Description
I've been mucking about with crafting some Safety Boots (full specs below) and thought i would share the first 15 crafts. None of these are worth much, and mostly, will probably just be Charsi food. My thinking about the outcomes is along the following:
Boots 1 - Good first attempt. Got to 30FRW, and technically, a tri-res pair of Boots - although the rolls are low. This also rolled the max 4/2 for damage resistances. The heal stamina was the dud roll. If this was FHR or Cold resist, or fire resist, this would have been much better.
Boots 2 - Got the 30 FRW again, and this time with the 10 FHR roll too. Dual res - although again, low rolls. Still, I'm reasonably impressed.
Boots 4 - tri res Boots - quad-res if you count the poison length reduction of 25% - but low rolls. Decent Gold find of 75% too.
Boots 6 - the fire resist on this is 35% which means it rolled the fire affix, on top of the guaranteed 5% fire resist (standard stat on Safety Boots). Damage reduction rolled 4/2 max again.
Boots 14 - dual res (low rolls), max damage reduction 4/2 again, 25 MF.
Learning Points:
0. Rolling single res. Getting a res affix is quite easy. Getting high rolls is the tricky bit. The highest single roll in 15 attempts was a 33% on poison resistance. Many rolls are sub-25.
1. Rolling Dual Res. This seems quite frequent from the below (tiny) sample. However, getting high rolls again is the tricky part.
2. Rolling Tri/Quad Res. This is not uncommon either. But, fire will always be a low 5% unless you hit the additional affix. Even then, it might not be a high roll. Lots of the above Boots show 7, or 9 fire res, which means the affix was rolled but very low. It is possible to roll 3 resistances which are not fire, which when added to the default 5% fire res will give you a pair of quad res Boots - technically just.
3. Rolling FRW and FHR. The 30 FRW and 10 FHR can roll together, but not often.
4. Rolling Damage Reduction. The max rolls 4/2 appeared quite often here which hopefully means this is not a difficult roll to achieve.
5. Rolling Gold/Magic. Some of the Gold find rolls are quite high 62, 74, 79. Magic find is more conservative (as always) but still decent rolls to be had. Here, 2, 5 20, 25. 25 isn't quite War Travelers (30-50) but still...
Any observations, comments, or analysis welcome, whether or not you have rolled Boots before or not.
Also, except for Pairs 1 and 2, if anyone actually wants any of the rolled Boots Pairs 3 - 15 for free, please let me know. I still have most of these (though perhaps one was Charsi'd? out of RNG frustration!). Otherwise, I will make a new offering to Charsi (or to whomever is responsible for health and safety matters in Sanctuary) in a few days.
ps. if replying, please don't the whole quote text - the 15 image bit if copied is quite long - and we'll end up with a series of really long posts. Better to just do a non-quote (or selective quote) reply.
Aards.
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