a game.
In addition, extra points in IG bring almost nothing (15 def iirc) so it does not really matter. What you need is Golem Mastery to make him more survivable. If it had +5 Golem Mastery, I'd keep it. With only 2 Golem Mastery Spirit is as good and Hoto is better.
thx.. and do only hard points count on Golem Mastery and Summon Resist, or also soft points?
7
User avatar

vued 1867

Resurrected Sorceress Europe PC
ganseng wrote: 1 hour ago
vued wrote: 1 hour ago
ganseng wrote: 8 hours ago
shall i keep a +2 necro sk / +3 Iron Golem Wand?

i want to build a Poison Nova necro someday, with a strong (and survivavble :)) Iron Golem buddy. how is Iron Golem lvl defined, at the time of casting, at the game start like the warlock's demon, or something else?
The IG is "recast" when you enter the game, so you have to swap to it every time you leave a game.
In addition, extra points in IG bring almost nothing (15 def iirc) so it does not really matter. What you need is Golem Mastery to make him more survivable. If it had +5 Golem Mastery, I'd keep it. With only 2 Golem Mastery Spirit is as good and Hoto is better.
thx.. and do only hard points count on Golem Mastery and Summon Resist, or also soft points?
For GM and SR, also soft points.

Additionally, if you want to make your IG more survivable, instead of boosting IG itself, you can put hard points in Blood Golem. For this only hard points count.
But usually a poison necro does not have many spare points...

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
9

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