The Druid as archetype of elemental chaos clearly isn't as streamlined as a Sorceress. His spells aren't made with efficiency in mind, which, in case, is needed on high player counts. The Sorc is a worktool, the Druid is decoration. Because of this, the Sorc maybe has a higher player skill ceiling and seems to be more rewarding?
All Druid builds have quite a volatile quality, with the tendency to less player interaction, be it Tornado, Armageddon, Fissure or Summoning.
The Necro Summoner has to curse and blast to get his army kill stuff, for the Druid it makes not much of a difference if he kicks some urns during battle.
The Druid is true to his concept: Nature will deal with it.
You also find that resemblance in the power balancing. Archetypes that rely on randomness and automatism, cannot be too powerful, it would break the game.
So, I guess the Druid just isn't for you. I am not a fan of him in full games, too. This is Java territory.
But most of the time, I have a different approach to this game, and I really appreciate this decent aftermath of more RPG oriented times back in the past. I just accept the role of the Druid and try to play that role and identify with it as good as I can. If this means to play /p1, then I am okay with that. This is how I play my Bladesin, my Charger and the Barbs. I play solo or with a fixed team of 2-3, and we have a lot of fun combining heroes, mercs, auras and stuff.
Sometimes (to be precise: anytime I play Warlock), I wished the Druid was a bit more optimized, but in the process he could also lose his origin and identity. A two-sided sword.
DasNarf
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