Was about to suggest another proc based build to make it somehow fun, but based on Destruction (with Fury perhaps) instead of Stormlash.
Some guides exist - but you'll make a better build yourself.
Or try something that does not exist with a Rift polearm ?!
As much as I like your thinking, this won't wort. :/ Rift does not have any ed. So instead of hitting with a wet towel, you'll be hitting with a large wet towel.
And Destruction, well... it is visually appealing. But not good.
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Hurricane sports strong CC aura
In terms of fun this build shines. Also can clear areas/both ubers really good (with some gear swap/pre-buffing). Reaper's Toll on your merc buff that damage even further.
Much as proc-builds tend to usually be pretty bad at best, that is the only idea so far I haven't already pursued (multiple times in most cases) so...gonna have to look into that one/expand on the idea.
Let us know what you think afterwards. I'm doubtful but haven't tried it either. If you like it, I'd give it a shot.
I considered a Hurricane wolf in the past but discarded the idea because there are too many skills/synergies not maxed out.
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Behold the staying power of Diablo 2! Twenty years later still generating pages of debate on build trade-offs to make Blizzard's bastard stepchild character class a bit better.
Hurricane sports strong CC aura
In terms of fun this build shines. Also can clear areas/both ubers really good (with some gear swap/pre-buffing). Reaper's Toll on your merc buff that damage even further.
Much as proc-builds tend to usually be pretty bad at best, that is the only idea so far I haven't already pursued (multiple times in most cases) so...gonna have to look into that one/expand on the idea.
Let us know what you think afterwards. I'm doubtful but haven't tried it either. If you like it, I'd give it a shot.
I considered a Hurricane wolf in the past but discarded the idea because there are too many skills/synergies not maxed out.
Figured while I'm at it, I'll just go ahead and try both, the Stormlash and the Destruction version.
Added carrion winds and whatnot to the Stormlash for some twisters on top of the Tornado. And added Phoenix to the Destruction version to go full ape on the fire procs beyond just torch. In hindsight, could've added Hellmouth to that as well, kinda forgot those even existed, but at 4% they wouldn't make too much of a difference I guess.
As far as proc builds go, they're actually both surprisingly performant (and roughly comparable to one another), allowing for P8 TZ96 clears without major issues. Though they're still nowhere near what "real" builds do, obviously. I will say the Destruction version is significantly more visually appealing than the Stormlash one and at times almost reminiscent of a Mosaic sin (in visuals only, obv. not in performance).
At the end of the day though, both are still just Fury builds and once the "screen full of fire!" novelty wears off they quickly suffer the same fate of utter boredom as any other Fury build (subjective, naturally).
Ok, how to put this...?
My Wind druid is at lvl 98.20 and yeah, I see, why other classes are preferred. But still, I think it was the class with which I had most fun when LoD came out. And boy, THAT was clunky and ... To get to Armageddon you had to have a point in every skill of the whole Wind tree... What a waste!
But this build depends extremely on gear. Since I have an Enigma it's a total different play style. Therefore I switch sometimes to somewhat non-Enigma and there's the problem: No real fast movement... No Charge, no Teleport, no Leap etc.
And yeah, aiming is like lottery XD
Casual D2 player but still enthusiast | All trades are ROTW
UTC +1/+2
I know you want me to convince you that you are wrong but I agree this is the class I have the least amount of play time with. I like the concept of druids super cool fits in Sanctuary world. The viable builds just seem to underperform by a wide margin compared to the other classes. There are just better options generally Fury wolf is a worse smiter and the elemental builds just don't compare to sorc builds and summoning you can do necro or warlock now(still OPAF) and get summons who actually attack good. How hard would it be to do an AI rework on druid summons these days? I wish you could Teleport around and cast elemental spells as a wolf or bear one can Dream. That would probably be OP but I mean have you played the warlock come on Blizzard just buff the druid up rework the skills like Arctic Blast come on now you can do better than that.
