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Seems to be huge strain on servers today. Queues to log in, and all chat, in game and lobby disabled. Anyone else seen this?

Aards.
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Seems to be huge strain on servers today. Queues to log in, and all chat, in game and lobby disabled. Anyone else seen this?

Aards.
7
User avatar

Schnorki 5491Moderator

RotW PC
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User avatar

mhlg 3429

Americas PC
AardvarksAdvance wrote: 8 hours ago
Seems to be huge strain on servers today. Queues to log in, and all chat, in game and lobby disabled. Anyone else seen this?

Aards.
Opinion: Blizzard's maintenance was finished hours ago, but issues with logging on still exists. sometimes it will load as expected, sometimes it will appear to load and hang for several minutes, and then either load or has to be closed using Windows Task manager. My thoughts are that Blizzard has been reducing the number of servers for each region due to fewer people on average playing the game to repurpose them for other games. Where it becomes an issue is during periods when a larger number of people than expected attempt to logon to play, the game server limits become exceeded and some attempts to launch the game fail. Or it could be typical rate-limiting mechanisms and regional database load controls rather than physical server closures, after all closures and server repurposing saves them money.
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OP
mhlg wrote: 2 hours ago
AardvarksAdvance wrote: 8 hours ago
Seems to be huge strain on servers today. Queues to log in, and all chat, in game and lobby disabled. Anyone else seen this?

Aards.
Opinion: Blizzard's maintenance was finished hours ago, but issues with logging on still exists. sometimes it will load as expected, sometimes it will appear to load and hang for several minutes, and then either load or has to be closed using Windows Task manager. My thoughts are that Blizzard has been reducing the number of servers for each region due to fewer people on average playing the game to repurpose them for other games. Where it becomes an issue is during periods when a larger number of people than expected attempt to logon to play, the game server limits become exceeded and some attempts to launch the game fail. Or it could be typical rate-limiting mechanisms and regional database load controls rather than physical server closures, after all closures and server repurposing saves them money.
Thank you all - good to know.

Is the solution that we as a community need to play more D2R so that Blizzard knows there is demand? Logging in now seems marginally easier, although chat is out which makes trading almost impossible... :-D
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