Fury Druid was my first character that cleared normal without dying once and convinced me to try hardcore. The good thing about it is that you can tweak it for different effects. There have been some chance to cast proc builds posted. One of my works in progress is Fury with two Phoenix and maxed synergies. Somebody mentioned Stormlash, but there is also Windhammer for lots of crushing blow and twisters and much cheaper than Destruction.
Playstyle is not that different than a zealer or a smiter, so if those are not too boring, then a Fury wolf with the extra fireworks could be something to try.
Old man still killing demons and yelling at clouds.
Trades are LOD by default, but I can also trade on ROTW.
Total agree, especially when it comes to the comparison with the warlock who is a fire AoE or physical caster but stronger (and has more accurate spells), has mighty summons and better synergies... The thing that distinguishes the druid from him is basically shape shifting which is also a little bit clunky. A teleporting Werewolf with Hurricane or Armageddon? Where do I have to sign? XD
(I'm thinking about to build a shape shifting druid somewhat in the future. With Doom and facets plus Protector's Frost that would give you at least some cold AoE...)
I know you want me to convince you that you are wrong but I agree this is the class I have the least amount of play time with. I like the concept of druids super cool fits in Sanctuary world. The viable builds just seem to underperform by a wide margin compared to the other classes. There are just better options generally Fury wolf is a worse smiter and the elemental builds just don't compare to sorc builds and summoning you can do necro or warlock now(still OPAF) and get summons who actually attack good. How hard would it be to do an AI rework on druid summons these days? I wish you could Teleport around and cast elemental spells as a wolf or bear one can Dream. That would probably be OP but I mean have you played the warlock come on Blizzard just buff the druid up rework the skills like Arctic Blast come on now you can do better than that.
Casual D2 player but still enthusiast | All trades are ROTW
UTC +1/+2
You know guys, I think part of the problem here is that all characters and builds are compared to OP Warlock or Mosaicsin or whatever who can easily handle p8 TZ96 and whatnot.
Think about playing an RPG (even a table game) in a team as a healer. All s/he can do is heal others. Does it suck? On her/his own, yes. But maybe the team just cannot progress without a healer. S/he has a lot of value for the team.
Not all characters need to be able to clear p8 TZ96 fast...
You can say it sucks if that's what you want, but it is still a lot of fun for guys like me who do play D2R in a team...
I don't think that Druid also has to be made super-OP, but yes, please devs at least allow wolf and bear cast all spells and use all skills (e.g., for Wolf-Barb) without limitation...
You know guys, I think part of the problem here is that all characters and builds are compared to OP Warlock or Mosaicsin or whatever who can easily handle p8 TZ96 and whatnot.
Think about playing an RPG (even a table game) in a team as a healer. All s/he can do is heal others. Does it suck? On her/his own, yes. But maybe the team just cannot progress without a healer. S/he has a lot of value for the team.
Not all characters need to be able to clear p8 TZ96 fast...
You can say it sucks if that's what you want, but it is still a lot of fun for guys like me who do play D2R in a team...
I don't think that Druid also has to be made super-OP, but yes, please devs at least allow wolf and bear cast all spells and use all skills (e.g., for Wolf-Barb) without limitation...
Agree to disagree.
Or at least in my personal case.
True, a lot of people go "it ain't meta so it sucks!". But for me, that's nowhere near a requirement. If it was, I wouldn't merrily be playing every single other class and mostly in "not the meta build for that class". But even compared to mediocre builds of other non-meta classes, druids tend to fall to the wayside. All while D2 as a whole is generally so easy that "needs teamwork" just isn't a thing, making that classic healer archetype comparison a bit flawed.
Either way, I don't need my builds to plow through P8 TZ96 solo in record time, they just shouldn't completely fail and take an hour to clear The Den of Evil either. But more than anything, I do need them to be fun to play which should the the point of literally anything in any game and which - subjective as that obviously is - druids just aren't, hence this topic.
My personal approach is really just "find the build that is (subjectively) the most entertaining build the class has to offer and then start theorycrafting the hell out of it to make that work to the highest degree possible". Works for everything but druids for me but they still don't make it past step 1 in that approach. :/
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